Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Officially announced on December 11, 2010,the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.


Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360 .The game allows the player to warp through doors and objects and cause creatures in the game world to explode.It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.


Vessel is a steampunk platform game available for Microsoft Windows.Vessel has received generally favorable reviews since its release, with an average rating of 83 out of 100 at Metacritic, based on 9 critic reviews.


Alan Wake is a third-person shooter psychological thriller action game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small (fictional) town of Bright Falls, Washington. All while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.


Syndicate (initially called Project RedLime) is a science fiction game by Starbreeze Studios, released on February 21, 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, changing the genre from a tactical shooter to an FPS.

Monday, 12 December 2011


Developer(s)-Obsidian Entertainment
Bethesda Game-Studios (patches)
Publisher(s)-Bethesda Softworks (US, UK), Namco Bandai Games (EU, AU, NZ)
Designer(s)-Josh Sawyer (project director), John Gonzalez (creative lead), Chris Avellone, Eric Fenstermaker, Travis Stout (writers)
Composer(s)-Inon Zur
Platform(s)-Microsoft Windows,PlayStation 3,Xbox 360
Release date(s)-NA October 19, 2010,AUS October 21, 2010
EU October 22, 2010
Genre(s)-Action RPG
ACB: MA15+
BBFC: 18
PEGI: 18
USK: 18
Media/distribution-Blu-ray Disc,DVD

Fallout: New Vegas is a first person action role-playing video game in the Fallout series developed by Obsidian Entertainment, and published by Bethesda Softworks. The game is based in a post-apocalyptic environment in and around Las Vegas, Nevada. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.
Even though it directly succeeds it in order of Fallout game releases and also shares its engine, Fallout: New Vegas is not a direct sequel to Fallout 3, though the game offers a similar role-playing experience to Fallout 3. The game marks the return of many elements found in previous Fallout titles; many employees of Obsidian Entertainment previously worked for the now-defunct Black Isle Studios on Fallout and Fallout 2.
The game currently holds the record for the most lines of dialogue in a single-player role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.

Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked in order to accommodate the extra lights and effects of the New Vegas strip.
The Vault-Tec Assisted Targeting System, or "V.A.T.S.", returns with the addition of several V.A.T.S.-specific attacks. Use of certain melee weapons trigger unique animations. Also added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat. The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size. Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, poisons, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation with that faction, which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world. Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they are not caught). Availability of dialog options with NPCs are based upon character attributes, skills, reputation and karma. Skills have a bigger effect on conversation choices. Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.
Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Josh Sawyer states the companion wheel offers ease of companion interaction. Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion.
In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. A card game called Caravan, which was designed specifically for the game, is also playable outside of the casinos.

An optional Hardcore mode delivers more realism and intensity into the gaming environment. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods. As gameplay difficulty is increased, players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. Gameplay difficulty is increased in several ways:
Stimpaks and other healing items, including food, do not heal the player instantly, but instead work over a period of time.
The healing of crippled limbs requires a "Doctor's Bag", sleeping on an owned or rented bed, a chem called "Hydra" or by visiting a doctor.
Stimpaks cannot be used to heal limbs.
Ammunition has a weight-value.
The player character must eat, drink and sleep to avoid starvation, dehydration and exhaustion.
An achievement (Xbox 360/Steam) or trophy (PlayStation 3) is awarded for completing the game on Hardcore mode.


Fallout: New Vegas takes place during the year 2281, four years after the events of Fallout 3, and 204 years after the Great War of 2077. The game is set in a post-apocalyptic Las Vegas, Nevada, and the Mojave Desert, which is known as the "Mojave Wasteland". The Mojave Wasteland is roughly the same size as the "Capital Wasteland" in Fallout 3, and is spread across parts of real-world Nevada and Arizona. Part of Fallout and Fallout 2's Core Region also appears in the form of California. Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.
The city and its surroundings are divided between various factions, but there are three major powers competing for control of the region: The New California Republic (NCR), Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now bloated and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman rumoured to be 200 years old, controls New Vegas with an army of "Securitron" security robots. There are many other factions and groups as well, including the Boomers, a tribe of heavily armed vault dwellers, Powder Gangers, violent groups of escaped convicts, Great Khans, a tribe of drug dealers and raiders, and the Brotherhood of Steel, the technology-craving remnants of the U.S. military. Landmarks featured in Fallout: New Vegas include the Hoover Dam, which supplies power to the city, Nellis Air Force Base and the HELIOS One solar energy plant.

The game places the player in the role of a courier working for the Mojave Express, known simply as "the Courier." While delivering a package with a platinum poker chip to New Vegas, the Courier is ambushed by Benny (voiced by Matthew Perry), leader of one of the casinos in New Vegas, who steals the package, shoots the player in the head, and leaves the body in a shallow grave. A robot named Victor witnesses the shooting and brings the courier to Doctor Mitchell in Goodsprings. At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. Although traumatized, the player begins his journey, following Benny to avenge the attack and recover the stolen package, all while exploring the Mojave Wasteland.
The game proceeds according to the player's decisions and involves many different events, factions, and characters, but the main storyline follows the player's pursuit of Benny to both settle the score and retrieve the platinum chip. Eventually, after finding Benny and the chip, the Courier finds himself in the middle of a conflict between three factions. Caesar's Legion, a group of Roman-esque slavers, the New Californian Republic (NCR) military force and the mysterious Mr. House and his army of Securitron robots. Each of the three sides aim to control Hoover Dam (still operational and supplying New Vegas with power and clean, non-irradiated water), a position which grants them total control over New Vegas. It is revealed that Mr. House, the enigmatic de-facto ruler of New Vegas, ordered the platinum chip's delivery and has been waiting for it for over 200 years, before the Great War. The chip itself is a data storage device that can upgrade the Securitrons to a greater level of combat effectiveness. Mr. House, the NCR and Caesar's Legion ask the Courier to assist them, but the Courier has the fourth option of taking over New Vegas themselves. All four paths will eventually lead to the final battle for Hoover Dam.
The player decides the fate of vital factions across the Mojave Wasteland, as well as their role in the upcoming battle. The final battle for Hoover Dam, no matter which side the player chooses, will eventually begin. As Caesar's Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR protects its position under General Lee Oliver. The player will have to oppose one of them, or both, depending on the choices made. These choices result in different endings, which are also affected by many side missions. The game concludes with either the NCR or Caesar's Legion gaining control of the Mojave Wasteland, or with either the player or Mr. House gaining control of New Vegas.

OS: Windows 7/Vista/XP
CPU: dual core 2.0 GHz
Memory: 2GB RAM
Storage: 10GB free hard drive space
Video card: NVidia GForce 6 series, ATI 1300XT series

Repacked by: R.G. Механики
Type: Lossless
Languages: Voice:English Text:Russian, English
DLC: Preorder Bonus Packs, Dead Money, Gun Runner's Arsenal, Lonesome Road, Old World Blues, Honest Hearts
Size: 5.63 GB (3.3+2.32)






Director(s)-Kenichi Ueda,Yasuhiro Anpo
Producer(s)-Jun Takeuchi
Writer(s)-Haruo Murata,Yoshiaki Hirabayashi,Tsukasa Takenaka,Kenichi Ueda
Composer(s)-Kota Suzuki,Hideki Okugawa,Akihiko Narita,Seiko Kobuchi,Wataru Hokoyama
Series-Resident Evil
Engine-MT Framework v1.4 Version2.00 (PS3)
Platform(s)-PlayStation 3,Xbox 360,Microsoft Windows
Release date(s)-March 5, 2009
Genre(s)-Third-person shooter, survival horror
Mode(s)-Single-player, Multiplayer
ACB: MA15+
BBFC: 18
PEGI: 18+
Media/distribution-Optical disc, download


Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5 Baiohazādo Faibu?), is a survival horror third-person shooter video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009 in North America and Europe for the PlayStation 3 and Xbox 360 and September 2009 for Microsoft Windows. The story of Resident Evil 5 revolves around Chris Redfield's and Sheva Alomar's investigation of a terrorist threat in Kijuju, a fictional town in Africa.


Chris and Sheva battling a group of enemies.
Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cutscenes also making a return.
The player can control either Chris Redfield or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4, with the same over-the-shoulder perspective. The game's environment plays a significant role. The Mercenaries minigame, featured in previous Resident Evil games, is present in Resident Evil 5. At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.
Instead of zombies, the game's humanoid enemies are called "Majini", meaning evil spirit in Swahili. They bear many resemblances to the Ganados of Resident Evil 4, because they speak, run, dodge and wield weapons. Like in Resident Evil 4, the number of weapon variations is increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun, assault rifle and rifle to choose from. Like inventory systems in two previous Resident Evil titles Resident Evil Outbreak and Resident Evil Outbreak File #2, the player can only equip weapons and items in the midst of gameplay (the game still runs real-time as you manipulate the inventory), as opposed to the game pausing.
The game features some online elements. Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay. However, if one player were to have critical health, only their partner can resuscitate them. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen or by a system link.



The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down. Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil. The game is a direct sequel to the Resident Evil series, and continues chronologically after Resident Evil 4. The player characters and protagonists are Chris Redfield and Sheva Alomar, and the game takes place in 2009, eleven years after the events of the original Resident Evil. The story explores Chris' life during the decade between the two games.
During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist bio-organic weapon (BOW) threat in an African desert area in Kijuju, that serves as the game's setting. The antagonists of the game include Albert Wesker, a returning antagonist to the series, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.


Chris Redfield, a former STARS member and now part of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju, Africa to work with Sheva Alomar to apprehend Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. Upon arriving, they discover the locals have been converted by parasites into Majini, and that the members of the BSAA's Alpha team have been killed. Chris and Sheva are rescued by BSAA's Delta team, whose membership includes Sheva's mentor Josh Stone. In the data provided by Josh, Chris sees a photograph of Jill Valentine, his old partner, presumed dead after a confrontation with Albert Wesker. Chris, Sheva, and Delta team close in on Irving, but he manages to escape with the help of a hooded figure, leaving behind documents that lead Chris and Sheva to oil fields in the marshlands where Irving's deal is to occur. They soon discover this was a diversion created by Irving to allow the deal to take place. Chris and Sheva attempt to regroup with Delta team, but at the rendezvous, find the team slaughtered by a BOW; Sheva cannot find Josh among the bodies. Chris refuses to report to headquarters, revealing his determination to learn if Jill is still alive.
Continuing through the marshlands, they find Josh injured but safe, and with his help track down Irving's boat. Irving injects himself with a variant of the parasite, Las Plagas, and mutates into a colossal octopus-like beast. Chris and Sheva defeat him, and with his dying words, directs the pair to a nearby cave to learn more. The cave, home of the Ndipaya tribe, is the source of the flower used to create the Progenitor virus, which led to the creation of the T- and G-viruses. Chris and Sheva find evidence that Tricell, the company funding the BSAA, had taken over a former Umbrella underground laboratory and continued Umbrella's research. In the facility are thousands of capsules holding human test subjects. Chris discovers one of the capsules belongs to Jill, but when they search it, they find the capsule empty. As they leave, they discover Tricell agent Excella Gionne has been plotting with Wesker to unleash a number of missiles with the Uroboros virus across the globe. Chris and Sheva pursue Excella, but are stopped by Wesker and the hooded figure, later revealed to be Jill, enslaved by a mind-control device on her chest. Excella and Wesker escape to a Tricell oil tanker while Chris and Sheva fight Jill, eventually subduing her and removing the device from her chest. After a brief reunion, Jill orders Chris to follow Wesker.
As Chris and Sheva make their way aboard the tanker, they come across Excella, who escapes, but drops a case of syringes. Sheva holds on to a number of them. When Chris and Sheva arrive on the main deck of the tanker, Wesker, through the tanker's intercom, reveals he has betrayed and infected Excella with Uroboros. She mutates into a giant monster which Chris and Sheva eventually defeat. Jill radios in and informs Chris and Sheva that Wesker must regularly take precisely measured doses of a drug to maintain his superhuman strength and speed; a larger or smaller dose would act as poison for Wesker. Sheva then realizes the syringes she recovered from Excella are doses of that drug. Chris and Sheva follow Wesker to a bomber aboard the tanker loaded with missiles containing the Uroboros virus. Eventually, the two are able to subdue Wesker long enough to inject him with additional doses. Wesker attempts to escape on the bomber, but is followed by Chris and Sheva who disable the bomber, causing it to crash land in a volcano. An enraged Wesker exposes himself to Uroboros, and pursues Chris and Sheva through the volcano. Chris and Sheva fight and weaken Wesker to the point where he falls into the lava. They are then rescued by a helicopter piloted by Jill and Josh. In his dying breaths, Wesker attempts to drag the helicopter into the volcano, but Chris and Sheva kill him with Rocket-propelled grenades,[16] before he is able to do so. In the final cutscene of the game, Chris ponders whether it is truly worth fighting to preserve what is left of humanity. He looks at Sheva and Jill and decides that it is worth it in order to live in a world without fear.


OS: Windows XP
Processor: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 3800+
Memory: 1 Gb
Hard Drive: 8 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6800 / ATI Radeon HD 2400 Pro

Repacked by: z10yded
Repack type: Lossless
Size: 3.74 GB

Safelinking Pass-gamesdope
Mediafire Pass-MediaLand 





Developer(s)- Capcom Production,Studio 4
Publisher(s)- Capcom
Director(s)- Shinji Mikami
Producer(s)- Hiroyuki Kobayashi
Writer(s)- Shinji Mikami,Haruo Murata
Composer(s)- Misao Senbongi,Shusaku Uchiyama
Series- Resident Evil
Version- 1.10 (PC)
Platform(s)-Nintendo GameCube,PlayStation 2,Microsoft Windows,Wii,Mobile phone,iPhone,Zeebo,iPad,PlayStation 3,Xbox 360
Release date(s) -January 11, 2005
Genre(s)- Third-person shooter, survival horror
Mode(s)- Single-player
ACB: MA15+
Apple: 9+
BBFC: 15
PEGI: 18
Media/distribution- Optical disc, download


Experience the thrill-a-minute Resident Evil 4! Now the smash hit, award-winning game delivers exciting new gameplay and bonus features:
NEW chapters - play as Ada Wong in "Separate Ways," 5 terrifying, adrenaline-pumping missions that reveal additional horrific surprise
NEW weapons, including the P.R.L.412 laser cannon and the Gunpowder Bowgun
NEW unlockable costumes for Leon and Ashley
Unsurpassed visuals with breathtaking 3D graphics and effects.
Fast-paced, edge-of-your-seat action.
New gameplay mechanics -- behind-the-back camera perspective & hit zone aiming system.


Resident Evil 4, known in Japan as Biohazard 4 (バイオハザード4 Baiohazādo Fō?), is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and THQ Asia Pacific. The game was originally released for the Nintendo GameCube in January 2005 in North America and Japan, and in March 2005 in Europe and Australia. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.
First hinted at in early December 1999, Resident Evil 4 underwent a long development time during which four proposed versions of the game were discarded. Initially developed for the PlayStation 2 (PS2), the first attempt was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. Nevertheless, it was decided to start development over again. The game was intended to be a GameCube exclusive, but a PS2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released for Microsoft Windows and Wii, and in heavily condensed versions for other platforms, including the iOS, Mobile phones, and Zeebo. Resident Evil 4 garnered universal critical acclaim. The game was considered by most critics as a top contender for 2005's Game of the Year, and was seen as a successful crossover hit; the new gameplay alterations and immersive style appealed to many not previously familiar with the series.


The player controls Leon S. Kennedy from a third-person, over-the-shoulder perspective in a mission to rescue the daughter of the President of the United States, Ashley Graham. The gameplay focuses on action and shootouts involving crowds of enemies in large open areas. The camera is focused behind Leon, and it zooms in for an over-the-shoulder view when aiming a weapon. Unlike previous games in the series, there is the addition of a laser sight that adds a new depth to the aiming, allowing the player to aim in various directions and easily change their placement at any time. Bullets affect the enemies specifically where they are shot: shots to the feet can cause enemies to stumble, while shots to the arms can cause them to drop their weapons.

Leon in battle with a group of Ganados. Unlike previous entries in the series, Resident Evil 4 places the camera constantly behind and over the protagonist's shoulder. The laser sight enables the player to target key hit zones on enemies.
Another new aspect of Resident Evil 4 is the inclusion of context-sensitive controls. Based on the situation, the player can interact with aspects of their environment: kicking down a ladder, jumping out of a window, or dodging an enemy attack. There are also dynamic cut scenes, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss battles, where the player must avoid instant kill attacks.
The main enemies are violent villagers referred to as Los Ganados ("The Cattle" in Spanish). Los Ganados can dodge, wield melee and projectile weapons, and are capable of working collectively and communicating with each other. They were once simple farmers until becoming the product of an infestation of Las Plagas ("The Plague" in Spanish).
The inventory system of the game features a grid system, represented by an attache case, that has each item take up a certain number of spaces. The case can be upgraded several times, allowing for more space. Weapons, ammunition and healing items are kept in the case, while key items are kept in a separate menu. Items may be bought from and sold to a wandering merchant that appears in various locations throughout the game. He sells first aid sprays, weapons, allows for weapons to be upgraded and buys various treasures that Leon finds. The various weapons each have their own advantages and disadvantages.
Capcom added new content made specifically for the PlayStation 2, which was later incorporated into the PC and Wii releases. The largest addition is "Separate Ways", a minigame which revolves around Ada Wong's involvement in Resident Evil 4 and her connection to Albert Wesker, a former member of STARS, who is now attempting to revive Umbrella. "Ada's Report", a five-part documentary, analyzes Ada's relationship with Wesker and his role in the plot. Other unlockable content in all versions included the minigame "The Mercenaries", "Assignment Ada", a small minigame using Ada to retrieve plaga samples, new costumes for Leon and Ashley, new unlockable weapons and a Movie Browser.


Racoon City has been destroyed under orders from the U.S. government, after the company Umbrella set an experiment that caused major incidents. Leon S. Kennedy is recruited by the U.S. Secret Service after they learned of his involvement within Raccoon City. Leon is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. He travels to a rural village in Europe, where he encounters a group of violent villagers who pledge their lives to Los Illuminados ("The Enlightened Ones" in Spanish), the cult that kidnapped Ashley.
While in the village, Leon is captured by its chief, Bitores Mendez, and injected with a mind-controlling parasite known as Las Plagas.He finds himself held captive and tied up back to back with Luis Sera, a former Los Illuminados researcher. The two work together to escape, but then quickly go separate ways. Leon discovers that Ashley is being held in a chapel, and rescues her. They both escape from the chapel after Osmund Saddler, leader of the Illuminados, reveals his plans to use the Plagas they injected on Ashley to cause a disaster in the United States once she is back. Leon and Ashley try take refuge inside the castle of Ramon Salazar, a servant from Saddler, but are attacked by more Illuminados. Both of them are separated by Salazar's traps. Meanwhile Sera searches for the pills to slow Leon's and Ashley's infection, and then to bring a plaga sample. He brings the two items to Leon but is killed by Saddler, who takes the sample, while the pills to suppress the infection remain in Leon's hands. While in the castle, Leon briefly encounters Ada Wong, a woman from his past that supports him across his mission. He then battles his way through the castle until killing Salazar. Leon learns that Ashley has been taken to a nearby island research facility, and goes to find her.
Leon later learns that one of his former comrades from his years of training, Jack Krauser, is alive and is responsible for Ashley's kidnapping. Both Ada and Krauser are actually working together for a third party related with Umbrella, and that Krauser intends to kill Saddler when he gets the chance. Saddler knows this, and he orders Krauser to kill Leon, knowing that no matter which one dies, he will benefit. After Krauser's defeat, Leon rescues Ashley, and they remove the Plagas from their bodies using a specialized radiotherapeutic device. Leon confronts Saddler after seeing Ada as his hostage. With Ada's help, Leon kills Saddler, and Ada takes the sample. She then escapes from the complex in a helicopter, leaving Leon and Ashley to escape via her jet-ski as the island explodes.


Do not cut / no recoded
Installation - 2-3 minutes
Installing optional Additional Software
Exclusive installer
Author - marcus1812


Supported OS: Windows 2000/XP
Processor: 1.4 GHz Pentium 4 or AMD Athlon (2.4 GHz Pentium 4 or AMD Athlon recommended)
RAM: 256 MB (512 MB recommended)
Video Card: 128 MB DirectX 9.0c-compliant AGP / PCI Express w/ Shader 2.0 or higher (256 MB recommended for High Graphics Detail support)
Sound Card: DirectX 9.0c compliant (or better)
DirectX Version: DirectX 9.0c or higher (included on disc)
DVD-ROM: 4x or faster DVD-ROM
Hard Drive Space: 7 GB
Peripherals Supported: Windows-compatible keyboard, Windows-compatible gamepad (4-axis dual analog sticks with 12 or more buttons required)



Scooby Doo! First Frights REPACK MEDIAFIRE PC GAME

Developer(s)- Torus Games
Publisher(s)- Warner Bros. Interactive Entertainment
Platform(s)- Wii, Nintendo DS, PlayStation 2
Release date(s)-
NA September 22, 2009
AUS October 7, 2009
EU October 9, 2009
Genre(s)- Action
ESRB: E10+
PEGI: 7+
Media/distribution- DVD, Wii Optical Disc, Nintendo DS Game Card

Scooby-Doo! First Frights is the latest Scooby-Doo game. It is developed by Torus Games. First Frights was published by Warner Bros. Interactive Entertainment, and released on September 22, 2009.[1] The game tied in with the release of Scooby-Doo! The Mystery Begins on DVD. This is the fourth Scooby-Doo game to use a laugh track.

The game begins with the Mystery, Inc. gang at their "incorporation" (really just a small house in a swamp, as seen in Scooby Doo 2: Monsters Unleashed). Velma arrives with a newspaper, announcing to the gang that there will be a food festival at Keystone Castle. Scooby and Shaggy like the idea of going, but Daphne reminds them that they promised to help her cousin Anna at the St. Louis High School Musical. Scooby and Shaggy want to help her, but they plan to get it done quickly so they can go to the food festival. The game divides in to four episodes from here.

Anna is working on the musical with the drama teacher: Ms. Hillkin. As Anna works on her lines for the talent show, Ms. Hillkin mysteriously vanishes. Her disappearance is partially due to The Phantom of the high school musical. Laughing maniacally, he attacks Anna and scares her. She barely escapes. The gang then head to the high school. Episode 1 serves as a tutorial, guiding the player through the mechanics of the game.

Level 1
Scooby and Shaggy make their way towards the cafeteria and are informed by Anna that there is a Phantom trying to ruin the musical. Anna tells them where the cafeteria is, so that they can "fuel up" to help Anna in the contest. When they reach the roof, Scooby crawls through a vent leading to the cafeteria, leaving Shaggy deserted. Later, Fred and Velma are looking for clues. They come upon a baseball field, but the lights are off. With quick use of her technological know-how, Velma turns on the lights. They gather clues and find the Phantom's glove on the field. Then the school football coach, Coach Hayes, runs by and tells of a way to get in the school and suggests talking with Ms. Hillkin, seeing as she disappears every time the Phantom is around. After the coach leaves, many skeletons attack them. They make their way to the locked door of the school. On the roof above, Daphne shimmies on a pole and meets up with Scooby at the end of the vent he went through to find food. They make their way in the school, facing off against some musketeer ghosts and six witches so they can open the door for the gang to look for clues inside.

Scooby and Shaggy are chased by the Phantom and narrowly escape, avoiding skeletons, electrified floors, pitfalls and falling lockers as they run through the hallways.

Level 2
Fred and Daphne go searching for clues in the library, finding a coach's whistle in the library, suggesting the identity of the culprit. They go to the theater and talk to Ms. Hillkin. The Phantom is heard and Ms. Hillkin mysteriously disappears yet again. Daphne recalls that Ms. Hillkin was a famous actress at one point, having won a "Golden Square" award. Fighting past musketeer ghosts and a headless ghost of Shakespeare, Mystery Inc. makes their way to the stage, ready to stop the Phantom.

Fred and Velma face the Phantom, who sings through the whole first portion of the fight. In Stage 1 of the fight, Velma must hack two controls to shut off the lights and coax the Phantom off of his perch. During Stage 2, the Phantom flies around with the help of 4 skeletons that are holding him up. The skeletons must be knocked down to commence Stage 3 of the fight. With his flying ability stopped, the Phantom makes one final stand, as he fights Velma and Freddy. After being beaten, he is pinned underneath a pile of loose lighting fixtures. He is unmasked and is revealed to be Coach Hayes. His star player was in the show, which was on the week of the big game, so he tried to get the show sabotaged to get his star player back.

Pete Smithers, a fairground security guard, is busy making his rounds in a local amusement park when he is attacked by a giant Toy Robot! Frightened, he naturally runs away.

Level 1
The gang stops outside the park, finding that the place isn't open. Velma is shocked, saying this place is never closed. A scream is heard coming from inside the park. Fred, Velma and Daphne decide to investigate while Shaggy and Scooby decide to "investigate" some Dagwood Dogs (which are a type of hot dog). To find the Dagwood Dogs, they take a "shortcut" through the sewers. Along the way, they are attacked by some living rag dolls! They go clue hunting and find a tag of a man wearing a top hat and a bow tie and end up having to deal with jack-in-the-boxes that throw exploding teddy bears. After fighting off toys that look like pumpkin-headed Grim Reapers on roller skates and a clown in the big top, they make a sandwich, but their treat is interrupted by Pete Smithers. Shaggy and Scooby decide to make Pete a sandwich as well (just so they don't get busted). Enjoying their meal, Mr. Smithers suggests visiting the haunted house for clues.

Level 2
Daphne and Velma battle the rag dolls and some more Teddy bears. During their trek to the Haunted House, they meet a boy vigilante called Numbers. A machine on his belt starts flashing; suddenly, some big juggling clowns attack. Numbers claims he'll save them before falling off the big ferris wheel he was standing on and ends up hanging onto it for dear life, leaving the girls to deal with the monsters. After that, Velma and Daphne go to the haunted house and find the toy-detecting device that Numbers was using.

Shaggy and Scooby are chased by the Toy Robot through the sewers, as they jump over pitfalls in the walkway to escape the beast. They finally lose him when they jump into the runoff of the sewer.

Level 3
Fred and Daphne find a catalogue full of the toys that they've been fighting and, while en route to the toy factory where all the toys are coming from, they meet a strange man named Tim Toiler. He seems oddly pleased with the park being shut down. He claims he knows who the Toymaker (the head of the factory) is and he plans to take them to him until Numbers shows up. Numbers fires a small explosive, scaring off Tim Toiler and blowing up an arch. Before he can be questioned, however, he disappears. They both head for the factory.

Level 4
While going through the factory, Shaggy and Scooby-Doo find a top hat, like the one Tim Toiler was wearing.

Velma and Daphne take on the Toy Robot, after Velma uses a power box to turn the thing on. In Stage 1, the girls must wait until the robot swings one of its arms down; after which, the girls can pound on it. After smashing all four arms, Stage 2 begins. The robot pulls a laser beam out of its chest and begins firing. When the laser cools down, the girls must strike it. In Stage 3, since the robot lost its laser, it activates two missile launchers in its eyes. When the girls destroy the robot's head, the mystery is over. After the fight, the gang finds that Tim "The Toyman" Toiler was behind this mystery. With the amusement park open, nobody wanted to play with the toys he made. In retaliation, he crafted evil toys to scare business away from the park.

Captain Bluebeard sees a ship sink and then is attacked by a "the deep one" a giant lobster.
Level 1:The gang arrive at Rocky Bay and find out that the village is deserted. Velma suggests they do a little investigating. Daphne and Fred are then ambushed by sea crabs, and fisherman holding anchors and crab cannons. They soon contact Velma about a crab bait box they found. They find Bluebeard and talk to him and diving instructor Seth Angler abou where to find clues. Captain suggests they should find Willy the Whaler down by the pier.
Level 2:After fighting urchinmen, Freddie and Daphne found the whaler and are heading towards the lighthouse to see a better view of the bay. After that, they bump into Seth again and tell Shaggy and Scooby to go onto the ghostly cruise ship and look for clues. They find a bag of pearls in Seth's workshop. Fred rings the bell and he and Daphne set sail for the cursed ship.
Level 3:Shaggy and Scooby Doo arrive on the cruise ship. First avoiding enemies then finding a bank check that says "for boat recovery" on the back. They faced deep sea divers along the way too.
Chase: The two cowerds are terrorized by the giant sea monster across the ship. To escape they jump below deck.
Level 4:Velma and Scooby find the final clue inside the storage rooms of the ship. Willy's boat plate. They decided to go to the middle of the creepy ship to face the Lobster MKLV.
Boss:Shaggy and Velma face their fears and use all their fighting skills to defeat the monster. Willy and Seth teamed up to recover Willy's boat.

In the final episode the gang arrive at their destination: Keystone Castle. But the food festival is over.
Level 1: Velma and Fred find their way through the castle. Costington, the castle butler, talks about the curse of the castle. They also met Lady Azarni Von Richinstoof, the baron's sister. They could not believe what they found in the courtyard: gold! They find the baron in the courtyard too.
Level 2: Shaggy and Scooby are lost in the woods. Freddie tells them to find Cal Perkins, the huntsman. When they find him they are spooked by werewolves. Then the huntsman tells them they could find Creepy Cabin by the lake and look for clues. The clue they find are Cal's keys to the castle.
Level 3: Daphne and Velma search the secret gold mine for evidence. The mine is next to a lava river. They tell Fred that they find Azarni's slippers in the mine shaft. They will meet back at the castle.
Chase: Shag and Scoob are chased by a werewolf through the mines.
Level 4: Daphne and Freddie are working their way through the castle in search of the witch queen. The mystery is getting more confusing by the minute. But in the library, they find the final clue. They found the Von Richenstoof family photo album and Lady Azarni is not in it once.
Boss: After a long fight, Shaggy and his pal managed to defeat the monster, but they didn't get a chance to unmask the witch queen before the castle fell. The baron thanked Fred, Daphne, Velma, Shaggy, and Scooby Doo for saving the day, and the food festival is served.

The gameplay is straightforward, with 22 levels and 4 episodes. You can play as Scooby Doo, Shaggy, Velma, Daphne, or Fred. Scooby Doo has a sausage string to hit with, blocking capability, and the ability to crawl into vents. Shaggy shoots with a slingshot, has blocking capability, and carries a yo-yo to grapple with. Velma throws books, blocks, and can activate machines. Daphne has hand to hand combat, flying kick, and can climb up poles. Fred has hand to hand combat, stun bombs, and super strength to push crates. Each character has 2 costumes unique to each episode with different powers and weapons. Each level has a clue, and at the end of each episode you choose who you think the villain is, based on the evidence you have gathered . You can get trophies for doing certain tasks. You can unlock costumes for each of the 4 villains. You can also play with a friend in co-op.
The gameplay and interface are highly reminiscent of TT Games Lego game series.

Processor : Intel Pentium IV at 2.2 GHz / Athlon 64 2200+ or equivalent processor
Video Card : 128 MB VRAM – DirectX 9.0c Compliant video card (nVidia GeForce 6600 or better, ATI Radeon X800 or better)
Memory : 1 GB RAM (XP) / 2 GB (Vista)
Operating System : Microsoft Windows XP / Windows Vista
Sound Card : DirectX Compatible

Repacked by: KaOskrew
Recode: A: Precoded
Language: English
Size: 281 MB

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