Tuesday, 27 March 2012



Developer-Mode 7
Publisher-Mode 7
Designer-Paul Taylor,Ian Hardingham
Platform-Windows, Mac, Linux
Release date-May 26, 2011
Genre-Turn-based tactics
Mode-Single-player, Multiplayer


Frozen Synapse is a turn-based tactics video game developed by indie game developer Mode 7, in which players plan move their moves at their leisure and turns are resolved simultaneously. It was released on May 26, 2011. The game has online multiplayer, a single-player campaign, and a skirmish mode.


Environments are generated pseudo-randomly with specified seeds. Moves are planned ahead of time in the planning phase and the player has the ability to 'dry run' the planned moves by hitting the 'play' button. Moves are finalized by clicking on 'prime' button. Both the player's and opponent's turns are executed simultaneously in the outcome phase, while the decision phase is asynchronous. During a turn, resolving factors like cover and aiming determine the outcome. There is no 'dice-rolling' to determine the winner. A unit in cover beats an aiming unit which in turn beats a non-aiming unit. Aiming units move at a slower pace and are vulnerable to flanking. The game's environment can be destroyed using the rocket-launching units.

The campaign mode takes place in a dystopian cyberpunk future in which the player assumes the role of a digital mercenary assisting a resistance faction in the struggle against a corporate government regime which has used its power to manipulate the populace. The game presents a stylized abstraction of the actual combat zone. Although each scenario is exclusively presented from a top-down perspective and the game runs on a 2D engine, it is rendered in 3D. In each tactical engagement the player takes control of a squad of soldiers which are each equipped with one weapon, differentiated by their range, spread, rate of fire and area of effect. All of the game's environs are indoors, featuring both walls and tables or desks which soldiers can duck behind for cover.

The campaign's initial levels operate exclusively in "light" mode, in which the player (and presumably the player's AI opposition) can see all forces in play. Later levels introduce "dark" mode, which implements a fog of war so that the player can only see the location of opposition forces which are currently in the line of sight of one of the player's units. While in dark mode the game keeps track of the last known location of enemy units and indicates how much time has elapsed since the last sighting was made which helps players determine the potential distance the enemy has moved.


Five challenging multiplayer modes including the innovative bidding-based "Secure" and "Hostage Rescue"
55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
Powerful Skirmish Generator
Random generation combined with hand-crafted content: levels and maps are different every time
Critically-acclaimed electronica soundtrack by musician nervous_testpilot


OS Requirements: Windows XP, Vista, 7
Ram: 512meg
Processor/Gfx card: will run on low-end modern hardware (e.g. netbooks)






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