Sunday, 11 September 2011



Developer-Supergiant Games
Publisher-Warner Bros. Interactive Entertainment
Designer-Amir Rao
Programmer-Gavin Simon, Andrew Wang
Artist-Jen Zee
Writer-Greg Kasavin
Compose-Darren Korb
Platform-Windows, Xbox Live Arcade, Google Chrome
Release date-
July 20, 2011 (XBLA)
August 16, 2011 (Steam)
December 9, 2011 (Chrome Web Store)
Genre-Action role-playing game

    ESRB: E10+
    PEGI: 12+

Media/distribution-Online distribution


Bastion is an action role-playing video game produced by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.

The game was built over the course of two years by a team of seven people split between San Jose and New York City. They debuted the game at the September 2010 Penny Arcade Expo, and it went on to be nominated for awards at the 2011 Independent Games Festival and win awards at the Electronic Entertainment Expo prior to release. Bastion was published in July 2011 for Xbox Live Arcade and in August 2011 via digital download for Windows through Steam. Supergiant Games made it available as a browser game for Google Chrome in December 2011. Bastion's soundtrack was produced and composed by Darren Korb, and a soundtrack album was made available for sale in August 2011.

During 2011, the game sold more than 500,000 copies, 200,000 of which were for the Xbox Live Arcade. It was widely praised by reviewers, primarily for its story, art direction, narration, and music. Opinions were mixed on the depth of the gameplay, though the variety of options in the combat system was praised. Bastion has won many nominations and awards since its release, including several for best downloadable game and best music, from review outlets such as IGN and Game Informer as well as from the Spike Video Game Awards, the Game Developers Conference, and the Academy of Interactive Arts & Sciences.


Bastion is an action role-playing game with a level structure. The player character, "the Kid", moves through floating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed isometrically. They are filled with enemies of various types, which attempt to harm the Kid.The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals.The Kid also has the ability to perform a special attack. Weapons and special attacks must be acquired before they can be used.There are a limited number of special attacks that the player can perform at any time, represented by "black tonics" that can be found in the levels or dropped from enemies. The Kid's health is represented by a health bar, which can be replenished with "health tonics". Like black tonics, the Kid can only carry a certain number of health potions at a time, and can replenish them by finding more in the levels.

Levels contain many different environment types, including cities, forests, and bogs.At the end of most levels, the player collects an item called a core or a shard;occasionally, the level begins to disintegrate once the Kid takes the item, forcing him to hastily retreat. As the player progresses through the levels, a voice narrates their actions. This narration gives scripted plot information as well as dynamic comments, such as on the player's skill with a weapon or performance while fighting enemies.

Between levels, the Kid visits the Bastion, where the player can use fragments—the game's form of currency—that they have accrued to buy materials and upgrade weapons. With each core the player collects, they can add one of six structures to the Bastion, such as a shrine, an armory, or a distillery, and each shard allows the player to expand a structure. Each structure serves a different purpose; for example, the distillery lets the player select upgrades, and the shrine allows the player to choose idols of the gods to mock, causing the enemies to become stronger and giving the player increased experience points and currency.Experience points are used to determine the Kid's ability level; higher values give the player more health and increase the number of upgrades they can select.

Whenever the player leaves the Bastion, they can choose between one or two regular levels to play. In addition to these levels, however, the Kid can engage in challenge courses designed to test the player's skills with the weapons the player has found.[4] The challenges differ depending on the weapon, such as destroying a certain number of objects within a given time or breaking targets in the fewest shots possible. Additionally, the Kid can fight waves of enemies while the narrator tells a character's backstory by journeying to "Who Knows Where" from the Bastion. The player earns fragments and experience for each completed wave.[6] After the game is completed, the player can choose to begin a "new game+" mode, where the player replays through the game while keeping the experience points, fragments, and weapons that they have gained. This mode also offers more options in the buildings, as well as two more journeys to "Who Knows Where".


The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia /seɪˈlɒndiə/ as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the titular Bastion, where everyone was supposed to go in troubled times.The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air.

During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura people, a group with whom Caelondia was once at war, and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal the Kid discovers, Zulf intentionally damages parts of the Bastion's central device and returns to Ura territory.The Kid learns that the Journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well.

To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia.The Kid then retrieves Zia, who tells him that she had left with the Ura voluntarily to find out their intentions;Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity.The Kid then travels to the Ura homeland, which has also been destroyed by the Calamity, to retrieve the last shard.There he discovers Zulf being attacked by his own people: the Kid's devastating combat abilities have decimated the Ura forces, and they blame Zulf for bringing the Kid to their home.The player can choose to drop the Kid's only weapon and take Zulf back through the remaining lines of the Ura, or leave him behind and fight his way out.

Regardless of the player's choice, after he returns, Rucks tells the Kid that Bastion is theoretically capable of rewinding time to before the Calamity in the hopes of preventing it, or it can detonate the Cores and evacuate the remaining people from Caelondia to somewhere safer.The narration had previously stated that Rucks is unsure if there is any way to prevent the Calamity from reoccurring, as there was no way to test the process.The player can choose to restore the world to before the Calamity or leave Caelondia; the game ends either way, showing images of the characters flying away or of their lives before the Calamity along with the credits.


• Windows XP/Vista/7
• DirectX 9c
• 1.7 GHz
• 2 GB RAM
* Video Card 64 MB

Release Date : 2011
Size : 700mb
Game Type : Adventure
Type : ThetA
Published By : Warner Bros
Platform : Pc

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