INFO-Developer-2K Boston (Xbox 360, Microsoft Windows)
Digital Extremes (PlayStation 3)
Feral Interactive (Mac OS X)
(art and level design for opening sequences)
Feral Interactive (Mac OS X)
Engine-Modified Unreal Engine 2.5;Havok Physics
Version-1.1 (December 4, 2007)
Mac OS X
NA August 21, 2007
EU August 24, 2007
AU August 24, 2007
JP February 21, 2008
NA August 21, 2007
EU August 24, 2007
AU August 24, 2007
JP June 27, 2008-
EU October 17, 2008
AU October 17, 2008
NA October 21, 2008
JP December 25, 2008
NA April 2, 2009
Mac OS X-
NA October 7, 2009
EU October 7, 2009
Genre-Survival horror,First-person shooter
USK: 18 (cut)
Media/distribution-Optical disc, download, cloud computing
BioShock is a first-person shooter video game developed by 2K Boston (now known as Irrational Games) and designed by Ken Levine. It was released for Microsoft Windows and Xbox 360 on August 21, 2007 in North America, and three days later in Europe and Australia. It became available on Steam on August 21, 2007. A PlayStation 3 version of the game, which was developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes, was released internationally on October 17, 2008 and in North America on October 21, 2008 with some additional features. The game was also released for the Mac OS X operating system on October 7, 2009 by Feral Interactive. A version of the game for mobile platforms was developed by IG Fun. A sequel, BioShock 2, was developed by 2K Marin and released on February 9, 2010.
Set in an alternate 1960, the game puts the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series. The game received overwhelmingly positive reviews, which praised its "morality-based" storyline, immersive environment and its unique setting, inspired by Objectivist philosophy and rhetoric.
GAMEPLAY-A Big Daddy defends a Little Sister from two Splicers, while the player watches.
BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids (genetic alterations), in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets. While exploring Rapture, the player collects money, which can be used at various vending machines to gain ammunition, health, and additional equipment. The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, door locks, and vending machines can all be hacked to the player's advantage, providing benefits such as turning on the player's foes, revealing their contents to the player, allowing entry to locked areas, or allowing the player to purchase items at a discount. Hacking requires the player to complete a mini-game similar to Pipe Mania in a limited amount of time. The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles. Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health. In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.
The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes. These plasmids also alter the player's appearance to reflect "sacrificing one's humanity". "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time. Tonics can increase Jack's strength and resistance to damage or make hacking machines easier. The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.
Plasmids can be collected at certain specific points around the city throughout the storyline, but most often are purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored diving suit—that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters spared a gift of a large amount of ADAM is given to the player. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.
SETTING-BioShock is set during 1960, in Rapture, a fictional underwater dystopian city; its history is revealed to the player through in-game audio recordings scattered throughout the game.
Rapture was envisioned by the Objectivist business magnate, Andrew Ryan, as a laissez-faire utopia for society's cultural and scientific elite to avoid the oppression of government and religion. He secretly funded its construction on the mid-Atlantic, utilizing submarine volcanoes to provide geothermal power, and was completed by 1946. Despite Ryan's attempts, a seedier side of Rapture formed, led by businessman and gangster Frank Fontaine, who secretly managed to maintain a black market for goods to and from the surface. Scientific progress flourished within Rapture after the discovery of a new form of sea slug by Dr. Bridgette Tenenbaum; stem cells from the slugs could be used to create "ADAM", a plasmid that altered its user's DNA and grant them super-human powers like telekinesis and pyrogenesis. An industry for plasmids was created by Tenenbaum and Fontaine. To meet the growing demand, Tenenbaum devised a means for the sea slugs to be embedded in the stomachs of young girls from Fontaine's orphanages, named Little Sisters, producing large quantities of ADAM.
As plasmid use grew, a class division arose. Fontaine launched a war against Ryan using an army of plasmid-enhanced soldiers, but was apparently killed in the fight. Ryan seized Fontaine's assets, including the plasmid industry. Some months later, a new figurehead for the lower class arose, going by the name of Atlas. Atlas's forces attacked Ryan's industries to steal the ADAM and Little Sisters. To fight against this, Ryan ordered the creation of "Big Daddies", plasmid-enhanced humans contained in giant diving suits conditioned to protect the Little Sisters as they scavenged for ADAM.
Ultimately a complete breakdown of Rapture's society occurred on New Year's Eve of 1959 (about one year before the player in the game arrives at Rapture). Atlas launched a full-fledged attack on Ryan's forces; Ryan in turn was forced to create his own plasmid-enhanced soldiers, nicknamed Splicers, controlled by pheromones in Rapture's atmosphere. The resulting war left few survivors. Those that remained alive barricaded themselves in isolated areas of Rapture, while the remains of the Splicer armies, having become deranged over time due to heavy ADAM use, wander Rapture looking for more ADAM to consume.
STORY-The underwater city of Rapture. BioShock's game design drew on Art Deco and Steampunk for much of its imagery.
At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960.The only survivor, Jack makes his way to a nearby lighthouse that houses a bathysphere terminal that takes him to Rapture.
Jack is contacted by Atlas via radio, and is guided to safety from the Splicers. Atlas requests Jack's help in stopping Ryan, directing him to a bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its Big Daddy, Atlas urges Jack to kill the Big Daddy and kill the Little Sister to harvest her ADAM for himself; Dr. Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child, providing him with a serum that would force the sea slug out of her body. Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it.
Enraged, Atlas directs Jack towards Ryan's mansion, battling through Ryan's Splicers and facing against more deranged citizens. Ultimately, Jack enters Ryan's personal office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Jack was conditioned to accept a code phrase, "Would you kindly", that would force him to act out the instruction that followed the phrase. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems, such as the bathysphere, that Ryan had locked out long ago. Ryan accepts his death by his own free will, and uses Jack's conditioning to force him to kill him with the golf club. After doing so, Jack becomes aware that the "Would you kindly" trigger has preceded many of Atlas' commands, as well as written as part of instructions for taking down the plane near the bathysphere terminal. Atlas contacts Jack, revealing himself to be Fontaine; without Ryan, Fontaine takes over control of Ryan's systems, and leaves Jack to die via security drones released into Ryan's office.
Jack is saved by Dr. Tenenbaum and the Little Sisters he had previously rescued. Dr. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack is able to make his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. Jack is able to better Fontaine after fighting him and draining his excess ADAM three times, and the Little Sisters subdue Fontaine's body to extract the ADAM, eventually killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player has rescued all the Little Sisters, the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming note, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
In the case where at least one Little Sister was harvested, the ending shows Jack turning on the Little Sisters to harvest their ADAM.Tenenbaum sadly narrates what occurred, condemning Jack and his actions. The ending then shows a George Washington-class submarine coming across the wreckage of the plane. The submarine is suddenly surrounded by bathyspheres containing Splicers who then attack and take control of the submarine. The tone Tenenbaum's voice takes is more hostile if the player had harvested every Little Sister.
Developer-2K Marin, 2K China, Feral Interactive (Mac OS X)
Publisher-Feral Interactive (Mac OS X)
Designer-Arkane Studios (level design assistance)
Darkside Game Studios (additional work)
Engine-Modified Unreal Engine 2.5,Havok Physics
Mac OS X
Release date-February 9, 2010
JP March 4, 2010
Genre-Survival horror, first-person shooter
Media/distribution-Blu-ray Disc, DVD, digital distribution
DESCRIPTION-BioShock 2 is a first-person shooter video game developed by 2K Marin for Microsoft Windows, PlayStation 3 and Xbox 360. The sequel to the 2007 video game BioShock, it was released worldwide on February 9, 2010.
The game is set in the fictional underwater dystopia of Rapture, in a biopunk/dieselpunk 1968, eight years after the events of BioShock. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy, named Subject Delta, reactivates with no recollection of the past decade's events, and scours the city in an attempt to relocate the Little Sister that he was paired with. Fearing this reunion will ruin her plans for the city, Sofia Lamb sends out her spliced up followers that she calls "The Rapture Family" and new Big Sisters in an attempt to deter Delta.
In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.
GAMEPLAY-BioShock 2 is presented as a first person shooter, with the player taking on the role of Subject Delta, a prototype for the Big Daddies approximately 8 years after the events of the first game. As with BioShock, the player explores Rapture and fights off Splicers, the remaining psychotic human population of the city, using a combination of the environment, weapons, Plasmids and Tonics. Plasmids and Tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include both those introduced in BioShock and new ones for this game. For example, Plasmids can give the player the ability to use telekinesis or evoke fire, while Tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 are those that were previously seen carried by Big Daddies from the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack. Unlike the first game, the player is able to equip both one weapon and one Plasmid at the same time, which they can use in quick succession to destroy foes; for example, by first freezing a foe, they can be shattered into pieces using a spear gun. If the player is killed, they are revived in the nearest "Vita-Chamber".
As the player explores Rapture, they will collect ammo, health and EVE (a liquid used to power Plasmid use), recovery items, and money. Money can be used to purchase more items at vending machines across the city. The player will also encounter security systems which can be hacked through a mini-game. This requires the player to stop a quickly-moving needle one or more times in the correctly-colored marked area of a gauge. Stopping it within the green area progresses the sequence and or potentially ends it while stopping in the blue area may grant a bonus to the hacking attempt; landing in a white area shocks the player (dealing a small amount of damage) while landing in red-colored areas can lead to the start of a security alert. The player also gains access to a research video camera; in BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research of that enemy type. At various levels of research, the player is then rewarded with new abilities in general or towards that specific type of foe. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.
A BIG SISTERAs a Big Daddy, the player can attempt to defeat other Big Daddies escorting Little Sisters. Should the player succeed, they can then either choose to Harvest or Adopt the Little Sister, gaining appreciable ADAM to be used for buying new Plasmids, gene tonics, slots or the option to Adopt them. While adopted, the Little Sister will lead the player to corpses where she can extract more ADAM. While she does this, the player must defend her from Splicer attacks. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, again allowing the player to choose to Rescue the Little Sister, receiving a modest amount of ADAM but with the possibility of beneficial gifts later, or harvest her for a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture. Once the player has either Rescued or Harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the players with a difficult fight before they can proceed with the game.
PLOT-BioShock 2 takes place in Rapture in 1968, 8 years after the events of the first game. Tenenbaum has briefly returned to Rapture once she realizes that someone is continuing her work by enslaving new Little Sisters. It is shown through flashbacks and audio recordings that the player character, Subject Delta (the fourth Big Daddy created), is forced to commit suicide in 1958 by Sofia Lamb, through the use of a mind-controlling plasmid. This was done in part because Delta's Little Sister, Eleanor, is actually Lamb's daughter. Lamb, originally brought to Rapture to help psychologically-stressed citizens of the underwater city cope with the lack of sunlight, used persuasion to entice her patients into a cult called "The Rapture Family", and attempted to spread her altruistic ideals throughout Rapture. Andrew Ryan discovered this through a mole, Stanley Poole, and had Lamb thrown in prison, leaving Eleanor in the care of Grace Holloway. Eleanor eventually confronted Poole about his betrayal of her mother, and Poole panicked, kidnapping Eleanor and leaving her in a Little Sister's Orphanage, eventually leading to her conversion into a Little Sister. Lamb later returned to the city, reclaimed her daughter from Delta, and gained control of Rapture after Ryan's death. Lamb guided the development of the aging Little Sisters into more dangerous Big Sisters, and sent them out to the Atlantic coastline to kidnap little girls for conversion into new Little Sisters in Rapture.
In 1968, Eleanor, now a teenager, has gained control over many of the Little Sisters, and uses them to revive Subject Delta at a Vita Chamber. Delta is drawn towards Eleanor by their past Daddy/Sister connection. Brigid Tenenbaum encounters Delta, and explains that unless Delta reunites with Eleanor, a Fail-safe device will trigger that will put him into a coma. With the help of the Little Sisters under Eleanor's control and Tenenbaum's ally, Augustus Sinclair, Delta makes his way towards Lamb's stronghold, encountering both Poole and Holloway en route. As Delta progresses, it becomes clear that Lamb is seeking to use ADAM to transform Eleanor into a perfect embodiment of her altruistic ideals. Lamb's ultimate goal is to have all the collected minds and memories of everyone in Rapture become a part of Eleanor, through the use of the genetic memory in ADAM, thus making her an "Embodiment of the Family", which Lamb believes will put an end to "The Self".
Delta arrives at a containment chamber where Eleanor is held, but Lamb captures him and severs his bond with Eleanor by temporarily stopping her heart. Though Eleanor survives, Delta is now slowly dying, as the bond cannot be re-established. Eleanor uses a Little Sister to bring Delta a plasmid which allows him to control the Sisters, thus enabling him to bring Eleanor a complete Big Sister suit, and allowing Eleanor to become a Big Sister. Eleanor escapes with it, rescues Delta, and together they head for an escape pod that Sinclair has arranged to leave Rapture. The two find that Lamb has converted Sinclair into a Big Daddy, and Delta is forced to finish him off. After a final climactic showdown with the remnants of The Rapture Family, Eleanor and Delta make it to the escape pod, but a final trap set by Lamb mortally wounds Delta and starts to send the entire building into the deep ocean rift. Eleanor teleports out of the explosion to the rising escape craft, but Delta is trapped on the outside. Using the last of his strength, he manages to grab onto the side of the escape pod and climb to its top as it rises. Trapped in the flooded escape pod with her mother, Eleanor makes the choice to either kill or save Sofia Lamb based on what she has learned from the player's actions.
There are several possible endings depending on how the player has performed during the game; these are based on whether the player has rescued all the Little Sisters or harvested them, and if they have spared the lives of certain non-player characters (like Holloway and Poole) within the game. If a certain number of these non-player characters have been spared, Eleanor will save Lamb. If the player killed all, or not saved enough, of these non-player characters, she will allow Lamb to drown. When the pod reaches the surface, Eleanor finds a dying Delta barely hanging onto the pod. Depending on how the player has chosen to deal with the little sisters, the ending will change. If the player has rescued all of the Little Sisters, Eleanor will absorb the ADAM from Delta, taking his mind and memories into herself, and leaving Rapture behind forever, accompanied by a group of rescued Little Sisters. If the player has chosen to harvest all of the Little Sisters, Eleanor will absorb Delta's power and use it to make herself even stronger to dominate the world alone. A mix of harvesting and rescuing of the Little Sisters will leave Eleanor to opt against absorbing Delta's ADAM and mourn Delta's passing.