Thursday, 8 December 2011



Trine 2 is an side-scrolling action platform and puzzle video game developed by Frozenbyte. It is the sequel to Trine and was released on PlayStation Network, Xbox Live Arcade, Mac OS X, GNU/Linux, and Windows on December 7, 2011.Trine 2 will allow three players to play the iconic roles of wizard, thief, and knight in a simultaneous cooperative mode.

Last year was a great year for downloadable games, and amongst these Trine stood out (even being deemed "Impressive" by IGN's own Daemon Hatfield). This year Trine 2 was announced, and at E3 I was able to see a super brief demonstration that showed some of the changes developer Frozenbyte is implementing.

For those of you who haven't experienced Trine (the original only came out on PS3 and PC), allow me to drop some knowledge. Trine was a side-scrolling fantasy action-adventure whose hook came from two things: physics puzzles and character switching. You see, in Trine players had to switch between a thief, a warrior, and a wizard, utilizing their unique abilities and real-world physics to get through whatever challenges got in their way.

Trine 2 looks to have the same hook as its predecessor, but with some enhanced features. Along with some graphical updates (the game looks downright beautiful) and online coop, the characters are getting some new powers. The wizard can now pick up and manipulate enemies as if he was a Force-wielding Jedi, while the thief will have the ability to slow down time. Not much more is known about abilities outside of this, but I'm also told that the levels are being designed to require the specialties of all the classes, increasing the importance of their powers.

The game is slated for release sometime in 2011, and will likely end up on PSN, Xbox Live, and on various PC digital distribution channels. No clear price has been decided, but the game's publisher, Atlus, says that it will be much more "reasonable," than the $20 to $40 price of the original.

You can initially approach Trine 2 in two different ways, with the main variable being whether or not you’ve played the original game before or not. If you haven’t played the first Trine then your immediate reaction will probably be a confused expulsion of vowel sounds, followed by some comment about how gorgeous Trine 2 looks.

If you have played the first Trine, however, then you’ll first expel a high-pitched squeaky noise of the type usually reserved for watching babies eat lemons as you realise that the old trio of characters is back. Then you’ll notice how good the game looks – See Paragraph One for details.

The point is that Trine 2 is one of the prettiest games we’ve ever seen, even despite the fact that it’s ostensibly something as old hat as a physics-based platform game. It’s ludicrously beautiful to look at, with detail and wild flourishes of colour lavished into every level, which themselves range from dark forests infested with mutant mushrooms through to airy canopies lit by sunrise.

The trio of characters you play might operate on just two dimensions of movement, but the background of every level is saturated with flairs of artistry, from fireflies that flit around torches to silhouetted goblins that stalk your progress. Alternately attractive and menacing, developer Frozenbyte shows the type of skill usually seen only in the best Disney and Pixar films, which prove a salient touchstone given the fairy tale focus.

The story picks up an indeterminate number of years after the first game, which saw three heroes bound together and sent on a quest to save the kingdom by a mysterious magic jewel – the eponymous Trine. At first it’s not clear why the Trine has returned and bound the heroes together again, but it quickly emerges that a new threat looms over the world – though to say anything more would ruin the surprise.

Needless to say, the three heroes embark on their quest, their souls bound to each other so that, in singleplayer, only one character can be controlled at a time – the other two are absent until switched around. As with the first game, it’s in this formation that Trine proves its most challenging, as the player can only access one set of skills at a time; the Wizard’s telekinesis, the Warrior’s strength or the Thief’s arrows and grapple. The abilities have been expanded upon a little, with frost arrows and monster levitation showing up as you advance in levels, but the core skills remain unchanged from the first game.

Moving the game beyond the constraints of the original Trine are a number of other new features and improvements that have been woven into the sequel - the fabulous new graphics are just the start.

Mechanically, fluid physics are one of the major additions to the game, mostly appearing in the form of waterfalls, which players must redirect to clear obstacles or grow mystical plants that will allow access to new areas. There's the usual problem with fluid technology in that what is meant to be water seems to look and behave more like oil, but it's an issue we can easily overlook given how much it adds to the game.

The chance to water your plants isn't the only new feature in Trine 2 though; there's also a wealth of new enemies and boss characters who pose more of a threat than the goblins of old. Environmental challenges such as teleporters, floating bubbles of air and plumbing systems that create wind tunnels also push Trine 2 down a more overtly mystical and fanciful path than the first game.

Further customisation options surround the game too, with a Game+ setting available for those who want to replay again and again with their upgraded protagonists, and an Unlimited Character mode available from the start. This mode is especially interesting for those who want to treat Trine 2's more developed physics sandbox as a creative opportunity, letting you play with any combo of three characters at once.

You'd be amazed what three Wizards can get up to, but it's interesting to note that the Warrior also comes into his own in this mode, proving able to redirect missiles and fireballs with his shield. Essentially useless for anything but combat in the first game, Trine 2's Warrior gets called upon a lot more this time around, though each puzzle can still be theoretically solved by any single character.

Even the narrator, who fell into the background as he guided players through a forgettable story, comes more into the fore this time around, thanks to storybook-styled level introductions. The plot is still something that impatient players can skip over completely, but attentive sorts will be rewarded with a warm fuzzy feeling that arises from a fireside tone, although the attempts at humour sometimes fall flat and the pacing a little off. It's worth listening to the storyline develop, but doing so can sometimes feel like a chore given the pace at which the narrator reads.

If it seems odd that we haven't raised a single serious weakness of the game yet, by the way, then that might be because it doesn't have one that we can identify. Levels are long, varied, beautiful and interesting; the story is rewarding without being weighed down by pointless cutscenes and the gameplay is intelligent, accessible and bold. It's playable in singleplayer and multiplayer, online or offline and offers a consistently unique and inviting gaming experience. It's also cheaper than a pair of movie tickets.

Trine 2 is a fantastic game, just like its predecessor, and one which we feel we can easily and flatly recommend to gamers of all tastes and ability levels - no matter who you are, you can't help but love Trine 2.

  • Physics-based puzzles with fire, water, gravity and magic
  • Online and local co-op for up to three players
  • Save anywhere to play as long or short sessions as you like
  • Unlimited Character and Game+ modes add to additional replay value
  • Accessible for both casual and hardcore gamers
  • Hidden collectibles extend the length of your adventure
  • Fun and challenging Achievements to unlock
  • Soundtrack composed by the acclaimed Ari Pulkkinen
Pontius The Knight:
The Knight is an eager champion of the kingdom, the protector of the common man with a great sense of justice. Armed with his sword, his shield and the powerful Storm Hammer, he's a formidable fighter.
Pontius's great weakness is food. This shows around his waist.

Amadeus The Wizard:
Despite his ongoing research for finally learning the Fireball spell, the Wizard's talent is for conjuring peculiar boxes, and occasionally even planks. He can also levitate small inanimate objects.Amadeus is married to a lady by the name of Margaret. They have three children, all of whom know the Fireball spell.

Zoya The Thief:
The Thief makes her way up to rooftops and over walls with her trusty grappling hook. Zoya is not so concerned about family or duty, but she is content to be a hero of the Trine, for she loves adventure.
Zoya's love for treasure, however, often leads her astray.

OS: Windows 7 / Vista / XP
Processor: 2.0 GHz CPU (Dual Core recommended)
Memory: 1 GB
Hard Disk Space: 1.5 GB
Video Card: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better (Shader Model 3.0 needs to be supported)
DirectX: 9.0c
Sound: DirectX 9.0c compatible
NOTE-Please note that Trine 2 may not run on most Intel graphics solutions used in 2004-2009. The game does run on new (2010-) Intel HD Graphics 3000 or better.

Repacked by: Fennix
Type: Lossless
Languages: Voice: Rus,Eng..(Multi5?) Text: Multi
Size: 1.10 GB

Run trine2_launcher.exe. Pick your language

RAR Password-vn-zoom
Safelinking Password-vn-gamesdope

Trine 2 Update V1.07 RELOADED
Trine 2 Update v1 07-RELOADED | Publisher: Frozenbyte | Developer: Frozenbyte | Genre: Indie, Adventure, Action | Platform: PC | Size: 16 MB | Release Date: 12/2011

Release name: .2..-
Size: 18 MB | NFO 

Trine 2 Update v1.14-RELOADED

Release name: Trine.2.Update.v1.14-RELOADED
Size: 15.8 MB
Release Date: 26.03.2012
Language: ENG
NFO: Here


Safelinking Pass-gamesdope



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