Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Officially announced on December 11, 2010,the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.


Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360 .The game allows the player to warp through doors and objects and cause creatures in the game world to explode.It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.


Vessel is a steampunk platform game available for Microsoft Windows.Vessel has received generally favorable reviews since its release, with an average rating of 83 out of 100 at Metacritic, based on 9 critic reviews.


Alan Wake is a third-person shooter psychological thriller action game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small (fictional) town of Bright Falls, Washington. All while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.


Syndicate (initially called Project RedLime) is a science fiction game by Starbreeze Studios, released on February 21, 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, changing the genre from a tactical shooter to an FPS.

Friday, 27 April 2012



Developer-Danger Close (EA Los Angeles) (singleplayer),EA Digital Illusions CE (multiplayer)
Publisher-Electronic Arts
Producer-Greg Goodrich (singleplayer),Patrick Liu (multiplayer)
Composer-Ramin Djawadi
Series-Medal of Honor
Engine-Unreal Engine 3 (singleplayer),Frostbite 1.5 (multiplayer)
Version- (PC)
Platform-Microsoft Windows,PlayStation 3,Xbox 360
Release date-
NA October 12, 2010
AU October 14, 2010
EU October 14, 2010
UK October 15, 2010
Genre-First-person shooter

    ACB: MA15+
    BBFC: 18
    CERO: D
    ESRB: M
    PEGI: 18+
    USK: 18

Media/distribution-DVD,Blu-ray Disc,Digital download.


Medal of Honor (formerly known as Medal of Honor: Operation Anaconda) is a first-person shooter video game and reboot to the 1999 original Medal of Honor. Developed by Danger Close, a team within the EA Los Angeles studio, and DICE,it is the 13th installment in the Medal of Honor series and was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 12, 2010.The game is a reboot of the series, taking place during the ongoing War in Afghanistan.

Medal of Honor's single-player campaign uses heavily modified Unreal Engine 3 while multiplayer uses the Frostbite Engine.The game uses dedicated servers for PC and consoles. However, the server files have not been made public and are only available for use through specific Game Server Providers. It is the first game in the Medal of Honor franchise to receive an M rating from the ESRB.

A sequel, Medal of Honor: Warfighter, is currently under development by Danger Close Games.


Medal of Honor's gameplay is designed to be authentic, as EA had hired several consultants from the United States military in order to give inspiration to the developers. Typical in-game objectives are similar to those issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The game is loosely based on parts of Operation Anaconda; specifically, the events surrounding the Battle of Roberts Ridge.

Single player

The single player campaign takes place in Afghanistan, in 2002. For half of the game, players assume the role of a DEVGRU operator. For the remainder, the player alternates between the roles of a Delta Force sniper, as well as a U.S. Army Ranger of the 75th Ranger Regiment, and an AH-64 Apache gunner.



U.S. Navy SEAL of AFO Neptune

Specialist Dante Adams

U.S. Army Ranger specialist of 1st Battalion 75th Ranger Regiment


Delta Force sniper specialist of AFO Wolfpack

Captain Brad "Hawk" Hawkins

Apache Gunship gunner of 1st Battalion 2nd Aviation Regiment


Medal of Honor's multiplayer was developed by EA Digital Illusions CE. Multiplayer is class based, with three classes available – Rifleman, Special Ops, and Sniper. The player earns experience during gameplay to level up and unlock additional weapons and weapon accessories. For example, at the start of the game the sniper class does not have a proper sniper scope available, and the player must reach level 3 to unlock a combat scope. If a player earns a certain amount of points before dying, called a score chain, he or she earns a choice of an offensive support action such as a mortar strike or missile attack or a defensive support action such as intel or ammo. The player is not limited to one support action per life and can earn them continuously.

Gameplay features two opposing sides, the Coalition, usually referred by the in-game battle chatter to as "Python 1", against the Opposing Forces . The Coalition troops use American equipment such as the M16A4, M4A1, M21, AT4 and M9 pistol, while the Opposing Forces represent forces similar to the Taliban and use according equipment such as the AK-47, AKS-74U, SVD, RPG-7 and Tariq pistol. Each weapon is designed to have a counterpart on both teams, although that counterpart may or may not have the same stats. Initially, the weapons are team-specific. However, as the player progresses, they will unlock weapons that are available for both sides, as well as unlocking the ability to use enemy weapons. Once reaching level 8 in any one class the player is considered Tier 1 and assumes a different appearance, and when killed the tier 1 player's killer receives 5 extra points for killing a tier 1 player.

On November 2, 2010, DICE released two DLCs for multiplayer—a game type called "Hot Zone", which is a king-of-the-hill style mode and another game type called "Clean Sweep", a last-man-standing game type. The hot zones are depicted by an orange diamond as seen in the image above.


The story begins in late 2001 during the opening days of the invasion of Afghanistan. Tier 1 operators of a Navy SEAL squad from DEVGRU, call sign Neptune, composed of operators code-named Mother, Voodoo, Preacher and Rabbit are sent to meet with an Afghan informant named Tariq, who has intelligence. Neptune is ambushed by Chechen forces, and fights their way through the village to recover Tariq. Shortly after extraction, Tariq informs them that the Taliban and Al-Qaeda have a significant force composed of 500 to 1,000 combatants in the Shah-i-Kot Valley. Neptune is tasked to secure Bagram Airfield with a contingent of NA soldiers. By March 2002, the airfield is re-purposed as a forward operating base by NATO forces. U.S. Army Colonel R. Drucker, codename Jimmy, commands all local assets, is shown as a cautious, competent officer, in contrast to his commanding officer, General Flagg, who works in an office in the United States and is ignorant of the AFO teams' role in the operation. While Drucker plans to use Tier 1 operators to reconnoiter insurgent positions in the valley and Northern Alliance soldiers to eliminate them, Flagg is mistrusting of the locals and gives the Colonel a 24-hour deadline to deploy the 10th Mountain Division, the 101st Airborne Division, and U.S. Army Rangers.

Meanwhile, Tier 1 teams are inserted into the area to perform reconnaissance and coordinate fire support. AFO Wolfpack, consisting of four Delta Force operators code-named Panther, Vegas, Deuce and Dusty eliminate enemy positions in two small villages and travel to their observation point "Clementine" while Neptune does the same to "OP Dorothy". After completing their mission ahead of schedule, Drucker sends Northern Alliance soldiers to eliminate several insurgent positions. Flagg calls in a rage, and unknowingly orders an AC-130U crew to open fire on friendly forces. The surviving Northern Alliance forces panic and withdraw, leaving the Colonel no choice but to deploy the Rangers as ordered. During insertion into the Sha-i-kot Valley, the Rangers come under heavy fire and a Chinook is shot down. The Rangers are pinned down by heavy machine guns, so a fireteam led by Sergeant Patterson consisting of Specialist Dante Adams, Corporal Hernandez and US Air Force Enlisted Terminal Attack Controller (ETAC) Tech Sergeant Ybarra flank the enemy positions and destroy the machine guns. They move to secure another landing zone, but are ambushed by insurgents, who arrive in overwhelming numbers. Surrounded, and running out of ammunition, Ybarra radios Bagram for reinforcements, which arrive in the form of a pair of AH-64 Apaches, facilitating the Rangers’ extraction. The Apaches move through the mountains destroying a Taliban armory and enemy mortar positions. As they return to base, a Taliban Anti-Aircraft Gun attempts to destroy the helicopters; however, the AAA gunner is killed by Deuce.

Deuce and Dusty move up the mountains and ambush enemy patrols and mortar teams, providing sniper support for Neptune, who is in heavy contact on the adjacent mountain, Takur Ghar. Neptune withdraws over the ridge line, and fights their way to the extraction point. Mother and Rabbit make it to the helicopter, but the Chinook lifts off early due to heavy enemy fire, leaving Voodoo and Preacher behind. Defying orders to return to base, Mother and Rabbit re-insert at nighttime, barely escaping death when their Chinook comes under fire. They evade hostile patrols while searching for Voodoo and Preacher. However, the two operators are eventually compromised and forced to jump off a cliff in an attempt to escape, with Rabbit sustaining multiple gunshot wounds in the process. Both suffer injuries and are captured by insurgents. Back at Bagram, Colonel Drucker attempts to organize forces to extract Neptune. Wolfpack is too far to provide assistance. General Flagg refuses to risk additional losses, and only assigns an AC-130U gunship, which can only stay on station for 15 more minutes. Drucker defies orders and sends in a Ranger Quick Reaction Force to extract Neptune.

The Chinook is hit by heavy fire, three Rangers and a crew member are killed, and four more are injured. After securing the crash site for the wounded and medics, Hernandez, Ybarra, Adams and Patterson head for the mountain pass. Hernandez is wounded while attempting to find an entrance of a spider-hole and Ybarra brings him back to the landing zone. Adams and Patterson link up with Preacher and Voodoo and continue searching for Mother and Rabbit. After the four of them together assaulted two enemy strongholds with the help of a CIA Predator drone, they eventually locate the two missing operators tied up in a remote bunker, who were tortured by the insurgents. Rabbit is dying as his teammates evacuate him. The team calls for extraction, but the nearest helicopters are flying from Kandahar, some distance away. Rabbit's condition worsens and, despite his squad-mates' attempts, he succumbs to his wounds and dies before extraction arrives. The seven survivors are safely extracted, along with the remaining Ranger QRF. While observing a pair of F-15Es bombing the remaining insurgent bunkers, Preacher collects a rabbit's foot charm from Rabbit’s body, with Mother and Preacher noting that the war is far from over.

The game ends with a scene of two undercover operatives, sitting on a street in a town, conversing with each other in the Pashto dialect. As they converse about the quality of the tea they are drinking, they identify a man they are looking out for and stand to approach him.


Processor: Pentium D 3.0GHz, Core 2 Duo 2.0GHz,
• Windows XP SP3/Vista SP1;
• Intel Core 2 Duo 1,4 GHz / Athlon 64 X2 1,8 GHz;
• 1 GB of RAM;
• 20 GB free hard disk space;
• Video-level GeForce 6600/Radeon X850 with 128 MB of memory;
• DirectX - compatible sound card;
• DirectX 9.0c;
• device to read DVD-ROM drive;
• Keyboard;
• Mouse.

Name: Medal Of Honor
Released Date : 2010
Genre: Action (Shooter) / 3D / 1st Person
Platform: PC
Developer: EA Los Angeles
Publisher: Electronic Arts
Language: Eng
Size : 4.4 Gb

Safelinking Password : gamesdope
Mediafire Password-ggamezbb.blogspot





Sunday, 15 April 2012



    Genre-rpg / adventure / fantasy
    Download Size- 435 MB
    Release Date- April 11, 2012
   OS-Windows XP, Windows Vista, Windows 7 (32 & 64 bit)
    Developer / Publisher- Almost Human / Almost Human
    Game Modes-single-player


Old-school dungeon crawling game inspired by Dungeon Master, Eye of the Beholder and Ultima Underworld.
Explore a vast dungeon riddled with hidden switches, pressure plates, sliding walls, trapdoors and more.
Discover secrets, cast spells with runes and craft potions with herbs.
Fight murderous monsters and seek lost artifacts in ancient tombs.
Create a party of four characters and customize them with different races, classes, skills and traits.

Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?


A group of prisoners are sentenced to death and exiled on Mount Grimrock, a mountain filled with tunnels, dungeons and catacombs that were built by an ancient civilization that disappeared centuries ago. If the prisoners want to ever see daylight again they will need to build a Team and unravel Grimrock Mountain's mysteries to find the exit.


Combat is realtime but unfolds at a stately pace. Players click on a combat option corresponding to one of your party members, which gray out for a cooldown period until they're ready to attack again. Spells as of this writing must be dialed in every time they are cast, using rune configurations you find in scrolls. Characters equip arms and armor through a paper-doll interface.

Puzzle solving and exploration utilize the freelook option, which allows you to alter perspective to look at the floor or ceiling, sometimes revealing items or secrets.

If a character in your party dies in combat, there are various save points that will revive them to full. To prevent character death, you can rest in between battles to regain health and spellpoints, but be careful; if you rest when enemies are around, they will ambush you in your sleep.


OS:Windows XP Service Pack 3
Processor:Dual Core 2GHz Intel or 2.8GHz AMD
Memory:2 GB RAM
Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (512MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
Hard Drive:1 GB HD space
Sound:DirectX 9.0c compatible

Repacked by: R.G. ReCoding
Type: Lossless
Language: English
Size: 318 MB




Friday, 13 April 2012



Developer-Best Way, Digitalmindsoft
Publisher-1C Company,505 Games,Aspyr Media
Engine-GEM 2 Engine
Platform-Microsoft Windows
Genre-Real-time tactics
Mode-Single-player, Multiplayer

    BBFC: 15
    ESRB: M
    PEGI: 16+



Men of War: Condemned Heroes is the newest installment in the best-selling Men of War series which tells the story of one of the infamous Soviet penal battalions during the WWII.

Men of War: Condemned Heroes is the newest installment in the best-selling Men of War series which fuses tactical thinking with the action-packed direct control mode.

Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalin’s “No step back!” order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions’ images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.

Take command of one of these notorious companies and lead it to victory against all odds through most of the war on the Eastern front. Fight from desperate battles in 1942 in the area of Volyn in the Ukraine, to the massive operation “Bagration” in the Brest area, Magnush bridgehead and Warsaw area in Poland and finally to attacks on the German Altdam and Stettin near the end of the war.

Part of the Men of War series of strategy games oriented around a fusion of tactical thinking and an action-packed direct control mode, Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalin's "No step back!" order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions' images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.
Take command of one of these notorious companies and lead it to victory against all odds through most of the war on the Eastern front. Fight from desperate battles in 1942 in the area of Volyn in the Ukraine, to the massive operation "Bagration" in the Brest area, Magnush bridgehead and Warsaw area in Poland and finally to attacks on the German Altdam and Stettin near the end of the war.


OS:Windows XP/Vista/7
Processor:Core 2 Duo 2.33GHz (Athlon X2 5000+)
Memory:2 GB RAM
Graphics:GeForce FX 8800 (Radeon HD3850) 256Mb
Hard Drive:2 GB HD space

Repacked by: KaOsKrew
Type: Lossless ?(a:rebuild)
Language: English
Size: 747MB




Sunday, 8 April 2012



Developer-Black Hole Entertainment
Distributor-Steam (Windows)
Series-Heroes of Might and Magic
Version-1.2.1 (January 5, 2012)
Platform-Microsoft Windows
Release date-October 13, 2011
Genre-Turn-based strategy
Mode-Single-player, multiplayer
Rating-ESRB: T
PEGI: 16


Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows, developed by Black Hole Entertainment and published by Ubisoft. It is the sixth installment in the Heroes of Might and Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise.Heroes VI acts as a prequel to Heroes of Might and Magic V, occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.

As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system and reducing the number of resources in its economics model,and also introduces new mechanics, including a points-based reputation system and the ability to convert one faction's towns to another.

Heroes VI has been received positively, attaining a score of 77 from the aggregate review site Metacritic.Reviewers praised the title's replay value, visuals and improvements to the Heroes formula,but were critical of the numerous bugs and glitches in the release version and its intrusive DRM system, which requires players to maintain a connection to the Internet to avail of several features.Despite software patches, the game's list of problems and errors remains extensive.


The gameplay of Heroes VI represents a step away from the five original installments. About half of initial schematics, including spells, skills, abilities, heroes, units and buildings will remain present, with the other half being innovative.For example the absence of the magic guild, mandatory building for town updates in the previous games. In Heroes VI, the magic guild leveling is replaced by the hero skill/ability wheel leveling, while new spells are learned only at particular dwellings outside the town. Finally, the game features only four collectable resources (instead of the classic seven): gold, wood, ore, and blood crystals.Multiplayer will be present.


There are five factions in the game: Haven, Sanctuary, Stronghold, Inferno and Necropolis. In general the first two factions are "good-aligned", Stronghold is neutral and the last two are considered "evil". However, within the story-arc individual representatives of each can have their own behaviours that do not necessarily align with their faction's alignment.

Each faction has its own individual campaign. In addition, there is a short introductory campaign that is mandatory for all the factions- it teaches the game mechanics and is played as Haven and two final alignment specific missions playable by every faction after completing their campaign, one featuring an attack on the angels' floating cities if a faction hero chose the 'tears' or good alignment and the other a hunt to exterminate the Faceless if a hero chooses the 'blood' or evil alignment.



Heroes VI takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its Might and Magic-related projects, starting with Heroes of Might and Magic V in 2006.Ashan is populated by approximately eleven factions inspired by those appearing in previous Heroes games and real-life cultures, five of which are showcased in Heroes VI. In Ashan, dragons are deified, and each faction's worship system is centralized around one or more dragon gods linked to the classical elements; the conflict between the followers of Elrath, the Dragon of Light, and Malassa, the Dragon of Darkness, provides the background for the events of the game.Demon invaders periodically invade and terrorize Ashan during eclipses, which weaken the magical barrier trapping them in Sheogh, an otherworldly prison.Heroes VI also re-introduces passing references to the Ancients, a super-advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise.


The game's story is described as a family tragedy by its developers, with a large array of main and supporting characters.The player assumes the role of each of the five children of Duke Slava of the Griffin dynasty (voiced by Mark Allan Stewart) in the main campaigns; the heirs can choose to begin as either a Might-based or Magic-based hero, and each commands a different faction. Sandor (Matt Nolan), Slava's illegitimate son, leads the Stronghold faction. Anton (Ben Diskin), Slava's son and his successor as the Griffin Duke, leads Haven armies. The twins Kiril (Chris Parson), a victim of demonic possession, and Anastasya (Julie Nathanson), the convicted murderer of Duke Slava, lead the Inferno and Necropolis factions respectively. Slava's eldest daughter Irina (Christine Lakin), betrothed to Slava's nemesis at a young age, commands the Sanctuary faction.

Notable supporting characters include Sveltana (Tatyana Yassukovich), Slava's necromancer aunt and Anastasya's mentor; Michael (D. C. Douglas), a legendary Archangel General revived long after his death to continue the war against his rivals, the Faceless race; and Cate (Yassukovich), Slava's wife and a long-time ally to Michael's Faceless enemies. Alternate incarnations of select heroes from New World Computing's entries in the Might and Magic franchise also re-emerge as recruitable "legacy heroes" in Heroes VI, including Lord Kilburn (Alan Shearman), a character whose first appearance in the series dates back to the original Might and Magic Book One: The Secret of the Inner Sanctum in 1986.


Pavel Griffin is slain while defending his lands from a demon onslaught. His sister, Sveltana, attempts to conserve his soul and traps it in the Griffin familial sword, but an Angel steals the sword and soul away before she can reclaim it.

Counseled by Angels in the impending war against the demons, Emperor Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to exterminate Orcs in the Empire. Duke Slava, Pavel's son, retaliates in solidarity with the Orcs, and the Dukes' bickering forces the Archangel Uriel - Michael's brother - to intervene. Uriel decides that Slava's eldest daughter, Irina, is to be betrothed to Gerhart to force a lasting peace. A decade passes, and Sandor learns that Irina has been imprisoned in the Wolf Duchy's jails for injuring Gerhart. He rouses an army of Orcs to free his half-sister, and the renegades flee to the Jade Ocean, where Sandor leaves Irina in Hashima and departs. Irina quickly befriends the native Naga and assists them in destroying a Wolf trading port, before discovering she is pregnant with Gerhart's child.

Gerhart accuses Slava of orchestrating Sandor's attack, and the two dukes are called before the Emperor, where Slava's daughter Anastasya - Uriel's pupil and lover - kills Slava with a concealed knife before the court. Anton is crowned Duke, but the inquisition tries to force a confession from Anastasya, fearing she is in league with the Faceless; Anton elects to euthanize his sister before she can be tortured. He learns that Jorgen - one of Slava's former advisers - is an undercover Faceless, but not Slava's killer, while Anastasya is resurrected by Sveltana as an undead. Resolving to learn who manipulated her into slaying her father, she frees Jorgen from the inquisition before traveling onward to Heresh with her aunt. Meanwhile, Kiril finds himself abandoned in Sheogh by his mentor, the Archangel Sarah, with the soul of a demon prince sharing his body. Desperate to expunge the demon, he pursues Sarah as a renewed demon invasion begins.

Sveltana is kidnapped by Anastasya's rival, Miranda. Suspecting her of Slava's murder, Anastasya kills Miranda, and she explains that Anastasya was controlled with a comb empowered by Faceless magic. Irina ransacks the Wolf duchy, slaughtering Gerhart, and both she and Sandor devote their resources to the eradication of the demons. Michael dispatches Anton to assist Gerhart against the Naga, but Anton soon learns the Duke has already been killed. Using the comb, Anastasya enters the mind of her betrayer: Uriel, who had sought to use her soul to reincarnate his mother. Enraged, Anastasya destroys Uriel's mind, and both he and Emperor Liam are slain in battle, leaving Anton to eliminate the remaining demons. Kiril finally apprehends Sarah, who reveals she sold Kiril's soul to the demons in order to cripple the Faceless by destroying their repository of knowledge; Kiril usurps the repository and frees himself of possession, while Sveltana discovers that Pavel's soul was used to resurrect Michael.

With the demons overcome, Michael appeals to the Griffin heirs to assist him in ending his war against darkness. If the alignment of the player's chosen heir is Tears, the heir rejects Michael's calls to arms and leads armies against the Angels, alongside Cate. Michael is killed in battle and Cate succeeds in sending the remaining deceased Angels' souls to Elrath, but the ritual ultimately results in her death. Alternatively, if the heir's alignment is Blood, they launch an offensive against Cate, sponsored by Michael, and succeed in slaying her to apparently prevent the impending conflict.

In both instances, the Griffins lament Cate's death and bury her with Slava, while Jorgen conspires with the Dark Elf Raelag to instigate the war against Elrath in the wake of her absence.


OS: Windows XP, Windows Vista, Windows 7 (all 32/64 bit)
Processor: Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz, AMD Athlon X2 5000+ @ 2.6 Ghz
Memory: 1 GB for Windows XP and 1.5GB for Vista / Windows 7
Graphics: 512 MB, DirectX 9.0c
DirectX: 9.0c
Hard Drive: 8 GB
Sound: DirectX 9.0c compatible

Repacked by: R.G. Механики
Type: Lossless
Languages: Russian, English
Version: 1.2.1
Size: 3.53 GB




Saturday, 7 April 2012



Developer-38 Studios,Big Huge Games
Publisher-38 Studios,Electronic Arts
Designer-Ian Frazier (lead),Ken Rolston (executive)
Artist-Todd McFarlane
Writer-R. A. Salvatore
Composer-Grant Kirkhope, Mark Cromer
Engine-Big Huge Engine with Havok physics
Platform-Microsoft Windows, PlayStation 3,Xbox 360
Release date-   

    NA February 7, 2012
    EU February 9, 2012

Genre-Action role-playing, hack and slash, open world

    BBFC: 15
    ESRB: M
    PEGI: 18

Media/distribution-Digital Download, DVD, Blu-ray Disc


Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360.Ken Rolston acts as the game's executive designer, R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score.[5] It was developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and on February 9, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 on March 11, 2011.


Kingdoms of Amalur features "5 distinct regions... 4 playable races, and 3 class trees with 22 abilities per tree."The four playable races are the Almain (Civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (Nomadic Humans).The player starts off as a "blank slate", but can afterwards choose a class among the three available in the game, which are called Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively.The player can invest in a skill-tree system to unlock various "destinies",which act as the class system for the game. Combat is based on the timing of button presses, similar to an action RPG, with occasional quick time cutscenes like those in the God of War series. The combat includes a new rage system known as fate which allows players to enter a berserker state called "Reckoning Mode" to quickly dispatch a number of enemies, earning an experience bonus. The player can also "Fateshift" a single enemy during this state which will allow them to perform a brutal finisher following the rapid pressing of a random button, this will also dispatch all other enemies weakened during this time. The player has the ability to interact with all NPC's and most items of the environment including swimming. Lead combat designer Joe Quadara emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther."38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.



Kingdoms of Amalur: Reckoning follows the story of a mortal known as the "Fateless One", who having died before the game's outset, is revived in the experimental Well of Souls by the gnomish scientist Fomorous Hugues. The first and only success of the experiment, the Fateless One must escape the facility when it comes under attack by the Tuatha Deohn, a subsect of the immortal Winter Fae, who are currently waging a "Crystal War" on all the mortal races in the name of their new god "Tirnoch". Having escaped the facility, the Fateless One - having no memory of his life before his death - learns of the intriacies of the world he has returned to by the Fateweaver Agarth; Agarth explains that every individual in the world of Amalur has a predetermined fate and that Fateweavers' like Agarth are able to read this fate, predicting the circumstances surrounding the eventual death. Having been fated to die (and fulfilling that fate), the Fateless One's return from the death has taken them out of "Fate's weave"; theirs is the only life in the world without a predetermined end.

Beginning a quest to uncover the truth surrounding his death, the Fateless One soon learns that by interacting with the wider world, the fate of others can be changed as well, saving Agarth from his fated, "lonely" death at the hands of a native creature; earning the personal attention of the King of the Tuatha Deohn, Gadflow. It is eventually decided that the only way the Fateless One can uncover the truth of his death is by locating the scientist who revived him, Fomorous Hugues, who went into hiding following the Tuatha attack on his laboratory.

Meeting with Hugues patron, a gnomish Templar named Ligotti Octienne, the Fateless One is directed to a former laboratory as his, deep inside the gnomish territories of Detyre, where the two are subsequently ambushed by assassins sent by Octienne. Surviving the ambush, the two make plans to publically reveal Octienne's betrayal and, in hand, prise the location of another gnomish scientist, Ventrinio, who Hugues believes might know the details surrounding the Fateless One's death.

Travelling to the gnomish city of Adessa, the Fateless One confronts Octienne and forces his true allegiance into the public, learning that Ventrinio was previously spirited away by him to the region of Klurikon, deep behind Tuatha Deohn lines. In order to reach him, the Fateless One is directed to the Alfar city of Rathir, and then on to Mel Senshir, the besieged Alfar city in Klurikon and the centre of the Crystal War. Once again defying the dictates of Fate, the arrival of the Fateless One and his allies breaks the siege and turns the tide of the war in favour of the Alfar, earning him the moniker of 'Siege-Breaker'. Together with Alyn Shir, an Alfar who admits to knowing the Fateless One in his previous life, and Cydan, one of the few immortal Winter Fae unaffiliated with the Tuatha Deohn; the Siege-Breaker locates and confronts Ventrinio, who reveals that they had previously entered Alabastra, the centre of Gadflow's empire, in an attempt to collect the valuable prismere crystals which not only powered both Fomorous' and Ventrinio's own respective Well of Souls', but guide the Tuatha armies.

Determined to return to Alabastra, the Fateless One and his allies, Agarth, Alyn Shir, Cydan and Ventrinio help spearhead the Alfar counter-attack through Klurikon and into Alabastra. Splitting up, each made their way into the heart of Gadflow's kingdom, with the Fateless One eventually happening upon Alyn Shir and a now-dead Ventrinio; Alyn Shir reveals the truth behind the Fateless One's death, and it's connection to Tirnoch, the new Tuatha "god".

She reveals that both the Fateless One and herself are members of a non-descript organisation dedicated to protecting the secret of Tirnoch's existence from the wider world, silencing any who might learn of her existence and ensuring her imprisonment not be breached. It was Tirnoch, a dragon (creatures with the power to rival that of Amalur's gods) who, having seen the previous determination of the Fateless One to ensure her secret be kept, despite knowing he was fated to fail and die, helped revive him through Fomorous Hughes Well of Souls, freeing him of the dictates of Fate which would always prevent her from eventually escaping.

Deep beneath the Bhaile, capital of the Tuatha Deohn and former home to the Winter Fae the Fateless One fought Tirnoch and managed to ensure her imprisonment once again. He awakes several days later in the city of Rathir and learns from Agarth that Alyn Shir had rescued him from the rubble of Bhaile, before disappearing; Agarth also reveals that following the battle, many Alfar soldiers had aproached him for readings, but that he had been unable to provide, indicating that all were now free of the dictates of Fate.


Reckoning is set in the Faelands, one of the Kingdoms of Amalur and home to the immortal Fae of the Summer and Winter Courts. The Faelands are divided into a number of separate regions; the forests of Dalentarth, the Plains of Erathell, the canyon territories of Detyre, the marshes of Klurikon and the crystal kingdom of Alabastra. Throughout the Faelands exists settlements belonging the the mortal races; the human Almain and Varani, the Ljosalfar and Dokkalfar; light and dark Alfar (elves) respectively, and the gnomes. It is these mortal races that the Gadflow's Tuatha Deohn - corrupted Winter Fae - seek to exterminate in their "Crystal War", not only in the Faelands but in the neighbouring kingdoms as well.

Before the arrival of the Fateless One, it was well known that the Tuatha Deohn were fated to win their war against the mortal races.


The Fateless One - a mortal fated to die in the Bhaile, capital of the Tuatha Deohn, but is returned from the death to exist outside of Fate's weave, which also grants him the ability to change the fate of others.

Alyn Shir - a Dokkalfar and former associate of the Fateless One before his death. She intitally refuses to reveal the truth behind the Fateless One's death, for fear that the secret of Tirnoch became known throughout Amalur.

Agarth - a Fateweaver and associate of Fomorous Hugues; after escaping his fated death whilst in the company of the Fateless One, Agarth aids his new ally in his quest to uncover the truth.

Fomorous Hugues - a gnomish scientist and overseer of the Well of Souls experiment, which seeks to replicate the process of continual rebirth experienced by the Fae.

Gadflow - a Winter Fae and king of the Tuatha Deohn, loyal subject of Tirnoch and instigator of the Crystal War.
Tirnoch - a dragon of immense power with the ability to defy Fate and the subject of Tuatha worship.


OS: Windows XP SP3 / Windows Vista SP2 / Windows 7 SP1
Processor: 2.2GHz Intel Core 2 Duo or 2.6GHz AMD Athlon 64 X2 5000+
Memory: 1 GB RAM for Windows XP / 2 GB Windows Vista and Windows 7
Hard Disk Space: 10.5 GB
Video: NVIDIA GeForce 8800 / 512MB RAM or better, ATI Radeon HD3850 / 512MB RAM (with Pixel Shader 3.0 support), 1280x720 minimum supported resolution
Sound: DirectX 9.0c compatible
DirectX: DirectX 9.0c

Ripped by: Fennix
Ripped: developer logo vids, demo trailer, other languages
Recode: None
Languages: Voice:English Text:English,Spanish
DLC: Weapons & Armor Bundle Pack
Size: 5.6GB