INFO-
Publisher-38 Studios,Electronic Arts
Designer-Ian Frazier (lead),Ken Rolston (executive)
Artist-Todd McFarlane
Writer-R. A. Salvatore
Composer-Grant Kirkhope, Mark Cromer
Engine-Big Huge Engine with Havok physics
Platform-Microsoft Windows, PlayStation 3,Xbox 360
Release date-
NA February 7, 2012
EU February 9, 2012
Genre-Action role-playing, hack and slash, open world
Mode-Single-player
Rating-
BBFC: 15
ESRB: M
PEGI: 18
Media/distribution-Digital Download, DVD, Blu-ray Disc
DESCRIPTION-
GAMEPLAY-
SYNOPSIS-
PLOT
Beginning a quest to uncover the truth surrounding his death, the Fateless One soon learns that by interacting with the wider world, the fate of others can be changed as well, saving Agarth from his fated, "lonely" death at the hands of a native creature; earning the personal attention of the King of the Tuatha Deohn, Gadflow. It is eventually decided that the only way the Fateless One can uncover the truth of his death is by locating the scientist who revived him, Fomorous Hugues, who went into hiding following the Tuatha attack on his laboratory.
Meeting with Hugues patron, a gnomish Templar named Ligotti Octienne, the Fateless One is directed to a former laboratory as his, deep inside the gnomish territories of Detyre, where the two are subsequently ambushed by assassins sent by Octienne. Surviving the ambush, the two make plans to publically reveal Octienne's betrayal and, in hand, prise the location of another gnomish scientist, Ventrinio, who Hugues believes might know the details surrounding the Fateless One's death.
Travelling to the gnomish city of Adessa, the Fateless One confronts Octienne and forces his true allegiance into the public, learning that Ventrinio was previously spirited away by him to the region of Klurikon, deep behind Tuatha Deohn lines. In order to reach him, the Fateless One is directed to the Alfar city of Rathir, and then on to Mel Senshir, the besieged Alfar city in Klurikon and the centre of the Crystal War. Once again defying the dictates of Fate, the arrival of the Fateless One and his allies breaks the siege and turns the tide of the war in favour of the Alfar, earning him the moniker of 'Siege-Breaker'. Together with Alyn Shir, an Alfar who admits to knowing the Fateless One in his previous life, and Cydan, one of the few immortal Winter Fae unaffiliated with the Tuatha Deohn; the Siege-Breaker locates and confronts Ventrinio, who reveals that they had previously entered Alabastra, the centre of Gadflow's empire, in an attempt to collect the valuable prismere crystals which not only powered both Fomorous' and Ventrinio's own respective Well of Souls', but guide the Tuatha armies.
Determined to return to Alabastra, the Fateless One and his allies, Agarth, Alyn Shir, Cydan and Ventrinio help spearhead the Alfar counter-attack through Klurikon and into Alabastra. Splitting up, each made their way into the heart of Gadflow's kingdom, with the Fateless One eventually happening upon Alyn Shir and a now-dead Ventrinio; Alyn Shir reveals the truth behind the Fateless One's death, and it's connection to Tirnoch, the new Tuatha "god".
She reveals that both the Fateless One and herself are members of a non-descript organisation dedicated to protecting the secret of Tirnoch's existence from the wider world, silencing any who might learn of her existence and ensuring her imprisonment not be breached. It was Tirnoch, a dragon (creatures with the power to rival that of Amalur's gods) who, having seen the previous determination of the Fateless One to ensure her secret be kept, despite knowing he was fated to fail and die, helped revive him through Fomorous Hughes Well of Souls, freeing him of the dictates of Fate which would always prevent her from eventually escaping.
Deep beneath the Bhaile, capital of the Tuatha Deohn and former home to the Winter Fae the Fateless One fought Tirnoch and managed to ensure her imprisonment once again. He awakes several days later in the city of Rathir and learns from Agarth that Alyn Shir had rescued him from the rubble of Bhaile, before disappearing; Agarth also reveals that following the battle, many Alfar soldiers had aproached him for readings, but that he had been unable to provide, indicating that all were now free of the dictates of Fate.
SETTING
Reckoning is set in the Faelands, one of the Kingdoms of Amalur and home to the immortal Fae of the Summer and Winter Courts. The Faelands are divided into a number of separate regions; the forests of Dalentarth, the Plains of Erathell, the canyon territories of Detyre, the marshes of Klurikon and the crystal kingdom of Alabastra. Throughout the Faelands exists settlements belonging the the mortal races; the human Almain and Varani, the Ljosalfar and Dokkalfar; light and dark Alfar (elves) respectively, and the gnomes. It is these mortal races that the Gadflow's Tuatha Deohn - corrupted Winter Fae - seek to exterminate in their "Crystal War", not only in the Faelands but in the neighbouring kingdoms as well.
Before the arrival of the Fateless One, it was well known that the Tuatha Deohn were fated to win their war against the mortal races.
MAIN CHARACTERS-
MINIMUM SYSTEM REQUIREMENTS-
Processor: 2.2GHz Intel Core 2 Duo or 2.6GHz AMD Athlon 64 X2 5000+
Memory: 1 GB RAM for Windows XP / 2 GB Windows Vista and Windows 7
Hard Disk Space: 10.5 GB
Video: NVIDIA GeForce 8800 / 512MB RAM or better, ATI Radeon HD3850 / 512MB RAM (with Pixel Shader 3.0 support), 1280x720 minimum supported resolution
Sound: DirectX 9.0c compatible
DirectX: DirectX 9.0c
Ripped by: Fennix
Ripped: developer logo vids, demo trailer, other languages
Recode: None
Languages: Voice:English Text:English,Spanish
Version: 1.0.0.2
DLC: Weapons & Armor Bundle Pack
Size: 5.6GB