Saturday, 24 September 2011

Borderlands Game Of The Year Edition (GOTY Edition) PC Game


Developer-Gearbox Software
Feral Interactive
Publisher-2K Games,Feral Interactive
Composer-Sascha Dikiciyan,Cris Velasco,Jesper Kyd,Raison Varner
Engine-Modified Unreal Engine 3
Platform-PlayStation 3,Xbox 360,Microsoft Windows,Mac OS X,OnLive
Release date-PlayStation 3 & Xbox 360

    NA October 20, 2009
    PAL October 23, 2009

    JP February 10, 2010

Microsoft Windows

    NA October 26, 2009
    PAL October 30, 2009

Mac OS X
December 3, 2010
Genre-First-person shooter, action role-playing
Mode-Single-player, multiplayer

    ACB: MA15+
    BBFC: 18
    CERO: D
    ESRB: M
    OFLC: R18
    PEGI: 18
    USK: 18
Media/distribution-Optical disc, download, cloud computing


Borderlands is a space western, first-person shooter with role-playing elements that was developed by Gearbox Software for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. It was first revealed in the September 2007 issue of Game Informer magazine.The console versions of the game were released in North America on October 20, 2009, and were released in PAL countries on October 23. The console version release for the Japanese market was made available on February 10, 2010. The Windows version was released on October 26 for North America and then on October 29 internationally.The Mac OS X version of the game was released on December 3, 2010 by Feral Interactive.A sequel, Borderlands 2, is currently in development.


Borderlands includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. The four characters are: Roland the Soldier, Mordecai the Hunter, Lilith the Siren, and Brick (a Berserker) "as himself".From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item.Players earn experience by killing both human and non-human foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist in kills and health boosting. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.

Players start the game with the ability to equip two weapons, but can later gain up to four weapon slots, as well as slots for an energy shield, a grenade modification, and a class modification. Items collected but not used can be sold back at vendors for money that then can be used to buy better items. One of the key features of Borderlands is the randomly-generated weapons and items created either as dropped by enemies, found in storage chests about the game, on the ground, sold at vendors in the game, or as quest reward items. The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire or cover them in burning acid , and at rare times other special bonuses such as regenerating the player's ammo.A color-coded scale is used to indicate the rarity of the weapon or item. It was estimated that the random system could generate over 17 million variations of weapons, but actually only resulted in 987,564.The Procedural system is also used to create the characteristic of random enemies that the player may face. This allows for enemies of the same species to have widely-varying attacks: for example, variations of "spiderants" in the game could leap around and would jump onto players' faces, while another variant can roll up into a ball and attack people, depending on the content generator.

When in combat, the player can take damage if their shield is depleted, affecting their health. If they lose all their health, they must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind", or otherwise will be regenerated back at the last "New-U" station that they passed, losing a 'ratio-appropriate' percentage of their money in the process. Players quickly gain access to two-passenger vehicles, and can engage in vehicular combat with other enemies. Eventually, a system of fast transit points between the game world is available to the player; until then, players must walk or drive between areas to get around.

The game can be played alone, but also supports two-player cooperative play through split-screen (on consoles), and up to four players playing co-operatively online or over LAN. The game follows the progress of the host player, rewarding the other active players for completion of quests for their characters. If the other players are doing the same quests in their campaign, the completed quests remain the same in their campaign as well as the host's. When more players are present, the game alters the statistics of the generated enemies, balancing the game due to the larger number of players. Players can take part in one-on-one duels anywhere in the game world,or can visit arenas in the game world to participate in free-for-all, 2-on-2 or 3-on-1 combat battles with their fellow players.



Borderlands is set on the planet of Pandora. Lured by its apparent vast deposits of minerals, several colonization ships sponsored by the Dahl Corporation (one of several diversified mega-corporations that appear to control and govern entire planets) journey to the planet and build settlements there. The mining operations are cost-effectively manned by large amounts of convict labor brought to the planet by Dahl.

Prior to the events of the game, one of the other mega-corporations, known as the Atlas Corporation, had found an ancient vault on a nearby planet known as Prometheus, filled with alien technology that allowed them to make leaps and bounds in starship and weaponry technology, and overtake their competitors. The presence of similar alien ruins scattered across Pandora spurs the Dahl Corporation to undertake an extensive search for a possible vault on Pandora, headed by a respected xeno-archeologist by the name of Tannis. However, the Dahl-sponsored search for a vault on Pandora turns out to be fruitless, and the massive industrial mining operations soon deplete the bulk of the mineral deposits. Furthermore, the coming of the planet's summer unleashes hordes of dangerous alien wildlife coming out of hibernation.

Those who are rich and important enough to leave the planet do so, leaving the rest of the population to scavenge for their living in isolated settlements, seeking out a living in the barren wastelands and industrial trash heaps across the planet. To make matters worse, the Dahl Corporation simply opened the gates of the prison labor camps during their departure, and gangs of bandits terrorize the populace. Despite the lack of evidence of its existence, legends persist of "The Vault"—a supposed treasure trove of alien artifacts, technology, and of immeasurable wealth—but it is rumored that any who had discovered it were wiped out by a protective force, leaving few clues as to its location or purpose while a myth was born of the marvelous treasures within.


Borderlands begins some time after the Dahl Corporation's abandonment of Pandora; several fortune seekers( Mordecai, Roland, Lilith, and Brick), including the player's character, are drawn to the planet by its legends of an unopened Eridian Vault. After arriving at the town of Fyrestone, the player sees an image of a mysterious woman, the "Guardian Angel", who is aware they are here to seek the Vault and directs them to follow her instructions. The player meets his/her first "Claptrap", and a man named Dr. Zed and the doctor helps the player through the beginning of the game, killing several groups of bandits terrorizing Fyrestone and skags living outside the gates. The Angel eventually leads them to collecting one of the several artifacts needed to open the vault. This causes Patricia Tannis, the sardonic archaeologist/scientist who headed the pointless search for the Vault by Dahl, to contact the player and urge them to collect the other three pieces of the Vault key. Tannis reveals that the Vault opens every 200 years and the time of the next opening is approaching. At the same time, Commandant Steele of the Crimson Lance, a well-outfitted mercenary force in the employ of one of the game's several mega-corporations, Atlas, threatens to declare martial law over the planet and demands the vault key pieces.

While the player is able to secure the second and third Vault key pieces without much incident, they find that the final piece is not where it is expected. Steele contacts the player, revealing that Tannis had allegedly betrayed them and that there are in fact only three pieces, then proceeds to cut off the planet's ECHO network disabling further communication with the Guardian Angel. The player infiltrates the Crimson Lance's headquarters and finds Tannis locked up; she claims she had no choice but to betray the player under force, but urges the player(s) to restart the ECHO network and to prevent Steele and the Crimson Lance from using the key. After restoring the network, the Guardian Angel urges the player to hurry and stop Steele. The player finds, as they approach the Vault, that the Crimson Lance are in combat with alien Guardians; after bypassing both forces, the player finally arrives at the Vault, too late to stop Steele from using the key. However, when the Vault opens, Steele and her guard are wiped out by a giant monster that is attempting to escape the vault. The Guardian Angel explains that the monster is called the Destroyer, imprisoned in the Vault by the alien Eridians long ago to prevent it from destroying the universe, with the Guardians present to prevent anyone from opening it. The player is able to defeat the monster, sealing the Vault for another 200 years. The player is shown that the Guardian Angel is a Hyperion satellite orbiting around Pandora communicating with the player through the ECHOnet. The game ends with the Hyperion satellite sending a signal to a claptrap robot on the planet, changing it into a "Interplanetary Ninja Assassin" (leading into the plot of the DLC "Claptrap's New Robot Revolution").


There are four playable characters in the game; though each is given the character's official name by default, the player may change their character name or the colors of various parts of their outfits at "New-U" stations throughout the game.

Brick is a Berserker, a tank-style character who is strong in melee combat. Brick's preferred weapons are explosives and rocket launchers. Brick has the special ability to temporarily enter a berserker rage mode during which he cannot wield guns, instead using his massive fists to rapidly pound his enemies to death, and rapidly regenerates health. Besides being a melee expert, Brick can use explosive damage more efficiently than the other classes.

Lilith is one of only six known Sirens, along with Maya and Commandant Steele, in the galaxy, beings with superhuman power. Lilith's Phasewalk ability allows her to temporarily enter another dimension, which renders her invisible to enemies, makes her move faster and she is unable to take damage from enemies (and only give damage when exiting Phasewalk). Her Phasewalk causes a powerful shock-wave blast that can damage nearby enemies whenever she enters and exits Phasewalk. Lilith's preferred guns are fire, acid, electrical, or explosive elemental tech weapons and some of her skills focus on improving her "damage over time" with elements.

Mordecai, a Hunter, specializes in using Sniper Rifles and Revolvers and is aided by his pet Bloodwing, an alien bird resembling a hawk, which can be used to assist in his long-range attack skills and scavenging for loot.

Roland, a former member of the Atlas Corporation's private Crimson Lance army, is described by the game as a "Soldier" and is able to deploy an automated gun turret that can be upgraded with a wide range of offensive and defensive abilities, along with a support role for his teammates. Roland is a good freewheeler and prefers shotguns and combat rifles. Accompanying the standard weapons, all characters also have a melee attack, and some weapons have an added blade for more melee damage.


1GB system RAM
2.4 GHz Pentium 4 Processor
NVIDIA Geforce 8600 GS
ATI Radeon HD3000 Series
DVD-ROM drive
8 GB of hard disk space

RAR Pass:-




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