Sunday, 8 January 2012


Publisher-Devolver Digital
Distributor-Steam (online)
Engine-Serious Engine 3.5
Platform-Microsoft Windows
PlayStation 3
Xbox 360
Release date-November 22, 2011
Genre-First-person shooter

    * USK: 18

    * BBFC: 15

    * ESRB: M

    * PEGI: 18


Serious Sam 3: BFE is a first-person shooter video game developed by Croteam and published by Devolver Digital. BFE stands for Before First Encounter. It is the latest game in the Serious Sam series and a prequel to Serious Sam: The First Encounter. The game's story takes place in the 22nd century, during Mental's invasion of Earth, as implied in The First Encounter. The game is set in Egypt and features a 16-player co-operative campaign mode, as well as 4-player splitscreen. The game was released on November 22, 2011 on Windows,while the Playstation 3 and Xbox 360 versions release date have not been announced yet.

Serious Sam 3: BFE's gameplay is identical to the previous titles in the series. Having its roots in traditional '90s first-person shooters, the game revolves around the player facing against hordes of enemies in lush, wide-open environments. Unlike the original game, where the story was in the form of messages from NETRICSA (Neurotronically Implanted Combat Situation Analyzer) implanted into Sam's skull, your only companion in the game, Serious Sam 3 features relatively high-res cutscenes throughout its levels that guide the player throughout the story, as well as phone calls that Sam receives from his superiors (usually Quinn), which he often hangs up or responds sarcastically to.

The player can carry an unlimited amount of weapons, including a minigun, rocket launcher, assault rifle and a cannon. The signature close-combat weapons from the first game, the knife and chainsaw, have been replaced with a sledgehammer with three modes of fire (vertical strike, 180 turn and full 360 turn). There is no regenerating health, instead there are health and armor power-ups scattered throughout the levels that the player must pick up. Additionally, the levels are full of secret areas, where health, armor, ammo and in some cases, weapons from later levels can be found, following the tradition of the previous games.

The gameplay is very hectic and chaotic, with enemies spawning in by the dozen and more consistently in later levels, often overwhelming the player. The environment is fully destructible and there is no cover system, with pillars and walls constantly crumbling into a pile of rubble by enemy gunfire. In addition, explosions form piles of sand and dust, blocking the player's vision and making survival tougher. Blood and gore effects have been improved from previous installments. There are no puzzles, however the player must find keys, pull levers and find environmental anomalies to progress.

Classic enemies such as the Beheaded Kamikaze, Beheaded Rocketeer and Kleer Skeleton return in the game. New ones include the Khnum and Scrapjack (resembling the Cyberdemon and Mancubus from Doom, respectively), as well as the cloned soldiers. The kamikaze has returned to his original design, rather than the goofy one from Serious Sam II. The Gnaar's design has radically been changed from the original game. It is now much larger, differently shaped and walks on all fours, rather than its bipedal counterpart in Serious Sam.

There are several new gameplay mechanics, never before seen in the series: sprinting, reloading, sights and melee attacks. The player can run throughout the level indefinitely. Some weapons need to be reloaded after a certain amount of rounds are fired. The pistol and assault rifle have the ability to aim down sights, making them more accurate when done so. The player can perform hand kills or kick enemies to conserve ammo, depending on the weapon selected. For example, a Gnaar's eyeball can be ripped out or an Antaresian Spider's shell can be broken. This proves largely futile in the later levels, as the player still sustains damage when a melee attack is performed.


Serious Sam 3: BFE serves as prequel to the original Serious Sam: The First Encounter and depicts the events on Earth before Sam's journey into the past. The horde of space overlord Mental attacks Earth, and after three years, there is no hope but to activate recently found Time Lock, left in ancient times by alien race from Sirius, and change the past. Sam "Serious" Stone and several other soldiers are sent to modern Egypt, which is occupied by bizarre alien army of Mental, which include beheaded cyborg soldiers, magically animated Kleer skeletons, one-eyed beasts Gnaars, bio-mechanoids and gigantic Khnums. All of Sam's squad is quickly wiped out, so he is left to discover a scientist's research and activate two alien reactors beneath Egypt which will power up the Time Lock. Since no human could reach the Time Lock alive, Sam heads to it himself. The game culminates with Sam killing Ugh-Zan IV, the new incarnation of the infamous Ugh-Zan III from Serious Sam: The First Encounter, who, due to time paradox, is the genetic father of his past form. Sam calls Mental on his phone, whose daughter, Judy, answers. Sam asks Judy to give her father a message, that "Sam's coming over to play. And by play, I mean kill him." Sam enters the Time Lock and journeys to ancient Egypt just as Mental "moons" Earth (crushes the moon on Earth's surface), destroying the planet.

OS: Windows XP 32-bit (with service pack 2 or 3)
CPU: Dual-core from Intel or AMD at 2.0 GHz
Memory: 1GB
Hard Disk Space: 4.2GB free hard drive space
Video Card: nVidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD2600/3600 or X1800/X1900 series
Sound Card: DirectX9.0c Compatible Sound Card

OS: Windows 7 64-bit
CPU: Quad-core from Intel (i5/i7-series) or AMD (Phenom II) at 3.0 GHz
Memory: 4GB
Hard Disk Space: 4.2GB free hard drive space
Video Card: nVidia GeForce 480/580 GTX, ATI/AMD Radeon HD 5870/6970
Sound Card: DirectX9.0c Compatible Sound Card

Repacked by: Dumu4
Type: Lossless
Languages: Voice: English, Russian Text: Multi6
Size: 4.03 GB
Crack: NeoGame

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