MASS EFFECT 3 REPACK PC GAME

Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Officially announced on December 11, 2010,the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.

WARP REPACK PC GAME

Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360 .The game allows the player to warp through doors and objects and cause creatures in the game world to explode.It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.

VESSEL REPACK PC GAME

Vessel is a steampunk platform game available for Microsoft Windows.Vessel has received generally favorable reviews since its release, with an average rating of 83 out of 100 at Metacritic, based on 9 critic reviews.

ALAN WAKE REPACK PC GAME

Alan Wake is a third-person shooter psychological thriller action game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small (fictional) town of Bright Falls, Washington. All while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

SYNDICATE REPACK PC GAME

Syndicate (initially called Project RedLime) is a science fiction game by Starbreeze Studios, released on February 21, 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, changing the genre from a tactical shooter to an FPS.

Showing posts with label F. Show all posts
Showing posts with label F. Show all posts

Tuesday, 27 March 2012

FROZEN SYNAPSE MEDIAFIRE PC GAME


INFO-

Developer-Mode 7
Publisher-Mode 7
Designer-Paul Taylor,Ian Hardingham
Platform-Windows, Mac, Linux
Release date-May 26, 2011
Genre-Turn-based tactics
Mode-Single-player, Multiplayer


DESCRIPTION-

Frozen Synapse is a turn-based tactics video game developed by indie game developer Mode 7, in which players plan move their moves at their leisure and turns are resolved simultaneously. It was released on May 26, 2011. The game has online multiplayer, a single-player campaign, and a skirmish mode.

GAMEPLAY-

Environments are generated pseudo-randomly with specified seeds. Moves are planned ahead of time in the planning phase and the player has the ability to 'dry run' the planned moves by hitting the 'play' button. Moves are finalized by clicking on 'prime' button. Both the player's and opponent's turns are executed simultaneously in the outcome phase, while the decision phase is asynchronous. During a turn, resolving factors like cover and aiming determine the outcome. There is no 'dice-rolling' to determine the winner. A unit in cover beats an aiming unit which in turn beats a non-aiming unit. Aiming units move at a slower pace and are vulnerable to flanking. The game's environment can be destroyed using the rocket-launching units.

The campaign mode takes place in a dystopian cyberpunk future in which the player assumes the role of a digital mercenary assisting a resistance faction in the struggle against a corporate government regime which has used its power to manipulate the populace. The game presents a stylized abstraction of the actual combat zone. Although each scenario is exclusively presented from a top-down perspective and the game runs on a 2D engine, it is rendered in 3D. In each tactical engagement the player takes control of a squad of soldiers which are each equipped with one weapon, differentiated by their range, spread, rate of fire and area of effect. All of the game's environs are indoors, featuring both walls and tables or desks which soldiers can duck behind for cover.

The campaign's initial levels operate exclusively in "light" mode, in which the player (and presumably the player's AI opposition) can see all forces in play. Later levels introduce "dark" mode, which implements a fog of war so that the player can only see the location of opposition forces which are currently in the line of sight of one of the player's units. While in dark mode the game keeps track of the last known location of enemy units and indicates how much time has elapsed since the last sighting was made which helps players determine the potential distance the enemy has moved.

FEATURES-

Five challenging multiplayer modes including the innovative bidding-based "Secure" and "Hostage Rescue"
55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
Powerful Skirmish Generator
Random generation combined with hand-crafted content: levels and maps are different every time
Critically-acclaimed electronica soundtrack by musician nervous_testpilot

MINIMUM SYSTEM REQUIREMENTS-

OS Requirements: Windows XP, Vista, 7
Ram: 512meg
Processor/Gfx card: will run on low-end modern hardware (e.g. netbooks)

SAFELINKING PASS-gamesdope

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Friday, 6 January 2012

FlatOut 3: Chaos And Destruction REPACK MEDIAFIRE


INFO-
Developer- Team6 Game Studios
Publisher- Strategy First
Distributor- Valve Corporation
Series- FlatOut
Platform- Microsoft Windows
Release date- December 13, 2011
Genre- Racing
Mode- Single-player, Multiplayer
Media/distribution- Download

DESCRIPTION-
FlatOut 3: Chaos & Destruction is a racing video game in the FlatOut  series that has not been developed by the original developer studio Bugbear Entertainment that was responsible for the previous games in the series.


The game was received poorly by the fans of this series, due to its low budget look and its underwhelming car physics and damage system. The game was released for Microsoft Windows in 2011.


FlatOut3 Chaos & Destruction brings high speed destruction racing to an entirely new level! With nine entirely different
gamemodes and car classes, this is a title no racing fan should be able to resist! Feel the adrenaline pulse through your veins
as you barrel through insane race tracks against monstertrucks, race cars, off road vehicles and much more.


FlatOut3 Chaos & Destruction is demolition racing at it's extreme, with real world physics and 47 vehicles didived in 10 classes
available. Players may choose to race, smash and destroy their opponents in a wide variety of online and offline options.


Lay waste to farmhouses, fences, and then wreak havoc in a Detroit suburb, race up the walls in giant disposal sewers, take part
of a professional high speed race, then crush opponents with a monstertruck, and join the party in a massive, insane rag doll
stunt mode. Let the Chaos begin as you race through over 60 tracks, narrowly avoiding wrecking balls, falling boulders, loads of
insane opponents driving double decker busses and much more.


Create as much destruction in the all new monstertruck mode or, if you feel that you're up for it and don't need no sleep, try the
new and incredible difficult Nightshift mode! In for some less serious fun? Join an online stuntman rag doll game mode where
anarchy rules, choose from 20 different playable but wacky characters and select your weapon from the 47 different vehicles!


FlatOut3: Chaos & Destruction offers more vehicles, game modes and different ways to demolish your opponents before
crossing the finish line.

VEHICLES-
FlatOut3 Chaos & Destruction contains 47 vehicles divided in 10 classes, from offroad to tuner, from muscle
to sports, from bulldozer to bus, from convertible to the insanely fast supersports. Every vehicle has it's own
characteristics such as handling, power, acceleration, top-speed, all made with accurate and very realistic
physics. The default race classes (muscle, tuner, classic, sport) can also be customized with plenty of presets,so you can make the handling of the muscle better, or even make that sportscar go insanely much faster!
Supported Input Devices: Keyboard, Joystick, XBox Controller, Gamepad, Microsoft Controller for Windows
Additional Notes: Also supports Razer Hydra.

FEATURES-
Physics Engine capable of delivering over 20,000 fully destructible objects on every track
47 vehicles with everything from muscle cars, monster trucks, tanks, bulldozers and more
9 game modes plus challenge mode that incorporates all game modes into one 62 track race
10 racing environments with 62 different race tracks
3 stunt mode environments with 12 stunt tracks
9 Destruction Derby Battle environments
All new Monster Truck, Nightshift, Off Road, and Speed modes
8 multiplayer modes with support for up to 16 players
Force Feedback support for racing wheels
Larger Destruction Derbies with 24 players
Complete Chaos in Off-Road Mode
Complete Destruction in All new Monster Truck Mode
Head to Head in nightmarish, thunderous, rainy, fog weather in Night Shift Mode



MINIMUM SYSTEM REQUIREMENTS-
Operating system:Windows XP
Processor: Intel 2 GHz dual core CPU
Memory: 2 GB
Video: Nvidia GeForce 8600+ / AMD Radeon HD X2600+
Internet:Broadband Internet Connection
DirectX: DirectX 9.0c
Hard disk space: 16 GB
Sound: DirectX compatible Onboard Soundcard


Repacked by: Black_Box
Type: Lossless
Language: English
Size: 3.95 GB


DOWNLOAD
RAR Pass: www.rgamer.cz.cc
Mediafire Pass:- gaming-globe.blogspot.com
Safelinking Pass-gamesdope

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Monday, 12 December 2011

FALLOUT:NEW VEGAS ULTIMATE EDITION REPACK MEDIAFIRE PC GAME



INFO-
Developer(s)-Obsidian Entertainment
Bethesda Game-Studios (patches)
Publisher(s)-Bethesda Softworks (US, UK), Namco Bandai Games (EU, AU, NZ)
Designer(s)-Josh Sawyer (project director), John Gonzalez (creative lead), Chris Avellone, Eric Fenstermaker, Travis Stout (writers)
Composer(s)-Inon Zur
Series-Fallout
Engine-Gamebryo
Version-1.4
Platform(s)-Microsoft Windows,PlayStation 3,Xbox 360
Release date(s)-NA October 19, 2010,AUS October 21, 2010
EU October 22, 2010
Genre(s)-Action RPG
Mode(s)-Single-player
Rating(s)-
ACB: MA15+
BBFC: 18
CERO: Z
ESRB: M
OFLC: R18
PEGI: 18
USK: 18
Media/distribution-Blu-ray Disc,DVD

DESCRIPTION-
Fallout: New Vegas is a first person action role-playing video game in the Fallout series developed by Obsidian Entertainment, and published by Bethesda Softworks. The game is based in a post-apocalyptic environment in and around Las Vegas, Nevada. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.
Even though it directly succeeds it in order of Fallout game releases and also shares its engine, Fallout: New Vegas is not a direct sequel to Fallout 3, though the game offers a similar role-playing experience to Fallout 3. The game marks the return of many elements found in previous Fallout titles; many employees of Obsidian Entertainment previously worked for the now-defunct Black Isle Studios on Fallout and Fallout 2.
The game currently holds the record for the most lines of dialogue in a single-player role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.


GAMEPLAY-
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked in order to accommodate the extra lights and effects of the New Vegas strip.
The Vault-Tec Assisted Targeting System, or "V.A.T.S.", returns with the addition of several V.A.T.S.-specific attacks. Use of certain melee weapons trigger unique animations. Also added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat. The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size. Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, poisons, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation with that faction, which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world. Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they are not caught). Availability of dialog options with NPCs are based upon character attributes, skills, reputation and karma. Skills have a bigger effect on conversation choices. Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.
Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Josh Sawyer states the companion wheel offers ease of companion interaction. Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion.
In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. A card game called Caravan, which was designed specifically for the game, is also playable outside of the casinos.

HARDCORE MODE-
An optional Hardcore mode delivers more realism and intensity into the gaming environment. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods. As gameplay difficulty is increased, players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. Gameplay difficulty is increased in several ways:
Stimpaks and other healing items, including food, do not heal the player instantly, but instead work over a period of time.
The healing of crippled limbs requires a "Doctor's Bag", sleeping on an owned or rented bed, a chem called "Hydra" or by visiting a doctor.
Stimpaks cannot be used to heal limbs.
Ammunition has a weight-value.
The player character must eat, drink and sleep to avoid starvation, dehydration and exhaustion.
An achievement (Xbox 360/Steam) or trophy (PlayStation 3) is awarded for completing the game on Hardcore mode.

SYNOPSIS-

SETTING-
Fallout: New Vegas takes place during the year 2281, four years after the events of Fallout 3, and 204 years after the Great War of 2077. The game is set in a post-apocalyptic Las Vegas, Nevada, and the Mojave Desert, which is known as the "Mojave Wasteland". The Mojave Wasteland is roughly the same size as the "Capital Wasteland" in Fallout 3, and is spread across parts of real-world Nevada and Arizona. Part of Fallout and Fallout 2's Core Region also appears in the form of California. Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.
The city and its surroundings are divided between various factions, but there are three major powers competing for control of the region: The New California Republic (NCR), Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now bloated and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman rumoured to be 200 years old, controls New Vegas with an army of "Securitron" security robots. There are many other factions and groups as well, including the Boomers, a tribe of heavily armed vault dwellers, Powder Gangers, violent groups of escaped convicts, Great Khans, a tribe of drug dealers and raiders, and the Brotherhood of Steel, the technology-craving remnants of the U.S. military. Landmarks featured in Fallout: New Vegas include the Hoover Dam, which supplies power to the city, Nellis Air Force Base and the HELIOS One solar energy plant.

PLOT-
The game places the player in the role of a courier working for the Mojave Express, known simply as "the Courier." While delivering a package with a platinum poker chip to New Vegas, the Courier is ambushed by Benny (voiced by Matthew Perry), leader of one of the casinos in New Vegas, who steals the package, shoots the player in the head, and leaves the body in a shallow grave. A robot named Victor witnesses the shooting and brings the courier to Doctor Mitchell in Goodsprings. At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. Although traumatized, the player begins his journey, following Benny to avenge the attack and recover the stolen package, all while exploring the Mojave Wasteland.
The game proceeds according to the player's decisions and involves many different events, factions, and characters, but the main storyline follows the player's pursuit of Benny to both settle the score and retrieve the platinum chip. Eventually, after finding Benny and the chip, the Courier finds himself in the middle of a conflict between three factions. Caesar's Legion, a group of Roman-esque slavers, the New Californian Republic (NCR) military force and the mysterious Mr. House and his army of Securitron robots. Each of the three sides aim to control Hoover Dam (still operational and supplying New Vegas with power and clean, non-irradiated water), a position which grants them total control over New Vegas. It is revealed that Mr. House, the enigmatic de-facto ruler of New Vegas, ordered the platinum chip's delivery and has been waiting for it for over 200 years, before the Great War. The chip itself is a data storage device that can upgrade the Securitrons to a greater level of combat effectiveness. Mr. House, the NCR and Caesar's Legion ask the Courier to assist them, but the Courier has the fourth option of taking over New Vegas themselves. All four paths will eventually lead to the final battle for Hoover Dam.
The player decides the fate of vital factions across the Mojave Wasteland, as well as their role in the upcoming battle. The final battle for Hoover Dam, no matter which side the player chooses, will eventually begin. As Caesar's Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR protects its position under General Lee Oliver. The player will have to oppose one of them, or both, depending on the choices made. These choices result in different endings, which are also affected by many side missions. The game concludes with either the NCR or Caesar's Legion gaining control of the Mojave Wasteland, or with either the player or Mr. House gaining control of New Vegas.


MINIMUM SYSTEM REQUIREMENTS-
OS: Windows 7/Vista/XP
CPU: dual core 2.0 GHz
Memory: 2GB RAM
Storage: 10GB free hard drive space
Video card: NVidia GForce 6 series, ATI 1300XT series


Repacked by: R.G. Механики
Type: Lossless
Languages: Voice:English Text:Russian, English
Version: 1.4.0.525
DLC: Preorder Bonus Packs, Dead Money, Gun Runner's Arsenal, Lonesome Road, Old World Blues, Honest Hearts
Size: 5.63 GB (3.3+2.32)

DOWNLOAD-
DVD 1
DVD 2
Mediafire Password-mediafire-gamer.blogspot.com



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Saturday, 10 December 2011

FAR CRY 2 FULL MEDIAFIRE PC GAME


INFO-

Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Pierre Rivest
Composer(s) Marc Canham[1]
Series Far Cry
Engine Dunia (Proprietary) with Havok Physics
Version 1.03
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
NA October 21, 2008[2]
EU October 24, 2008[2][3]
AUS October 23, 2008[4]
Genre(s) Open world first-person shooter
Mode(s) Single-player, multiplayer
Rating(s)
ACB: MA15+
BBFC: 18
ESRB: M
PEGI: 16
Media/distribution Optical disc, download



DESCRIPTION-

Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 23, 2008 in Europe and Australia. It was made available on Steam on October 22, 2008. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal", a notorious arms dealer. As of January 23, 2009, the game has sold 2.9 million copies.


GAMEPLAY-
Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose. Players can utilize a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.
The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.


SYNOPSIS-

SETTING-
Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic setting. The game takes place in late 2008 in a small, failed Central African state, currently embroiled in a civil war. The government has recently collapsed, leaving two factions vying for control. At war are the United Front for Liberation and Labour (UFLL, led by Addi Mbantuwe, a former opposition leader) and the Alliance for Popular Resistance (APR, best far led by Maj. Oliver Tambossa, Chief of Staff for the former government). Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out.
The goal of the player's character is to find and assassinate the Jackal, a 52-year-old arms-dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to succumb to the immorality of the warring factions and the Jackal himself.

CHARACTERS-
The protagonist of previous Far Cry games, Jack Carver, is not featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees did not find the character very memorable or likable. As a result, in the sequel the player chooses from nine different characters to play, each with a unique look and back story. All the playable characters are male, but there are a few potential buddies that are female. The playable mercenaries include Warren Clyde (American), Quarbani Singh (Mauritian), Paul Ferenc (Israeli), Xianyong Bai (Chinese), Marty Alencar (Brazilian), Frank Bilders (Northern Irish), Josip Idromeno (Albanian), Hakim Echebbi (Algerian) and Andre Hyppolite (Haitian).The non-playable characters include Flora Guillen (Cuban-Angolan), Nasreen Davar (Tajik), and Michele Dachss(French).
The main enemy of the game is a sadistic but intelligent arms-dealer known as the Jackal, who is fueling the violence in the country. He is notorious for selling his weapons at very cheap prices and being fearless. He affirms his knowledge of will to power by quoting Frederich Nietzche's Beyond Good and Evil at the beginning of the game and having little to no remorse for all the death he has caused. Various tape recordings throughout the game reveal his thoughts and beliefs, in one of the tapes he reveals he is a humanist. It is rumored that the Jackal has cancer, and does not have very long to live. Despite all of the chances he has, the Jackal never tries killing the protagonist, and simply uses him as a tool to cause more chaos as the protagonist hunts for him. In the end, it is revealed that the Jackal is seeking redemption from his life as an arms-dealer, and wishes to cleanse the country of its war.
The two factions each have a leader and second in command. The UFLL's leader is Addi Mbantuwe and his subordinate's name is Leon Gakumba. The APR's leader is major Oliver Tambossa and his subordinate's name is Prosper Kouassi. The factions also have some kind of "lieutenants" or underbosses that the player will encounter during the game.

FRIENDS-
All of the playable characters are different types of mercenaries. The playable characters the player does not choose to play become non-player characters who are friends of the player's character and who can be found in bars around the in-game nation. These friends are called Buddies and they can serve various roles in the game. All of the buddies offer side missions to the player, completion of which increases that buddy's standing with the player. Additionally there are a few "extra" buddies that can be found. In any playthrough the buddies that can be met is random and not all buddies will appear. The player's "Best Buddy" and "Second Best Buddy" can play additional roles.
The player's "Best Buddy" can provide the player alternate, or "subverted" ways to complete most of the main story missions. These subverted missions always require more steps than the standard mission, but they often make the final objective easier. For example, bringing a container of defoliant to one Buddy who has access to a plane, will allow him or her to deprive the enemy of cover when the player assaults a plantation, or bringing a fuse to a buddy that has a bomb will allow him or her to blow up a bridge, simply crushing an enemy barge beneath instead of forcing the player to assault the barge. Completing subverted missions also increases the player's standing with the best buddy and adds "upgrades" to every safe house in the region, such as vehicles parked outside, medical pickups and ammo pickups. However, the inevitable final objective of a subverted mission will always be that the player must rescue their buddy (Who by the end of the mission is heavily outnumbered by the enemy and must be rescued). The player must choose to either take on a shorter, more difficult mission, or a longer but easier mission.
The player's "Second Best Buddy" can come to the player's aid when they fall in battle if they are "rescue ready". The buddy will move them to a safer location, then revive them and help fight off the remaining enemies. The buddy then needs to recuperate and will be ready to save the player again once they are visited at a safehouse.
Buddies can be wounded or killed in battle during subverted missions, buddy rescues, and other circumstances. When a buddy dies, their death is permanent, and the player has only a limited number of possible buddies in each region. When all of the player's buddies are dead, subverted missions and buddy rescues are no longer available. When buddies are wounded in battle, they will mark their position with a smoke grenade and cry out for help. The player can choose to render aid, or simply leave the buddy to die. If the buddy's wounds are minor enough, the player can inject them with a syrette to fully heal them. However if the buddy's injuries are too severe, the player's only option is to euthanize them by either overdosing them with syrettes or looking away and shooting them in the head. Buddies usually have three "lives" where if they're shot down a third time, the player will not be able to save them. Their last words before death are usually "thank you."

PLOT-
The game starts off with the player given a mission to kill the famous arms dealer known as "The Jackal". The player's character lands in the northern territory of Leboa-Sako and is introduced to the harsh reality of life in the country. On the way to the town of Pala in a cab, the player character begins to suffer from the effects of malaria and passes out. He awakes inside a hotel and finds the Jackal standing over him. With the player incapacitated by illness, the Jackal briefly offers some insight into his philosophy, quoting from Friedrich Nietzsche's Beyond Good and Evil about the will to power. He threatens to kill the player character, but ultimately chooses to spare his life and leaves after stabbing a machete into the wall which the player character retrieves.
Meanwhile, the ceasefire in Pala has collapsed and the UFLL and APR are engaged in open fighting. The player either passes out with malaria after managing to escape or is severely wounded before he can escape. The player is revived in the camp of one of the faction lieutenants in the area. In return for saving the player's life, the lieutenant orders the player to conduct basic errands. The player meets a journalist named Reuben Oluwagembi, who is writing a book about the conflict and the Jackal's part in it. He requests that the player find the tapes of his interview with the Jackal, scattered over the region. Once the player has acquired some malaria medicine from a priest who is helping civilians escape the violence, the player is given the freedom to choose their next mission. In addition to the hunt for the Jackal, the player can provide the Underground with stamped travel documents for refugees in exchange for anti-malarial drugs, ambush convoys of weapon shipments in order to gain access to a greater variety of weapons and equipment from arms dealers, and assassinate targets acquired by intercepting signals from various cell-phone towers in the area.
The player is forced to work with both the UFLL and the APR in Leboa-Sako, each using the player as a deniable agent in order to avoid a full-scale war. When the player is in the faction HQ before he is taking a mission, conversations are heard between the faction leader and the mercenary leader, for example on one occasion they discuss the rumor that the Jackal has cancer and only a few months left to live. After many successful missions, a faction captain (either Prosper Kouassi or Leon Gakumba) contracts the player to assassinate the other faction's captain. Once the assassination is complete, however, the player is betrayed and ambushed by the contractor and his troops. The player escapes, but in the chaos, he is forced to choose either to defend the priest and the civilians under his care, or to aid fellow mercenaries. The player's character eventually falls in combat, and awakes in the back of a truck filled with bodies. Any buddies the player has made up to this point are now either killed or declared missing, dependent on whom the player opted to aid. He falls off of the truck onto the road and seeks shelter in the desert, finally collapsing in the following sandstorm. The Jackal appears and takes the unconscious player to safety, but is then forced to flee when retreating troops of the other faction, now without a captain, arrive. A lieutenant from this faction offers the player a chance to redeem himself by assassinating the faction captain who betrayed the player. The player assassinates the target at a troop rally and escapes south, to the province of Bowa-Seko.
In Bowa-Seko, the player and a Buddy follows the lieutenant's orders to destabilize the area and reignite the conflict by conducting a false flag operation in Port Selao. Following this, the two factions are now at war in the new province, opening up a variety of work from both sides. Eventually, the player is hired by one of the leaders, either Oliver Tambossa or Addi Mbantuwe, to deliver diamonds to the opposite faction, for a peace settlement between the factions. When the player arrives at the location, however, he finds the area devastated and the faction leader dead. The Jackal appears and explains that he wants the conflict to continue, since the warlords want peace only to conduct their crimes outside the world's attention. He then seizes the diamonds and knocks the player character unconscious.
The player wakes imprisoned in an old slave outpost, and discovers that he has been used as a scapegoat, blamed for murdering a faction leader and disrupting the peace settlement. The player escapes and continues his search for the Jackal. In the process, he performs a series of missions, consisting of assassinating Nick Greaves and Hector Voorhees, the new warlords of the APR and UFLL respectively. However, the player can choose to kill his contractors instead after meeting with Greaves and Voorhees. Reuben then calls the player for help, fearing that he and some other journalists are either going to get deported or shot at the airfield. The player fights off the militia and rescues the journalists.
With Reuben's help, the player finally tracks down and meets with the Jackal (at this point there is a glitch to kill The Jackal), who reveals his intentions to help the civilian population escape the war-torn country. Although he must eventually kill the Jackal, the player character agrees to help. The Jackal's plan is for the player to assassinate the two remaining faction leaders and take a case of diamonds to bribe the border guards. After finding the diamonds, however, the player must fight his fellow mercenaries and friends, as they want the diamonds for themselves to escape the country.
With both faction leaders dead and the diamonds in hand, the player meets the Jackal at a hut near the border (named 'The Heart of Darkness'). The Jackal plans to dynamite the valley leading to the border, in order to prevent the militia from following the evacuating civilians. However, the detonating cord has malfunctioned, and the explosives must be short-circuited with a car battery at the site, leading to the detonator's certain death. The Jackal offers the player a choice; he can detonate the explosives, or take the diamonds and shoot himself upon leaving the country, either way ensuring the civilians' escape. The game ends with Reuben Oluwagembi witnessing the explosion, then turning to take a picture of the massed crowd of refugees crossing the border. One of the border guards is seen holding the case of diamonds.
The APR and UFLL warlords have attempted to end hostilities and establish a government but the violence continues. Reuben's story was ignored by the international press, and he is supposedly publishing it on his personal blog. The civilian population largely escaped, and NGOs credit the low casualty rate to the work of the country's Underground. The Jackal has since disappeared, and world governments insist that he died in the conflict, although no body is ever found. In addition, the player's exact fate is unseen, though presumably the protagonist dies, either in the explosion or by the gunshot heard at the end of the game. Such actions are performed linearly without any choice on the part of the player, despite the in-game journal hinting that the protagonist might choose to kill the Jackal instead.

MINIMUM SYSTEM REQUIREMENTS-

CPU:
Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz AMD Athlon 64 3500+ or better

Video card:
NVIDIA 6800 or ATIX1650 or better

Shader Model 3 required

256 Mb of graphic memory

Memory: 1 GB
Media reader: DVD-ROM
Hard drive space:
~12 Gig or HD space. (tbd)

DOWNLOAD
Password-mediafiregames.net

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Friday, 9 December 2011

Far Cry FULL MEDIAFIRE PC GAME


INFO-
Developer(s)     Crytek
Publisher(s)     Ubisoft
Engine     CryEngine
Version     1.4 (2005-06-21)
Platform(s)     Microsoft Windows
Release date(s)    

    NA March 23, 2004

    PAL March 26, 2004

Genre(s)     Open world first-person shooter
Mode(s)     Single-player, multiplayer
Rating(s)    

    BBFC: 15
    ESRB: M
    OFLC: MA15+
    PEGI: 16+

Media/distribution     Optical disc, download

DESCRIPTION-
Far Cry is a first-person shooter video game developed by Crytek Studios from Germany and published by Ubisoft on March 23, 2004, for Microsoft Windows. Far Cry sold 730,000 units within four months of release. It received positive reviews upon release. The original game has since spawned a series of sequels and spin-off games and a movie.

SYNOPSIS-

SETTING-
The game's story follows an ex-U.S. Special Forces operative Jack Carver, who is stranded on a mysterious archipelago. He is searching for a female journalist he was escorting after she went missing when their boat was destroyed by mercenaries. The game includes thematic elements relating to the dangers of weaponizing genetic engineering and the genocide of local islanders as can be seen by the deformed creatures created by a mad scientist named Krieger.

The terrain in Far Cry varies greatly. Set on a South Pacific archipelago, the landscape includes beaches, dense rain forests, towering canyons, mines, swamps, and even volcanic forests. Many of the interiors range from simple beach huts and army camps to elaborate complexes, an underground temple, and ultra-modern research labs. Several of these mazes use the remains of Japanese WWII-era fortifications and bunkers.

PLOT-
Jack Carver has left his mysterious and bitter past behind him and dropped out of society to run a boat-charter business in the South Pacific. He is hired by Valerie Constantine to take her secretly to an uncharted island in Micronesia. After Valerie takes off on her own with a jet-ski, Jack's boat is blown apart by a mercenary rocket. Jack manages to escape but is stranded thousands of miles away from home. With his employer lost somewhere in the depths of the jungle, he must now find his way back to civilization.

With the help of a man named Doyle, Jack travels across the various islands, battling mercenaries in search for Val. Through encounters with the Trigens (genetically altered beasts) and information from Doyle, Jack soon discovers that the island is part of an experiment involving genetic modification.

As the game progresses it becomes clear that the Trigens are becoming too large a problem for the mercenaries to handle, and that the experiments are not limited to just primate mutations, but moved on to mutating mercenaries. When Jack finally catches up with Val, she is being taken to another area by a helicopter. Jack attempts to stop the helicopter and Val manages to escape. After swimming to shore, Val reveals that she is an undercover CIA agent and is investigating Krieger’s operations. Val then suggests that the two of them split up in order to better investigate the islands.

After further exploration, Jack must again search for and rescue Val. This is made increasingly difficult as more Trigens have escaped, and have begun a revolt against the mercenaries on the island. As a result Krieger has called in elite mercenaries, and Jack must battle them to reach Val. After that they split up again, and reunite when Jack has killed the mercenary commander, Crowe. Information Crowe had with him indicates Krieger has a tactical nuke on the island.

After the Department of Defense has supposedly analyzed the situation, Jack and Val steal a tactical nuclear weapon Krieger had intended to use as a last resort in covering his tracks, should his projects be investigated. Jack seems uncomfortable about setting off a nuclear weapon, but Val assures him “its only a tactical nuke, just enough to take out the factory and the base. By the time it goes off we’ll be upwind and out of range.” Before entering the factory Doyle warns that the mutagen might infect them when the blast goes off, and advises them to take some antidote before arming the nuke. Inside the factory, he directs them to inject themselves with serum from a red box with a biohazard symbol on it. They do so and arm the nuke, which detonates directly behind Jack and Val as they exit the factory, leaving them unconscious.

While Jack and Val are unconscious, Krieger has visited the site, and abducted them. Jack wakes up on a helicopter with Krieger and Val, and is kicked off by an elite mercenary as Krieger says “survival of the fittest, good luck!” On the ground, he finds a rifle has been tossed out as well, with 10 bullets. The player, as Jack, now has to fight through the trigen infested area to rescue Val - for the third time - and escape the islands with his life. Upon reaching a mercenary weapons cache, Jack notices his arm is turning green. Doyle responds “The antidote should have been able to handle it, but the explosion could have saturated the air with mutagen. That’s what happened to Dr. Krieger. He developed a serum to keep it from spreading, and he’s still on the treatment.” Jack is thus directed to find Krieger.

However, once Jack reaches and defeats Krieger the plot twists. Jack asks a dying Krieger where the antidote is, and Krieger responds “Who infected you? The mutagen can only be administered through sub-dermal injection. I wish I could take credit, but I had no time to prepare the serum. You should turn out to be a beautiful specimen. Give it another hour… much less for her [Val].” Doyle comes up on the nearby volumetric display and says “The old man was always one for melodrama. Too bad he had no head for business,” and reveals the ‘antidote’ they took earlier was the very mutagen they were trying to protect themselves from. He also remarks that “Working for the government taught me that where there’s a weapon, there’s money to be made.” Jack threatens Doyle, who refuses to give them the real antidote, and then leaves Val at a dock with a Falcon .357 (high-power handgun) to find Doyle.

After battling through a horde of Trigens angry at him for killing their “father” (Krieger - this is why Doyle needed Jack to kill Krieger), Jack catches up with Doyle and corners him. Doyle’s last words were, “You don’t understand. They sent me. They’re all watching. They’re always watching. You can’t change this. You can’t change the future,” to which Jack replies, “Probably not, but I can make sure you’re not a part of it!” and shoots Doyle, killing him. “Stupid bastard,” Jack remarks.

Jack then escapes just before the volcano in which Krieger’s main offices were located erupts, and both he and Val are cured of the mutagen. The offices were completely destroyed by the explosion and he and Val sail off on the boat. The ending cutscene shows Val looking at a thick folder of papers and two CDs tied together labeled “Project Far Cry” (in French, it is labeled “Project Mutant”)

GAMEPLAY-
The tropical rain forest provides cover and concealment, of which the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns. Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on his minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies.

SANDBOX FEATURES-
The sandbox style maps allow the player to complete his objectives in several different manners. When outdoors, the player is usually presented with a fairly simple possible route to his objective, but this doesn't necessarily have to be used. The jungle of the maps tends to sprawl out in all directions, allowing players to achieve different angles for assaults, or even completely circumvent enemies (given enough time to maneuver). However, during the indoor sections of the game, level design tends to lose this attribute in favor of a more traditional linear gameplay.


MULTIPLAYER-
Multiplayer features three different modes: Deathmatch, team deathmatch, and 'Assault' - An attack/defend mode where one team must guard three bases and the other must capture them.



MINIMUM SYSTEM REQUIREMENTS-
    Windows 98 SE, ME, 2000, XP, Vista
    AMD Athlon / Intel Pentium 4 1 GHz processor
    256 MB RAM
    DirectX 9.0c or higher
    DirectX 9.0c compatible sound card
    4x DVD or 16x CD ROM
    4 GB HDD free space
    64 MB DirectX 9.0c compatible graphics card
    Broadband 64 kbit/s upstream (512 kbit/s upstream for 8 players)

DOWNLOAD
Password-congtruongit.com

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