MASS EFFECT 3 REPACK PC GAME

Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Officially announced on December 11, 2010,the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.

WARP REPACK PC GAME

Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360 .The game allows the player to warp through doors and objects and cause creatures in the game world to explode.It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.

VESSEL REPACK PC GAME

Vessel is a steampunk platform game available for Microsoft Windows.Vessel has received generally favorable reviews since its release, with an average rating of 83 out of 100 at Metacritic, based on 9 critic reviews.

ALAN WAKE REPACK PC GAME

Alan Wake is a third-person shooter psychological thriller action game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small (fictional) town of Bright Falls, Washington. All while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

SYNDICATE REPACK PC GAME

Syndicate (initially called Project RedLime) is a science fiction game by Starbreeze Studios, released on February 21, 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, changing the genre from a tactical shooter to an FPS.

Showing posts with label P. Show all posts
Showing posts with label P. Show all posts

Friday, 30 March 2012

PORTAL 2 REPACK MEDIAFIRE PC GAME


INFO-

Developer-Valve Corporation
Publisher-Valve Corporation
Distributor-Valve Corporation (online),Electronic Arts (retail)
Director-Joshua Weier
Producer-Gabe Newell
Artist-Jeremy Bennett,Randy Lundeen (art directors)
Writer-Erik Wolpaw,Jay Pinkerton,Chet Faliszek
Composer-Mike Morasky,Jonathan Coulton ("Want You Gone"),The National ("Exile Vilify")
Series-Portal
Engine-Source (Build 4710, 6 October 2011)
Version-2.0.0.1 (24 October 2011)
Platform-Microsoft Windows,Mac OS X,PlayStation 3,Xbox 360
Release date-Retail

    NA April 19, 2011
    PAL April 21, 2011

Steam (Worldwide)
April 19, 2011
Genre-Puzzle-platform game
Mode-Single-player,Co-operative
Rating   

    ESRB: E10+
    OFLC: PG
    PEGI: 12
Media/distribution-Optical disc, digital distribution

DESCRIPTION-

Portal 2 is a 2011 first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to Portal (2007) and was released on April 18, 2011 for Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360. The retail versions of the game are distributed by Electronic Arts, while digital distribution of the Windows and OS X versions is handled by Valve's content delivery service Steam. Portal 2 was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game. The sequel's release on Steam was preceded by a second multi-week alternate reality game, the Potato Sack, involving 13 independently-developed titles which culminated in a distributed computing spoof to release Portal 2 several hours early.

Like its predecessor, Portal 2 primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using the "portal gun", a device that can create inter-spatial portals between two flat planes. The game's physics allow momentum to be retained through these portals, which must be used creatively to maneuver through the game's challenges. In addition to retaining most of the original Portal's gameplay elements, the sequel added new features, including tractor beams, laser redirection, bridges made of light, and paint-like gels that impart special properties to surfaces. These gels were created by the team from the Independent Games Festival-winning DigiPen student project Tag: The Power of Paint.

Within the single player campaign, the player returns as the human Chell, having awakened from stasis after many years. Chell must navigate the now-dilapidated Aperture Science Enrichment Center and its test chambers with the portal gun while the facility is rebuilt by the reactivated GLaDOS, an artificially intelligent computer that appeared in Portal. The storyline is longer than that of Portal's and introduced new characters, including the A.I. Wheatley, voiced by Stephen Merchant, and recordings of the deceased Aperture Science CEO Cave Johnson, voiced by J. K. Simmons. Ellen McLain reprised the role of GLaDOS. Jonathan Coulton and The National produced one song each for the game. Portal 2 also includes a two-player co-operative mode, in which the robotic player-characters Atlas and P-Body are each given a portal gun and are required to work together to solve test chambers specifically designed to require cooperation. Valve provided post-release support for the game, including additional downloadable content and a simplified map editor to allow players to create and share test chambers with others.

Though many reviewers were initially concerned about the difficulty of expanding Portal into a full sequel, critics universally praised Portal 2. The game's writing, pacing, and dark humor were highlighted as stand-out elements, with critics applauding the voice work of McLain, Merchant, and Simmons. Reviews also highlighted the new gameplay elements, the game's challenging but surmountable learning curve, and the additional co-operative mode. Numerous gaming journalists ranked Portal 2 among the top games of 2011, including several naming it their Game of the Year.

GAMEPLAY-

Portal 2 is a puzzle game presented from the first-person perspective. Players act as Chell in the single-player campaign and as one of two robots, Atlas and P-Body, in the co-operative campaign. All three can move, look, and interact with the environment. The character can withstand damage for a brief period but will die under sustained injury. There is no penalty for falling onto a solid surface, even at high speed, but falling into bottomless pits or pools of toxic liquid kills the player-character immediately. When Chell dies in the single-player game, the game restarts from a recent checkpoint;in the co-op game, the robot respawns shortly afterwards without restarting the puzzle.The goal of both campaigns is to maneuver the character(s) through the Aperture Science facility. While most of the game takes place in modular "test chambers" with clearly-defined entrances and exits, other parts occur in behind-the-scenes areas where the objectives are less clear.

The initial levels provide a tutorial on general movement controls and how to interact with the environment. Afterwards, the player is required to solve puzzles using the "portal gun", formally the Aperture Science Handheld Portal Device, which can create two portals connecting two distant surfaces. Only some surfaces can accept portals; these are depicted as matte white, continuous, and flat. As in Portal, characters can use these portals to move unconventionally between rooms, or to "fling" objects or themselves across a distance. Unlike in Portal, outlines of placed portals are visible through walls and other obstacles for easy location.

New game elements include Thermal Discouragement Beams (lasers replacing the energy balls from Portal), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which can be transmitted through portals.The new Aerial Faith Plates launch the player or objects through the air, and sometimes into portals. The turrets from Portal return, and players must disable them or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, and spherical Edgeless Safety Cubes, which made a brief appearance in one of Portal's advanced chambers.The heart-decorated Weighted Companion Cube reappears briefly.Early demonstrations included Pneumatic Diversity Vents, shown to transport objects and transfer suction power through portals, but these do not appear in the final game because the technology was not ready in time.All of these game elements either open locked doors, or aid or hamper the character from physically reaching the exit.

Portal 2 also introduces paint-like gels that impart certain properties to a surface or object coated with them. Gels are dispensed from pipes and can be transported through portals.Orange Propulsion Gel boosts the player's speed as they cross a surface, blue Repulsion Gel allows them to bounce from a surface,and white Conversion Gel allows many surfaces to accept portals.Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state.

The game includes a two-player co-operative mode in addition to the single player mode.Two players can play at the same console with a split screen, or at their own computers or consoles; Microsoft Windows, Mac OS X, and PlayStation 3 users can play with each other regardless of platform. Both player-characters are robots who control separate portal guns and can use the other character's portals as necessary.Each player's portals are of a different color scheme, one in blue and purple and the other in orange and red, to distinguish between the two sets.An initial "calibration" chamber separates the characters to teach the players to use the communication tools and portals. Most later chambers are less structured and require players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers.The game provides voice communication between players, and online players have the ability to temporarily enter a split-screen view to help coordinate actions.Players can "ping" to draw the other player's attention to walls or objects, start countdown timers for synchronized actions, and perform joint "gestures" such as waving or hugging.The game tracks which chambers each player has completed and allows players to replay chambers they have completed with new partners.

According to Valve, each of the two campaigns (single-player and co-operative) is 2 to 2.5 times as long as the campaign in Portal, with the overall game five times as long.Erik Wolpaw, Portal 2's lead writer, estimates each campaign is about six hours long.Portal 2 contains in-game commentary from the game developers, writers, and artists, as in previous Valve games. The commentary, accessible after completing the game once, appears on node icons scattered through the chambers.

PLOT-

Portal 2 follows the player-character Chell after the end of Portal, in which she destroys the rogue artificial intelligence construct GLaDOS that ran the Aperture Science Enrichment Center where the game is set. In Portal's backstory, Aperture Science conducted experiments to determine whether human subjects could navigate dubiously safe "test chambers", until GLaDOS killed the scientists with a neurotoxin. The ending of the first game, retroactively patched just prior to the sequel's official announcement, shows Chell being dragged away from the remains of GLaDOS by an unseen figure with a robotic voice, later identified by writer Erik Wolpaw as the "Party Escort Bot."A promotional comic shows that an estranged Aperture Science employee placed Chell into suspended animation for an indefinite amount of time, in an effort to save her life.

The Portal series shares a universe with the Half-Life series. Portal takes place after Half-Life but before Half-Life 2,and Portal 2 is set "a long time after" its predecessor.

MINIMUM SYSTEM REQUIREMENTS-

* OS: Windows XP, Vista or Windows 7
* CPU: Intel P IV @ 3 GHz or Dual core 2 GHz or AMD64X2 (or higher)
* RAM: 1GB XP or 2GB Vista/7
* HDD: 7.5 GB free disk space
* Graphics: 128 MB Graphics Memory with pixel shader 2.0
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Supported Graphics Cards: ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher

FEATURES-

In Portal 2 the player returns as Chell, having been in stasis for several hundred years while GLaDOS and the rest of the Aperture Science facility has fallen into disrepair.
Portal 2 continues to challenge the player through numerous platforming and physics-based puzzles using the portal gun.
The game will include a two-player co-operative mode in addition to the single player mode.


SCREENSHOTS-


 



TRAILER-



 



Sunday, 11 March 2012

PAINKILLER RECURRING EVIL REPACK MEDIAFIRE PC GAME

 

DESCRIPTION-
Battle never ceases in the realm known as Hell. This time around it's a battle for the freedom of your very soul. Will you be able to escape from the prison hidden in the darkest deepest chasm of Hell? Do you have enough courage to travel through the most dangerous and twisted areas, infamous for their unsafety, even among demons themselves? Are you prepared to significantly reduce the demonic population?

Once again you have the chance to experience the magnificent dark atmosphere of the good (or evil?) Painkiller, the only true oldschool First Person Shooter, tough as nails, without a trace of remorse, without a glimpse of motion blur or other technological makeup. Just Painkiller and nothing else matters!

Painkiller: Recurring Evil is released. The next sequel with 5 completely new levels. Impressive locations like an Angkor temple, a massive old warehouse and a highway where hundreds of cars crashed.

The publisher Nordic Games GmbH and the developers Eggtooth Team and Med-Art are proud of a new campaign which guarantees for 5+ hours of new and genuine Painkiller action. More dense maps and sick enemies than ever before with 6000 uniquely spawned wicked monsters which is less then in PK: Redemption.

The story continous with Bill Sherman who appeared the first time in PK: Resurrection.

The game has improved graphics, AI and environments but still using the dusty PKEngine. It’s including as well a new atmospheric soundtrack.
Check out our gameplay video.


LEVELS-
Level 1 - Fortunate abbey
Arrow-headed arches, towering columns, frontispieces richly decorated with carved ornaments, elegant high towers with majestic spires on the top that are penetrating the sky… Each element emphasizes vertical movement, reaching towards the light. You get a feeling that this ought to be a delightful place!

But then you notice that colorful stained glasses in the ogival windows are broken, the most of the structures are ruined and rocks and dust laying on the floor is all that’s left from collapsed ceiling.

Almost everything is destroyed. Probably only cells where monks used to live have been preserved better than the rest of the complex. Only bats come here to hunt for insects after dark these days. But once you get inside you would realize they’re not the only ones who come to hunt to this place. Monks with empty eyes and insane church members don’t look that friendly. And even the light coming through the main rose-window doesn’t take away the feeling of terror and despair permanently present in this abbey. You’re going to need all you strength, all your courage to survive in this place.

Will you be fortunate to get out of this abbey?


Level 2 - Highway to Hell
Checkpoint looking much like an outpost from the movie Godfather. Road signs with occult symbols depicted on them. Poisoned radioactive earth below. All of this makes you feel very uncomfortable. Your heart starts beating faster and you experience a sudden adrenaline rush when you hear even a subtle noise behind because you’re always on your guard. When moving through such unwelcoming place you always expect danger. Don’t you dare to set foot on the abandoned highway, it’s a suicide. Every dweller of the purgatory knows that.

Ruined and twisted flyover structures with armature bending into intricate shapes or sticking like giant pins ready to penetrate you through. There was a time when this place used to be a busy speedway. Now after nuclear explosion it’s completely unrecognizable, and only burned out car frames with bodies of drivers inside remind of what this place once was. Lots of bodies, lots of innocent victims who died in vain. Refusing to accept their fate they preferred to stay in this place, trapped between the world of the living and the afterlife, raging, insane, blaming everyone for what has happened to them. These beings are no longer humans.

There is danger and fear following you around in this place. Awaking the dwellers of such desperate place doesn’t seem like a good idea.


Level 3 - Graveyard
This abandoned cemetery doesn’t look very welcoming even in the morning. Here you’re gonna come across lots of half-ruined crypts and broken crosses. You hear howling wind and heart-rending screams from somewhere far away as tree branches scratch across tombstones like some creature’s claws.

This cemetery located in the north of the purgatory always have been infamous. This is one of the oldest cemeteries of the underworld that opened its gates long time ago together with the other six burial grounds on the outskirts of the purgatory. The population of the purgatory was increasing rapidly and the old graveyards couldn’t provide enough space for the newcoming souls.

Special attitude towards death is common for this place. The cemetery is full of gothic crypts and monuments. Lots of vegetation can be found here, although no one has ever planted anything. Trees and bushes grow on their own, leeching off the lost souls.

The main points of interest of this place are Egyptian alley, Lebanese circle with a giant cedarwood growing in the ceneter and the old part of the cemetery where the most ancient graves are located. A gothic cathedral accomplishes the sight.

The sacred seal is hidden somewhere around these crypts, but can you find it, and, what is more important, get out of this place alive?


Level 4 - Warehouse
You find yourself in an old abandoned warehouse. Not a single ray of light gets through its dirty windows. The massive walls hide what’s happening inside. Some hangars still contain stacks of crates, boxes are sitting on the shelves and trucks look like they’re about to depart. But all of this remains here forever. The darkness engulfed this places, embraced it with its dark wings like a giant bird.

The atmosphere of mystery and despair attracted all sorts of demons to this place, while the energy of various goods stored here evokes the hunger for new victims in them. Piles of rubbish and the labyrinth of staircases and corridors, shelves and pipes – all of this is forever hidden in the darkness. But once you get to this place you’re going to realize that dust-loaded air of the big hangars is not as threatening as the atmosphere of full despair common for the small store rooms and narrow passages where you don’t know what dangers are lurking around next bend.


Level 5 - Angkor
Buddhist occult temple complex.

The temple of the Leper King is remarkable for its simple geometry and overall harmony of its composition. It’s full of intricately decorated columns and magnificent statues scattered across its territory.

The complex got its name after the statue of the Leper King which decorates its central tower. The statue has four dreadful faces facing four directions so it looks after you no matter where you’re going. The name of the king is shrouded in mystery. Perhaps it was his illness that caused him to build numerous hospitals and favour studies of medicine. However it apparently didn’t help him at all as he turned towards dark forces. Then something dreadful has happened. The darkness engulfed this place like a giant avalanche. It was the king’s fault. None of the locals could escape the darkness. Such was the price for the king’s life, though you can hardly call him living now.

Those who used to populate this place disappeared without a trace. Jungle did a good work to cover the lost city and hide it away from the eyes of the world. Time and jungle didn’t spare anything but the temple and the palace. You’d get blown away by the atmosphere of this place and its astonishing architecture. You might think that this place is just a fantasy, but it was created from a real-life prototype.

Well, there is another version of the story according to which the temple got its name after moss that covers the central statue making it look like it suffers from leprosy. It’s up to you which story to believe!


RECOMMENDED SYSTEM REQUIREMENTS-

OS: Windows XP/Vista/7
Processor: Core 2 Duo 2.4GHz
Memory: 1.5GB
Hard Disk Space: 3GB
Video Card: AMD Radeon/Nvidia GeForce with 512MB of memory and shader model 3.0
DirectX: 9.0c

Repacked by: KaOskrew
Type: Lossy /v: 2 outro movies 25% a:rebuild
Language: English /+German,Russian text?
Size: 1.05 GB


DOWNLOAD
Password-mediafire-gamer.blogspot.com

SCREENSHOTS-

TRAILER-

Sunday, 8 January 2012

Postal 3 REPACK MEDIAFIRE PC GAME


INFO-
Developer-Running with Scissors, Inc.Akella,TrashMasters Studios
Publisher-     RU Akella
Distributor-Valve Corporation (Steam)
Series-Postal
Engine-Source
Platform-Linux,Mac OS X,Microsoft Windows,PlayStation 3,Xbox 360
Release date-
Windows:
STEAM December 21, 2011
RU November 23, 2011
EU December 23, 2011
PlayStation 3, Xbox 360
TBA 2012
Linux and Mac OS X
TBA
Genre-Third-person shooter
Mode-Single-player, multiplayer
Media/distribution-Optical disc, download


DESCRIPTION- 
Postal III is a third-person shooter video game developed by Running with Scissors, Inc.. It is the third game in the Postal series.The game was released for Microsoft Windows, and is going to be released for Linux,  and Mac OS X, making it the first Source based game to be released for Linux. PlayStation 3 and Xbox 360 ports were announced in later stages of development, but it has been recently revealed that a lack of budget is holding these ports back.The third edition of the comically violent, seriously violent, and just plain violent videogame series. This time out, you can lead your gun-toting character towards a variety of different life paths, including a serial killer, an activist gone eco-terrorist, and, most vile of all, a presidential candidate. A wide array of celebrity performances are used to bring the sick and crazy game to life, while the Source engine provides the power behind the game's social satire and politically incorrect virtual violence.Dolbotryas nameless, known as the Dude, exploding a nuclear bomb Arizona town of Paradise, he moved to permanent residence in the same hole with the intriguing title catharsis. Dude in a new place, and with it, and you are already waiting for the grotesque villains, stunning chicks, exciting adventures and, as usual, entangled plot in the genre of social satire. Two-faced mayor would do anything for the sake of the presidential campaign, the parent committee of the city conducts violent action in defense of morality, bikers, sodomites cut through the streets on segveyah, surviving in Pakistan, Osama bin Laden opened a snack bar, a man-pipiska Crotch builds sinister plans! But we are not cancer shit dude! He alone, with your course, help, can bring order to the American outback. The villains will be defeated! No pasaran!

GAMEPLAY-
Postal III continues and expands upon the sandbox-style design of its predecessor, Postal 2, (No sandbox only missions)as well as including motion captured performances by a wide array of celebrities, including Ron Jeremy, Jennifer Walcott, Sergei Mavrodi, and Randy Jones, and as appearances by Uwe Boll  (director of the Postal film), Osama bin Laden, and Hugo Chávez.

PLOT-
In Postal III, The Postal Dude emigrates to Paradise's sister town of Catharsis  as he previously blew up Paradise with a nuclear bomb.Due to the economic meltdown, the Dude drives into town and becomes stranded by the fact he can not even afford a tank of gas. He then must find work and do various odd jobs to escape the town.

STORY-
* Ham and punk returns to the third part of the controversial shooter!
* Manage the trained animals - monkey, bee, cat, wild badger, and of course the dog champ will be your allies in bloody battles!
* Drive around town in environmentally friendly two-wheeler Segway!
* The terrorists, environmentalists, a fashion model, the legendary pop singer and even pornoakter as characters in the game!
* Arsenal hero is amazing - from the banal to the gun and a grenade launcher and a portable electric shock of a nuclear bomb!


MINIMUM SYSTEM REQUIREMENTS-
OS: Windows 7 / Vista / XP
Processor: 3.0 Ghz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
Memory: 1GP XP/2GB Vista
Hard Disk Space: 6 GB
Video Card: Video card must 128MB or more and should be a DirectX 9 –compatible with support for Pixel Shaders
DirectX®: 9.0c
Sound: DirectX 9.0c Compatible

Ripped by: RaS
Ripped: Movies
Language: English
Size: 2.02 GB

Activation:
1. Mount POSTAL3_mini.isz with DT(included)
2. Run p3.exe, keygen.exe
3. Follow crack.jpg(inside game folder)
 

DOWNLOAD
Safelinking Pass-gamesdope  
Mediafire Password-gaming-globe.blogspot.com
RAR PASS-www.rgamer.cz.cc


NOTE-
READ NFO
 

DLC GAMA GUN DOWNLOAD

MOVIE ADD ON-
DOWNLOAD

SCREENSHOTS- 

TRAILER-
 

Saturday, 10 December 2011

Plants Vs. Zombies FULL MEDIAFIRE PC GAME

INFO-

Developer(s) PopCap Games
Publisher(s) PopCap Games
Designer(s) George Fan[1]
Composer(s) Laura Shigihara
Engine PopCap Games Framework
Version 1.2.0.1073[2] (July 20, 2010)
Platform(s) Google Chrome (Chrome Web Store), Microsoft Windows,[3][4] Mac OS X,[3][4] iOS,[5] Xbox Live Arcade,[6] PlayStation Network, Nintendo DS, DSiWare, Bada, Android (Amazon Appstore), Windows Phone 7
Release date(s) PC/Mac
NA May 5, 2009[2]
iOS
NA February 15, 2010[7]
Xbox Live Arcade
NA September 8, 2010[6]
Nintendo DS
NA January 18, 2011[2]
PlayStation Network
NA February 8, 2011
PAL February 9, 2011
DSiWare
NA March 14, 2011
PAL May 6, 2011
Android
NA May 31, 2011
Windows Phone 7
NA June 22, 2011
Genre(s) Tower defense
Mode(s) Single-player, multiplayer
Rating(s)
CERO: B
ESRB: E10+
PEGI: 12
USK: 6
Apple: 9+
Media/distribution Download, CD

DESCRIPTION-


Plants vs. Zombies is a tower defense action video game developed and originally published by PopCap Games for Microsoft Windows and Mac OS X. The game involves a homeowner using many varieties of plants to repel an army of zombies from "eating their brains". It was first released on May 5, 2009, and made available on Steam on the same day. A version for iOS was released in February 2010, and an HD version for the iPad. An extended Xbox Live Arcade version introducing new gameplay modes and features was released on September 8, 2010. PopCap released a Nintendo DS version on January 18, 2011 with content unique to the platform. The PlayStation 3 version was released in February 2011. An Android version of the game, exclusive to the Amazon Android App Store, was released on May 31, 2011. Furthermore, both the original Windows and Mac version of the game have been re-released with additional content in a Game of the Year version. The game received a positive response from critics, and was nominated for multiple Interactive Achievement Awards, alongside receiving praise for its musical score.


In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house in order to stop a horde of zombies from devouring the brains of the residents. The playing field is divided into a number of horizontal "lanes", and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has taken a bite out of a garlic). Most plants can only attack or defend against zombies in the lane they are planted in. In the game's initial levels, if the zombie reaches the player's house, a one-shot tool (e.g. a lawn mower) can be used to completely wipe out zombies in that lane, but the tool will not be restored until the next level. In later levels, players have to purchase upgrades so as to adapt their lawn mower to new environments like pools or rooftops. Except in special cases, Zombies attempt to devour any plants in their way while heading towards the house.


GAMEPLAY-
The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. New seed packs are gained by completing levels, while the number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. In order to plant a seed, the player must have collected a specific amount of sunlight. Sunlight is generated by sunflowers which provide sunlight at regular intervals, or is automatically generated regularly for the player in very small amounts during daytime. Seed packs also have a short (or, in some cases, long) time delay before the same seed can be planted again. Several plants are nocturnal, like mushrooms, having a lower sunlight cost, and are ideal for nighttime levels, but will remain asleep during daytime levels unless awoken by a coffee bean. In the "backyard" levels that include a swimming pool, seeds must be planted atop lily pads on water spaces (some plants, such as the Tangle Kelp, are aquatic and do not need to be planted on lily pads), while on the roof levels, all seeds must be planted in flower pots; the flower pots cost sunlight as well as the plants, therefore making the game a little more difficult. The various plant abilities include firing projectiles at zombies, turning zombies against each other, quickly exploding and wiping out an area of zombies, or slowing down zombies. Certain plants are highly effective against specific types of zombies, such as the "Magnet-shroom", which can remove metallic items from a zombie, such as helmets, buckets and ladders.
The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. As the player progresses in the game, the zombies will include those wearing makeshift armour, those that are able to jump or fly over plants, or a dancing zombie that is able to summon other zombies from the ground. In the later stages of the game, a mining zombie will dig itself a tunnel underground, avoiding the various plants, and then will eat the plants from the front to back. In each level, zombies will approach the house randomly. At special points where the player will be inundated with a huge wave of zombies; a meter on screen shows an approximate timeline for the level so the player can prepare for these waves, as well as determine the general stage length.

GAME MODES-
The primary game mode is a single-player and Adventure mode, pitting the player against wave after wave of zombies. Killing any zombies and finishing the levels may earn the player money that can be used at a store run by the neighbor "Crazy Dave" to buy new seed packets and other bonuses. In some levels of the game, the player will be provided with random seed packets, with no sunlight requirement, at regular intervals, and the player must figure out how best to survive with the random seeds given.
The game also features extra modes that are unlockable as the player progresses through the main adventure mode. These include a survival game with hard or normal mode, a puzzle mode, and a selection of mini-games which include zombie-themed versions of other PopCap games like Bejeweled. The game also features a "Zen garden", where players can care for plants they acquire from fallen zombies during game play. The in-game store also carries items that help with the Zen Garden. In the Android and iOS versions of the game it is about the same, except for small things removed. The Xbox Live Arcade version of the game includes 5 multiplayer modes, both co-operative and competitive, additional mini-games and a virtual house where players can show off their achievements to friends.


CONCEPT-
Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while he kept it simple without requiring players go through too many tutorials to appeal to casual gamers. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five and six lane set-ups that were used in the final version.
Fan included elements from the trading card game Magic: The Gathering while teaching his girlfriend Laura Shigihara how to play it, showing her how to customize their decks. That inspired him to include the seed packets as opposed to using a conveyor belt that produced randomly selected plants, due to the complexity of this system. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback.
Plants vs. Zombies was originally much like Insaniquarium in that it involved nurturing the plants by watering them and growing grass, but the developers found it to be tedious. It was originally called Weedlings, but this concept was scrapped after the developers realized that there were far too many plant-growing games on the market (the idea had been partly recovered into the aforementioned zen garden feature). One of the critical changes to the game was the lowering of the price of Sunflowers from 100 to 50 suns, as those new to the genre would spend their sun power on pea shooters and inevitably lose. While it required that the game be rebalanced, fans found it worth it. More inspiration for Plants vs. Zombies' mechanics came from the film Swiss Family Robinson. Fan watched the film while he worked on the game, and specifically mentioned a scene where the family defends themselves against pirates. He cited two things that made the scene exciting—the traps they laid, and watching enemies fall into them. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes.


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Tuesday, 22 November 2011

PROTOTYPE FREE REPACK MEDIAFIRE PC GAME



Description:-
Prototype is an open world action video game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.
The game is set in New York City, where a virulent plague known as Blacklight is spreading through Manhattan. Those infected are mutated into hideous monsters of varying form, with an uncontrollable urge to kill all uninfected life-forms. At the center of it is the protagonist, Alex Mercer, an incredibly powerful shapeshifter with no memory of his past. Parallel to the game's storyline is the ability to play the game as a sandbox-style video game giving the player freedom to roam Manhattan.
Many reviewers compared and contrasted it with Infamous, another open world action game released one month prior to Prototype, by Sucker Punch Productions which features a superpowered protagonist with developing powers in an urban world. Many reviewers and gamers have compared it to be closely similar to the ideas from John Carpenter's 1982 science fiction horror film, The Thing. However, the gameplay of Prototype is very similar to The Incredible Hulk: Ultimate Destruction, also by Radical Entertainment.



Gameplay:-
Alex's primary superpower is his ability to shapeshift, changing his body to suit his needs. Going hand in hand with this power is his ability to "consume" others, absorbing them entirely. This process allows Alex to quickly regain health by absorbing the biomass of his enemies. This also allows him to take on the forms of the enemies he absorbs, thereby allowing the player to move about the enemy as one of them. The disguise will only last as long as Alex remains inconspicuous. Alex has incredible physical strength, and will kill most humans in a single punch. He can perform various melee attacks without shapeshifting, as well as more gymnastic moves such as air combos, sliding along the ground using any humanoid enemy's body, and a high-speed rolling cannonball attack.
Alex can also transform parts of his body into a selection of martial implements acquired over the course of the game, either as purchased upgrades or being given them. Offensive powers include the large and powerful Blade, fast razor-sharp Claws (which can also erupt large spikes from the ground), the telescoping Whipfist, Musclemass that augments his strength, and the slow but powerful Hammerfists. Defensive options consist of a large shield for blocking ballistic attacks that needs to regenerate after excessive damage, and full body armor that exchanges agility and speed for toughness in hand to hand combat; both will allow Alex to plow through most obstacles when active. Vision modes include thermal vision, which allows Alex to see enemies through smoke and other obstacles at the expense of a decreased vision range, and Infected vision, which highlights those infected with the BLACKLIGHT virus as well as military units. Both vision modes muffle all of Alex's other senses, such as hearing, in order to concentrate on his sight. One defensive and offensive power may be active at a time, and using either will negate Alex's current disguise. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers, and missile launchers. He can also seize control of military vehicles, such as tanks and helicopters.
Alex's most powerful attacks are the Devastators, which require Alex to be in Critical Mass - either a state of near-death or the exact opposite, having excess stored biomass and increased health. These include the Tendril Barrage, which fires impaling tendrils from his body in all directions, the Groundspike Graveyard, which erupts massive spikes from the ground all around Alex, and the Critical Pain, which fires a single beam of hardened biomass from his hands to totally decimate a single target.
For movement around the city, the player uses extreme parkour, enhanced heavily by Alex's increased physical abilities. When sprinting, he will automatically hop over cars, barriers and other obstacles without losing momentum. Alex will also scale any wall he comes into contact with and simply knock aside any humanoids that get in his way without stopping. He can jump great heights and distances, enough to clear five-story buildings, and can sprint at extreme speed indefinitely. Falls cause no damage to the player even from the greatest heights. Even small jumps are enough for Alex to dent the ground beneath him, and falls from sufficient heights will create shockwaves at the point of impact which will kill most humans nearby and send objects as large as cars flying. Falling height also factors into several of Alex's melee attacks.


Plot:-
The game follows Alex J. Mercer (voiced by Barry Pepper) who wakes up in a morgue in the basement of Gentek, a genetic engineering company based in Manhattan, sending a pair of scientists that were just about to perform an autopsy running. Alex escapes, and witnesses the scientists being gunned down by military operatives. Alex is discovered and attacked. He survives bullets being fired into his chest, and leaps over a wall to safety. He soon discovers he now possesses powerful shapeshifting abilities, superhuman strength, speed, agility, durability, endurance, weaponry and the ability to "consume" people to gain their memories, skills and appearance. With no memory of his previous life, Alex decides to find and consume those related to the conspiracy in order to uncover the truth. During his quest, Alex faces two factions: the United States Marine Corps and Blackwatch, a Fort Detrick special forces unit dedicated to combating biological warfare; and the Infected, monsters created by a virus known as BLACKLIGHT that is overrunning Manhattan. Captain Robert Cross (voiced by Jeff Pierce), a Blackwatch officer, is given orders to find and contain Alex.
Alex makes contact with his sister, Dana, who assists him in tracking down targets, leading to the infiltration of Gentek headquarters. He finds a young woman called Elizabeth Greene contained in the building and frees her. Greene is a host for BLACKLIGHT and upon her escape unleashes it upon Manhattan. Dana directs Alex to Karen Parker, his ex-girlfriend. She agrees to aid him in stopping the virus, but leads him into a trap where he is confronted by Cross. During their battle, Alex is injected with a parasite that threatens to kill him. Alex seeks help from Dr. Ragland, a pathologist linked to Gentek. Ragland helps Alex remove the parasite and turn it into a weapon against Greene. However, using it on Greene only serves to create a monstrous being, the Supreme Hunter, which Alex kills.
The origins of the virus and Elizabeth Greene are uncovered through a contact: in 1969 the government tested the virus' predecessor in Hope, Idaho, designed to target predetermined races. The virus mutated into something far more deadly, and the whole population was infected. Elizabeth Greene was the sole survivor; an anomaly in her body's biology accepted the virus, rewriting her genetic code along with that of her unborn son, codenamed PARIAH. The remaining population of Hope, Idaho, was liquidated by Blackwatch. Greene and PARIAH were kept in captivity for further research.
Alex discovers his own past: Blackwatch shut down the Gentek project due to leaks and ordered all project personnel eliminated. Dr. Alex Mercer took a sample of BLACKLIGHT as "insurance". Eventually pinned down by Blackwatch in Penn Station, he decides to kill as many as he can, releasing the virus before being killed. The virus consumes Alex's corpse, using his cells to preserve its existence and creating a new entity with inhuman powers. Upon waking in the morgue at the beginning, the virus clone, codenamed ZEUS, believed itself to be Alex Mercer.
The contact and Alex pump a new "BLOODTOX" biological agent underground in order to drive the virus above ground where it can be fought directly, causing Greene to emerge, encased in a towering monstrosity. Greene falls from the monster in human form once she is defeated, and is consumed by Alex. Through her memories, it becomes apparent that General Randall, head of Blackwatch, is prepared to destroy Manhattan with a nuclear weapon. The contact, revealed to be Cross, and Alex infiltrate the USS Ronald Reagan to stop him. Once Alex consumes Randall, Cross is revealed to be a Supreme Hunter, who assumed Cross' identity after consuming him, and attacks Alex. He defeats the Supreme Hunter and moves the weapon out into the Atlantic Ocean, where it detonates and catches him in the blast. His remains float back to the city and regenerate after consuming a crow.
During the credits, it is revealed that the public considers the military to have been the one who stopped the infection; a US Senator is heard telling the media that the events in Manhattan were a case of nuclear and biological terrorism, and promises retribution upon those responsible, Alex claims himself to be 'something less than human, but also something more'. After the credits, Manhattan is shown to be slowly recovering, the virus has been almost completely eradicated. Alex, standing on top of the Reuters Building in Times Square, comments that his work is almost done. He sets out on a quest to achieve his full potential, and eventually completes this task. From then on, Alex roams the city, dealing with Infected and military forces as needed.

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