Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Officially announced on December 11, 2010,the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.
Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360 .The game allows the player to warp through doors and objects and cause creatures in the game world to explode.It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.
Vessel is a steampunk platform game available for Microsoft Windows.Vessel has received generally favorable reviews since its release, with an average rating of 83 out of 100 at Metacritic, based on 9 critic reviews.
Alan Wake is a third-person shooter psychological thriller action game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small (fictional) town of Bright Falls, Washington. All while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
Syndicate (initially called Project RedLime) is a science fiction game by Starbreeze Studios, released on February 21, 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, changing the genre from a tactical shooter to an FPS.
Developer-Haemimont Games Publisher-Kalypso Media,FX Interactive (Italy and Spain) Series-Tropico Platform-Microsoft Windows, Xbox 360 Release date- Microsoft Windows- EU August 26, 2011 NA August 30, 2011 Xbox 360- EU October 21, 2011 NA October 18, 2011 Genre-Construction and management simulation,Political simulation game Mode-Single-player Rating
ESRB: T PEGI: 16
Media/distribution-Optical disc, Download
DESCRIPTION-
Tropico 4 is a video game developed by Haemimont Games and published by Kalypso Media. It is a construction and management simulation video game, which focuses around a city building simulation. Like the first and third game in the series, the game centers on a customizable main character by the title of "El Presidente" - the dictator that runs the island banana republic.
GAMEPLAY-
Islands
The game has 10 maps, but you can make your own island by choosing "Random Island". Upon choosing random island, you may customize the size of the island, vegetation, mineral deposits, and elevation, as well as other game parameters.
There are various expansion packs which will also give you more islands.
Character Creator
After you choose the island, you may choose the avatar. You can make your own avatar. In customize characters, you may choose: gender, costumes, skin tone, hat, hairstyle, accessories, mustache, beard, earrings, traits, quality, and rise of power. After completing one mission, your current traits will level up.
Main View
The following elements are visible in the main view: minimap, population, happiness, current date, speed controls, menu button, HUD buttons, overlays, edicts, Select Avatar, almanac, task. Tropico 4 uses a standard point-and-click interface. Overlays Button Crops
Game's campaign comprises of 20 missions on 10 different maps. They start out with the main character, "El Presidente," having seized control of a certain island. Imports can be monitored as well as exports (whereas the previous games in the series only allowed for coverage on exports). Tropico 4 includes more superpowers.A council of ministers exists which the player can consult on a range of different issues. The player will have to deal with natural disasters and the demands of different political factions each with their own ideological outlook. A Steam only version will be made which includes another island for sandbox mode and another pair of clothes for your Custom El Presidente. It is set to come out for purchase 1 day after the release date.In the new game, there will be 20 new buildings including a shopping mall.
PLOT-
The game follows the protagonist, El Presidente, as he works towards restoring the power that he lost in the Caribbean after averting a Nuclear War perpetrated by the US Vice President to rise to power. It is "Divided" to three different Acts:
Rise To Power: El Presidente arrives at his new island where he begins his goal to build an ideal nation for his people. To do so, he established many forms of economy across several islands that he governs. However, he was ousted from power when he was framed by the UN for the murder of the current president. He was then forced to flee his country and head off to other parts of Tropico.
The Revenge: Forced to take a new identity and fleeing his republic. El Presidente begins his revenge by establishing a base of power at Isla Oscura. There El Presidente targets several conspirators, Keith Preston, the CEO of Fruitas (A parody of the United Fruit Company), The rebel leader Marco Moreno (A parody of Che Guevara), UN Inspector Brunhilde Van Hoof and Generalissimo Santana. It was then he learned of the truth and returns as El Presidente once more.
Return to Power: Now that El Presidente has gained his power back. He begins his attempt to rebuild his nation. However around that time, the Perestroika hits the USSR and Tropico offers their assistance to the nation in exchange for truth about the assassination plot. El Presidente finds out who set him up and Nick Richards was soon assassinated for being responsible in the assassination. El Presidente then puts the final touches and builds an island nation that is one of the better off ones...so long as his rule lasts...
EXPANSION-
An expansion, titled Modern Times, was released on March 27th, 2012. It features a new single-player campaign which takes place a year after the events of Tropico 4.After El Presidente's success in rebuilding Tropico, Penultimo predictably runs the entire nation to the ground in the middle of the 2008 economic crisis, the 2011 England riots and another famine in Africa. Little did he know there is an illuminati behind all of this and it is up El Presidente to help save the world again while lining his pockets.
RECOMMENDED SYSTEM REQUIREMENTS-
OS: Windows Vista / 7 (32 or 64-bit) Processor: 2 GHz Quad Core CPU Memory: 2 GB RAM Graphics: Shader Model 3.0 (Geforce 8800 or higher, Radeon HD4000-Series or higher), 512 MB, DirectX 9.0c DirectX: 9.0c Hard Drive: 5 GB free hard disk space Sound: DirectX compatible
Ripped by: z10yded Ripped: other languages Recode: None Languages: Tropico 4:Russian,English Modern Times:English Version: 1.5 Size: 2.73 GB
Developer-Digital Extremes Publisher-2K Games Producer-Sheldon Carter Designer-Tom Galt Writer-Paul Jenkins Engine-Evolution Engine (Proprietary) Platform-Microsoft Windows, PlayStation 3, Xbox 360 Release date-NA February 7, 2012 EU February 10, 2012 Genre-First-person shooter, Psychological thriller Mode-Single-player, multiplayer Rating- ESRB: M PEGI: 18 Media/distribution-DVD, Blu-ray Disc, download
DESCRIPTION-
The Darkness II is a first-person shooter psychological thriller video game developed by Digital Extremes and published by 2K Games. The game is the sequel to 2007's The Darkness. The game features the writing of Paul Jenkins, who previously worked on The Darkness comics. Originally scheduled to be released on July 10, 2011 and then on October 4, 2011, it was delayed for both dates and instead was released February 7, 2012 in North America and February 10, 2012 in Europefor Microsoft Windows, PlayStation 3 and Xbox 360.
PLOT-
Jackie Estacado, in the two years since the events of the first game, has become the don of the Franchetti crime family. Though he still wields the Darkness, a malevolent force that has given him supernatural powers in its quest for death and destruction, Jackie has tempered the entity, thanks to guidance from the estranged occultist Johnny Powell. Jackie still struggles with the death of his girlfriend, Jenny Romano, which the Darkness had prevented him from stopping.
Jackie and his gang is attacked by a rival mob at a restaurant. After being rescued from the building, a mysterious figure appears and tells henchmen working for him to continue pressing the attack. While under attack, the Darkness calls to Jackie, demanding him to embrace the spirit. Jackie relinquishes, and with the Darkness' regenerative powers, stops the attacks and pursues the attackers into the subway. There, he reunites with the Darkling, part of his sub-consciousness created by the Darkness. He observes a vision of Jenny nearby, and ends up being run over by a passing train. As before, the Darkness refuses to allow Jackie to die. Jackie wakes up in what appears to be a psychiatric ward, where Jenny and members of his mob appear as doctors, nurses, and fellow patients, telling him that his mob stories are simply hallucinations. One of the patients appears to be Johnny, who tells Jackie to find him.
Jackie awakes back in the subway, regroups with his men, and uses them to find and bring Johnny to his penthouse suite. Johnny explains that Jackie is being pursued by an organization called the Brotherhood who seek the Darkness' powers for themselves, using the Siphon, an object created by the an entity called the Angelus to contain the Darkness. Johnny provides a lead to the Brotherhood's location at a nearby brothel. Jackie gains entry through help of a prostitute, Venus, and finds that the Brotherhood has been tracking him, his gang, and his family for many years, before he is captured by their leader, Victor Valente. Victor orders Jackie crucified, and demands Jackie release the Darkness to him, revealing they have taken over his suite. Jackie refuses and falls unconscious from blood loss, but after another brief vision of the psychiatric ward, the Darkness heals Jackie and awakens him. Jackie escapes the brothel, set aflame by the Brotherhood, and races for his suite, mounting an attack with his men against the Brotherhood. Jackie's Aunt Sara dies in the attack as they reclaim the suite.
At Sara's funeral, Victor launches another attack against Jackie. In battle with Bragg, one of Victor's henchmen, Bragg reveals that Victor is operating out of an abandoned theme park. Jackie kills Bragg, and then orders his men to stay low while he alone travels to the park, where more visions of Jenny appear. He is soon captured by Victor in an iron maiden, and loses consciousness from blood loss. Again, he wakes in the ward, but the janitor - acting as his Darkling - warns him that this ward is a trap for Jackie to keep him alive and away from Jenny who is still alive but in Hell. Jackie eventually wakens in the real world, the Darkness drained by Victor. The Darkling helps Jackie to escape and defeat Mr. Peevish, another henchmen of Victor given some of the Darkness' powers. Though Jackie recovers these for himself, they are but a shell of the full power of the Darkness, and pursues Victor, discovering they have taken him to his father's mansion. Engaging in Victor in battle to recover the Darkness, Victor reveals that Jackie's father had promised the Brotherhood the Darkness but failed to heed this. Eventually, Jackie defeats Victor and recovers the Siphon. Jackie stabs himself with it, retaking the Darkness but forcing him back to the ward dream.
Aware now that the ward is a dream, Jackie attempts to kill himself within it, the Darkling sacrificing itself to aid in this effort. Here, the player can decide to stay with Jenny on the belief this is reality, upon which Jackie and Jenny slowly dance to "I Only Have Eyes for You". Instead, the player can opt to throw Jackie over the edge of the building, sending Jackie into the Darkness' realm. Jackie fights the Darkness' forces to release Jenny, who at first thanks Jackie for his help, but soon is transformed into Angelus. Though Jenny is still alive within her and loves Jackie, Angelus has seen the destruction that Jackie and the Darkness have caused, and leaves them trapped in hell as she leaves.
GAMEPLAY-
The Darkness II follows a similar combat template as the first game with the introduction of new features, such as a tactic dubbed "quad wielding," a technique which allows the protagonist Jackie Estacado to use both The Darkness and firearms simultaneously. There is a greater emphasis on the aspect of Darklings, with there now being only one primary Darkling who holds greater importance and is more involved in the storyline and who is useful in all situations; able to go to and lead Jackie to certain waypoints and show him important items during boss fights, and allow Jackie to use him to go into hard-to-reach areas and kill enemies at a distance, while looking through the Darkling's eyes. The Darkling is able to interact with the environment by using items such as a worker drills to attack and torture Jackie's enemies and he can also use standard weaponry such as pistols to attack or threaten them. Jackie can use the environment to his advantage, by using car doors as shields and parking meters to kill enemies. Unlike in the first game, Jackie can use both his weaponry and The Darkness in public places. The Darkness only disappears while in the light or for story purposes.
Each kill, heart collected and enemy urinated on add towards Jackie's 'dark essence', a substance that clings to people and objects that have come in contact with The Darkness, which can be used to make purchases from a tree of abilities from 'talent shrines', such as 'black hole' which allows Jackie to charge an enemies heart with energy and throw it to create a void of vacuum encased in darkness, the ability to see and attack through walls, 'swarm' which allows Jackie to summon a swarm of flies to disable and stun multiple enemies at once, and 'gun channeling' which gives Jackie unlimited ammunition and deals supernatural damage for a short period of time. The character and player feel more uncomfortable in light, with exposure to light resulting in blurring of vision occupied with a high pitched ringing.Light will be more of a physical threat as well with there having a 'light vs darkness' feel.
VENDETTAS-
Vendettas is a mode where the player plays as one of four hit men who each have specific Darkness powers and go on missions for Jackie. The Vendettas campaign happens at the same time as the game's main campaign and focuses on securing dark relics from Brotherhood agents. The campaign has both single player and online co-operative play options. There is also a Hit List option where players can replay specific missions from the Vendettas campaign as well as new ones specific to the Hit List mode. Each character has two unique upgrade trees corresponding to their unique weapon and darkness power, and a third tree improves the characters skill with guns.
The player(s) are tasked to assault settlements belonging to the Brotherhood to gain information, eliminate a target, or obtain an artifact. The first mission requires you to find and bring Johnny Powell to the Mansion, and as artifacts are uncovered the player(s) have to look for the Spear of Destiny at a heavily armed business facility owned by a millionaire named David Graves. Once he has been found, he plunges the Spear of Destiny, having been used to contain Jackies dark essence following his capture, into his chest transforming himself into a flying hell beast, very dragon-like in appearance. Once defeated the four characters return to the mission table and are congratulated upon their success. The campaign ends with the mob leaving the four to carry on with their own motives, but being told not to leave the city as the mob will likely require their help again in the near future.
MINIMUM SYSTEM REQUIREMENTS-
OS: Windows XP/Vista/7 Processor: Intel Core 2 @ 2GHz / AMD Athlon 64 X2 4200+ Memory: 1.5GB RAM Hard Disk Space: 10GB Video Card: 256MB NVIDIA GeForce 8600 / ATI Radeon HD 2600 Sound: DirectX Compatible Additional: Requires installation of Visual C++ 2008 Redistributable, DirectX and nVidia PhysX version 9.11.1107
Repacked by: TPTB Type: Lossless Language: English Crack: SKiDROW (inc. Gore Patch) Size: 5.11 GB
Developer-Reality Pump Publisher-Topware Interactive Designer-Mirosław Dymek Engine-GRACE Version-1.3 Platform-Mac OS X,Microsoft Windows,PlayStation 3,Xbox 360 Release date-Microsoft Windows, Mac OS X EU November 9, 2010 NA February 28, 2011 AUS TBA
Xbox 360- EU November 9, 2010 NA January 25, 2011 AUS November 2010
PlayStation 3- EU November 9, 2010 NA January 25, 2011 AUS November 2010
Genre-Role-playing, open world Mode-Single-player, Multiplayer Rating- ESRB: M PEGI: 16 USK: 16
Media/distribution-Optical disc, download
DESCRIPTION-
Two Worlds II (also known as Two Worlds: The Temptation) is a role-playing video game developed by Polish video game developer Reality Pump and published by TopWare Interactive as a sequel to the 2007 game Two Worlds. It was released on November the 9th 2010 in mainland Europe for PC (Windows and Mac), Xbox 360 and PlayStation 3.The game was released on the 25th January 2011 in North-America for the same platforms. The game has been a commercial hit and sold 1 million units three weeks after its release in Europe.By February 2011 sold units have exceeded 2 million in number.
GAMEPLAY-
Like its predecessor, Two Worlds II is a real-time role-playing game that takes place in an open non-linear fantasy world where players take the role of a single character with whom they can explore and undertake quests. From the beginning players can lightly customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player’s character will level up by gaining experience points through completion of quests and defeating enemies. Much of the in-game world can be fully explored from the beginning, regardless of how much the player has progressed through the main story arc. Despite being non-linear, many areas of the land are populated by strong foes with higher levels than that of the player initially and as a result, players may want to explore them once their character has improved. While players will travel across much of the landscape on foot, they are soon given the option to ride on horseback and even later, a chance to man the helm of a boat to sail across the seas between islands. In addition players can also fast travel using magical teleportation fixtures found across the map.
From the beginning of the single-player game, all players' characters begin at the base level. Rather than having players choose a character’s class and style of play, as they level up points are given to be spent on improving their four main stats; endurance (health and damage), strength (combat), accuracy (ranged), and willpower (magic) while also unlocking and improving various other skills and abilities such as forging items, special combat moves, sneaking, spells and others. Players can also mix skills instead of focusing on one type of character build.
Materials can be gathered throughout the game world, either found in the wild, purchased from vendors, looted from fallen enemies or recovered from unneeded equipment. Whilst some materials can be used in the forging/upgrading of weaponry and armor, others can be used in the creation of lethal devices such as traps or bombs. Many others however are ingredients for potions that can be brewed by the player themself. These mixtures can either be used to recover a player's health or magical reserve, to temporarily buff their skills or attributes, or to use against foes as poisons. Due to the large amount of outcomes, players can name and document their new creations.
MULTIPLAYER-
The online multiplayer component is entirely separate from the single player game, meaning that upon first entering online play, players will create an entirely new base level character purely for use in multiplayer modes. Unlike at the start of the single player campaign, players are given the opportunity to choose the race and gender of their character, in addition to the smaller changes allowed in the single player character creator. The main multiplayer component is the Adventure mode; seven unique maps for up to eight players to accomplish given objectives cooperatively. Like in single player, characters can gain experience and skill points to improve their attributes and skills. After the player has accumulated 10,000 auras(the in-game currency), they can participate in Village mode, which allocates them a portion of land in a separate map, in which they can build and upgrade various structures to create a functioning village that can further generate more currency for use in both the Village and Adventure modes.
The other multiplayer modes are based on various player versus player objectives, in which a player's character can be brought into a wide range of maps and game types to compete against other human players online. These include; one on one duels in a small arena, team death matches where two teams of players must reach a certain kill count to win, and “crystal capture” where two team of players must collect a certain number of blue crystal that appear across the chosen map, along with other pickups that can remove or add crystals.
MINIMUM SYSTEM REQUIREMENTS-
OS: Windows XP SP3, Windows Vista, Windows 7 Processor: Intel or AMD Single-Core Prozessor (2,0 GHz) or better Memory: 2 GB or more Graphics: Radeon HD, Geforce 8800GT (Shader 3.0 and 512 MB RAM) DirectX: DirectX 9.0c or OpenGL Hard Drive: 8 GB Sound: DirectX comp. Stereo Sound Card
Ripped by: z10yded Ripped: Other languages, duplicate videos Language: English Version: 1.3.0.0 (.exe from 1.3.5.0 1C) Size: 3.48 GB
Trine 2 is an side-scrolling action platform and puzzle video game developed by Frozenbyte. It is the sequel to Trine and was released on PlayStation Network, Xbox Live Arcade, Mac OS X, GNU/Linux, and Windows on December 7, 2011.Trine 2 will allow three players to play the iconic roles of wizard, thief, and knight in a simultaneous cooperative mode.
Last year was a great year for downloadable games, and amongst these Trine stood out (even being deemed "Impressive" by IGN's own Daemon Hatfield). This year Trine 2 was announced, and at E3 I was able to see a super brief demonstration that showed some of the changes developer Frozenbyte is implementing.
For those of you who haven't experienced Trine (the original only came out on PS3 and PC), allow me to drop some knowledge. Trine was a side-scrolling fantasy action-adventure whose hook came from two things: physics puzzles and character switching. You see, in Trine players had to switch between a thief, a warrior, and a wizard, utilizing their unique abilities and real-world physics to get through whatever challenges got in their way.
Trine 2 looks to have the same hook as its predecessor, but with some enhanced features. Along with some graphical updates (the game looks downright beautiful) and online coop, the characters are getting some new powers. The wizard can now pick up and manipulate enemies as if he was a Force-wielding Jedi, while the thief will have the ability to slow down time. Not much more is known about abilities outside of this, but I'm also told that the levels are being designed to require the specialties of all the classes, increasing the importance of their powers.
The game is slated for release sometime in 2011, and will likely end up on PSN, Xbox Live, and on various PC digital distribution channels. No clear price has been decided, but the game's publisher, Atlus, says that it will be much more "reasonable," than the $20 to $40 price of the original.
You can initially approach Trine 2 in two different ways, with the main variable being whether or not you’ve played the original game before or not. If you haven’t played the first Trine then your immediate reaction will probably be a confused expulsion of vowel sounds, followed by some comment about how gorgeous Trine 2 looks.
If you have played the first Trine, however, then you’ll first expel a high-pitched squeaky noise of the type usually reserved for watching babies eat lemons as you realise that the old trio of characters is back. Then you’ll notice how good the game looks – See Paragraph One for details.
The point is that Trine 2 is one of the prettiest games we’ve ever seen, even despite the fact that it’s ostensibly something as old hat as a physics-based platform game. It’s ludicrously beautiful to look at, with detail and wild flourishes of colour lavished into every level, which themselves range from dark forests infested with mutant mushrooms through to airy canopies lit by sunrise.
The trio of characters you play might operate on just two dimensions of movement, but the background of every level is saturated with flairs of artistry, from fireflies that flit around torches to silhouetted goblins that stalk your progress. Alternately attractive and menacing, developer Frozenbyte shows the type of skill usually seen only in the best Disney and Pixar films, which prove a salient touchstone given the fairy tale focus.
The story picks up an indeterminate number of years after the first game, which saw three heroes bound together and sent on a quest to save the kingdom by a mysterious magic jewel – the eponymous Trine. At first it’s not clear why the Trine has returned and bound the heroes together again, but it quickly emerges that a new threat looms over the world – though to say anything more would ruin the surprise.
Needless to say, the three heroes embark on their quest, their souls bound to each other so that, in singleplayer, only one character can be controlled at a time – the other two are absent until switched around. As with the first game, it’s in this formation that Trine proves its most challenging, as the player can only access one set of skills at a time; the Wizard’s telekinesis, the Warrior’s strength or the Thief’s arrows and grapple. The abilities have been expanded upon a little, with frost arrows and monster levitation showing up as you advance in levels, but the core skills remain unchanged from the first game.
Moving the game beyond the constraints of the original Trine are a number of other new features and improvements that have been woven into the sequel - the fabulous new graphics are just the start.
Mechanically, fluid physics are one of the major additions to the game, mostly appearing in the form of waterfalls, which players must redirect to clear obstacles or grow mystical plants that will allow access to new areas. There's the usual problem with fluid technology in that what is meant to be water seems to look and behave more like oil, but it's an issue we can easily overlook given how much it adds to the game.
The chance to water your plants isn't the only new feature in Trine 2 though; there's also a wealth of new enemies and boss characters who pose more of a threat than the goblins of old. Environmental challenges such as teleporters, floating bubbles of air and plumbing systems that create wind tunnels also push Trine 2 down a more overtly mystical and fanciful path than the first game.
Further customisation options surround the game too, with a Game+ setting available for those who want to replay again and again with their upgraded protagonists, and an Unlimited Character mode available from the start. This mode is especially interesting for those who want to treat Trine 2's more developed physics sandbox as a creative opportunity, letting you play with any combo of three characters at once.
You'd be amazed what three Wizards can get up to, but it's interesting to note that the Warrior also comes into his own in this mode, proving able to redirect missiles and fireballs with his shield. Essentially useless for anything but combat in the first game, Trine 2's Warrior gets called upon a lot more this time around, though each puzzle can still be theoretically solved by any single character.
Even the narrator, who fell into the background as he guided players through a forgettable story, comes more into the fore this time around, thanks to storybook-styled level introductions. The plot is still something that impatient players can skip over completely, but attentive sorts will be rewarded with a warm fuzzy feeling that arises from a fireside tone, although the attempts at humour sometimes fall flat and the pacing a little off. It's worth listening to the storyline develop, but doing so can sometimes feel like a chore given the pace at which the narrator reads.
If it seems odd that we haven't raised a single serious weakness of the game yet, by the way, then that might be because it doesn't have one that we can identify. Levels are long, varied, beautiful and interesting; the story is rewarding without being weighed down by pointless cutscenes and the gameplay is intelligent, accessible and bold. It's playable in singleplayer and multiplayer, online or offline and offers a consistently unique and inviting gaming experience. It's also cheaper than a pair of movie tickets.
Trine 2 is a fantastic game, just like its predecessor, and one which we feel we can easily and flatly recommend to gamers of all tastes and ability levels - no matter who you are, you can't help but love Trine 2.
GAME FEATURES-
Physics-based puzzles with fire, water, gravity and magic
Online and local co-op for up to three players
Save anywhere to play as long or short sessions as you like
Unlimited Character and Game+ modes add to additional replay value
Accessible for both casual and hardcore gamers
Hidden collectibles extend the length of your adventure
Fun and challenging Achievements to unlock
Soundtrack composed by the acclaimed Ari Pulkkinen
THE CHARACTERS-
Pontius The Knight:
The Knight is an eager champion of the kingdom, the protector of the common man with a great sense of justice. Armed with his sword, his shield and the powerful Storm Hammer, he's a formidable fighter.
Pontius's great weakness is food. This shows around his waist.
Amadeus The Wizard: Despite his ongoing research for finally learning the Fireball spell, the Wizard's talent is for conjuring peculiar boxes, and occasionally even planks. He can also levitate small inanimate objects.Amadeus is married to a lady by the name of Margaret. They have three children, all of whom know the Fireball spell.
Zoya The Thief:
The Thief makes her way up to rooftops and over walls with her trusty grappling hook. Zoya is not so concerned about family or duty, but she is content to be a hero of the Trine, for she loves adventure.
Zoya's love for treasure, however, often leads her astray.
MINIMUM SYSTEM REQUIREMENTS-
OS: Windows 7 / Vista / XP
Processor: 2.0 GHz CPU (Dual Core recommended)
Memory: 1 GB
Hard Disk Space: 1.5 GB
Video Card: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better (Shader Model 3.0 needs to be supported)
DirectX: 9.0c
Sound: DirectX 9.0c compatible
NOTE-Please note that Trine 2 may not run on most Intel graphics solutions used in 2004-2009. The game does run on new (2010-) Intel HD Graphics 3000 or better.