Mass Effect 3 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Officially announced on December 11, 2010,the game was released March 6, 2012 and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.
Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360 .The game allows the player to warp through doors and objects and cause creatures in the game world to explode.It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.
Vessel is a steampunk platform game available for Microsoft Windows.Vessel has received generally favorable reviews since its release, with an average rating of 83 out of 100 at Metacritic, based on 9 critic reviews.
Alan Wake is a third-person shooter psychological thriller action game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small (fictional) town of Bright Falls, Washington. All while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
Syndicate (initially called Project RedLime) is a science fiction game by Starbreeze Studios, released on February 21, 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It is a reboot of the Syndicate series developed by Bullfrog Productions, changing the genre from a tactical shooter to an FPS.
Release Date: TBA
Exclusively on: PC
Genre: Sports
Developer/Co-Developer: 49Games / DTP (Digital Entertainment Pool)
Online Play: 4 Versus
DESCRIPTION-
Prepare to beat the records and compete in 10 intoxicating Winter sports. Become the Winter champion and take part in exciting contests on the most thrilling ice surfaces and snow pistes in the world. Immerse yourself in a fantastic competition atmosphere and be right up close as a Winter sports athlete when victory in a competition means a hundredth of a second!
Prove yourself in the enthralling Single Player mode, or compete in riveting multiplayer matches in split screen mode on one console. Take your team to the icy top of the Winter sports world in over a variety of breathtaking challenges and emotionally charged competitions!
Crammed with over 50 challenges spanning 10 winter sport and olympic events you have the chance to experience the rush in sub zero climates while in the comfort of your own home! Challenge yourself in the single player mode or go up against 4 of your friends in split-screen mode. Winter Sports 2012 has extensive replay value with rewards and unlockables as well as an in-depth character design tool, spectacular slow motion replays and an emotive sound track with realistic audience panorama giving you the unique experience of the winter season without having to travel up a mountain!
Winter Sports 2012 gives you the opportunity to experience the thrill and excitement of some of the most high octane, adrenaline filled events on snow and ice! Everybody knows that winter sports are for the true adrenaline junkies – nothing can compare to plummeting down a mountain side at over 120mph on nothing but a pair of skis or a snowboard. Winter Sports 2012 captures that feeling of raw, stomach clenching excitement in extensive detail.
FEATURES-
* PC version supports Xbox 360 controller
* 30+ Gripping challenges (50+ in the 3DS version)
* Thrilling competitions in 10 breathtaking disciplines
(6 disciplines in the 3DS version)
* Immersive winter sports atmosphere
* Spectacular slow motion replays
* Emotive soundtrack and audience panorama
* Unlock rewards and keep playing!
* Multiplayer for up to 4 players in split-screen
* Extensive character design tool
MINIMUM SYSTEM REQUIREMENTS-
System: Microsoft Windows XP/Vista/7
Processor: Intel Pentium D 3,0 GHz or AMD Athlon64 X2 4400 + 2.2 GHz
Memory: 1 GB Windows XP / 2 GB for Windows Vista / 7
Video Card: 256 MB of graphics memory
Sound card: compatible with Direct X 9.0c.
INSTALLATION-
1. Burn or mount
2. Install
3. Copy the content from the Fairlight folder to the folder
of your installation, overwrite when prompted.
4. Play the game
Developer(s)PopCap Games
Publisher(s)PopCap Games
Designer(s)George Fan[1]
Composer(s)Laura Shigihara
EnginePopCap Games Framework
Version1.2.0.1073[2] (July 20, 2010)
Platform(s)Google Chrome (Chrome Web Store), Microsoft Windows,[3][4] Mac OS X,[3][4] iOS,[5] Xbox Live Arcade,[6] PlayStation Network, Nintendo DS, DSiWare, Bada, Android (Amazon Appstore), Windows Phone 7
Release date(s)PC/Mac
NA May 5, 2009[2]
iOS
NA February 15, 2010[7]
Xbox Live Arcade
NA September 8, 2010[6]
Nintendo DS
NA January 18, 2011[2]
PlayStation Network
NA February 8, 2011
PAL February 9, 2011
DSiWare
NA March 14, 2011
PAL May 6, 2011
Android
NA May 31, 2011
Windows Phone 7
NA June 22, 2011
Genre(s)Tower defense
Mode(s)Single-player, multiplayer
Rating(s)
CERO: B
ESRB: E10+
PEGI: 12
USK: 6
Apple: 9+
Media/distributionDownload, CD
DESCRIPTION-
Plants vs. Zombies is a tower defense action video game developed and originally published by PopCap Games for Microsoft Windows and Mac OS X. The game involves a homeowner using many varieties of plants to repel an army of zombies from "eating their brains". It was first released on May 5, 2009, and made available on Steam on the same day. A version for iOS was released in February 2010, and an HD version for the iPad. An extended Xbox Live Arcade version introducing new gameplay modes and features was released on September 8, 2010. PopCap released a Nintendo DS version on January 18, 2011 with content unique to the platform. The PlayStation 3 version was released in February 2011. An Android version of the game, exclusive to the Amazon Android App Store, was released on May 31, 2011. Furthermore, both the original Windows and Mac version of the game have been re-released with additional content in a Game of the Year version. The game received a positive response from critics, and was nominated for multiple Interactive Achievement Awards, alongside receiving praise for its musical score.
In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house in order to stop a horde of zombies from devouring the brains of the residents. The playing field is divided into a number of horizontal "lanes", and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has taken a bite out of a garlic). Most plants can only attack or defend against zombies in the lane they are planted in. In the game's initial levels, if the zombie reaches the player's house, a one-shot tool (e.g. a lawn mower) can be used to completely wipe out zombies in that lane, but the tool will not be restored until the next level. In later levels, players have to purchase upgrades so as to adapt their lawn mower to new environments like pools or rooftops. Except in special cases, Zombies attempt to devour any plants in their way while heading towards the house.
GAMEPLAY-
The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. New seed packs are gained by completing levels, while the number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. In order to plant a seed, the player must have collected a specific amount of sunlight. Sunlight is generated by sunflowers which provide sunlight at regular intervals, or is automatically generated regularly for the player in very small amounts during daytime. Seed packs also have a short (or, in some cases, long) time delay before the same seed can be planted again. Several plants are nocturnal, like mushrooms, having a lower sunlight cost, and are ideal for nighttime levels, but will remain asleep during daytime levels unless awoken by a coffee bean. In the "backyard" levels that include a swimming pool, seeds must be planted atop lily pads on water spaces (some plants, such as the Tangle Kelp, are aquatic and do not need to be planted on lily pads), while on the roof levels, all seeds must be planted in flower pots; the flower pots cost sunlight as well as the plants, therefore making the game a little more difficult. The various plant abilities include firing projectiles at zombies, turning zombies against each other, quickly exploding and wiping out an area of zombies, or slowing down zombies. Certain plants are highly effective against specific types of zombies, such as the "Magnet-shroom", which can remove metallic items from a zombie, such as helmets, buckets and ladders.
The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. As the player progresses in the game, the zombies will include those wearing makeshift armour, those that are able to jump or fly over plants, or a dancing zombie that is able to summon other zombies from the ground. In the later stages of the game, a mining zombie will dig itself a tunnel underground, avoiding the various plants, and then will eat the plants from the front to back. In each level, zombies will approach the house randomly. At special points where the player will be inundated with a huge wave of zombies; a meter on screen shows an approximate timeline for the level so the player can prepare for these waves, as well as determine the general stage length.
GAME MODES-
The primary game mode is a single-player and Adventure mode, pitting the player against wave after wave of zombies. Killing any zombies and finishing the levels may earn the player money that can be used at a store run by the neighbor "Crazy Dave" to buy new seed packets and other bonuses. In some levels of the game, the player will be provided with random seed packets, with no sunlight requirement, at regular intervals, and the player must figure out how best to survive with the random seeds given.
The game also features extra modes that are unlockable as the player progresses through the main adventure mode. These include a survival game with hard or normal mode, a puzzle mode, and a selection of mini-games which include zombie-themed versions of other PopCap games like Bejeweled. The game also features a "Zen garden", where players can care for plants they acquire from fallen zombies during game play. The in-game store also carries items that help with the Zen Garden. In the Android and iOS versions of the game it is about the same, except for small things removed. The Xbox Live Arcade version of the game includes 5 multiplayer modes, both co-operative and competitive, additional mini-games and a virtual house where players can show off their achievements to friends.
CONCEPT-
Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while he kept it simple without requiring players go through too many tutorials to appeal to casual gamers. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five and six lane set-ups that were used in the final version.
Fan included elements from the trading card game Magic: The Gathering while teaching his girlfriend Laura Shigihara how to play it, showing her how to customize their decks. That inspired him to include the seed packets as opposed to using a conveyor belt that produced randomly selected plants, due to the complexity of this system. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback.
Plants vs. Zombies was originally much like Insaniquarium in that it involved nurturing the plants by watering them and growing grass, but the developers found it to be tedious. It was originally called Weedlings, but this concept was scrapped after the developers realized that there were far too many plant-growing games on the market (the idea had been partly recovered into the aforementioned zen garden feature). One of the critical changes to the game was the lowering of the price of Sunflowers from 100 to 50 suns, as those new to the genre would spend their sun power on pea shooters and inevitably lose. While it required that the game be rebalanced, fans found it worth it. More inspiration for Plants vs. Zombies' mechanics came from the film Swiss Family Robinson. Fan watched the film while he worked on the game, and specifically mentioned a scene where the family defends themselves against pirates. He cited two things that made the scene exciting—the traps they laid, and watching enemies fall into them. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes.
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Designer(s)Pierre Rivest
Composer(s)Marc Canham[1]
SeriesFar Cry
EngineDunia (Proprietary) with Havok Physics
Version1.03
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
NA October 21, 2008[2]
EU October 24, 2008[2][3]
AUS October 23, 2008[4]
Genre(s)Open world first-person shooter
Mode(s)Single-player, multiplayer
Rating(s)
ACB: MA15+
BBFC: 18
ESRB: M
PEGI: 16
Media/distributionOptical disc, download
DESCRIPTION-
Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 23, 2008 in Europe and Australia. It was made available on Steam on October 22, 2008. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal", a notorious arms dealer. As of January 23, 2009, the game has sold 2.9 million copies.
GAMEPLAY-
Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose. Players can utilize a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.
The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.
SYNOPSIS-
SETTING-
Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic setting. The game takes place in late 2008 in a small, failed Central African state, currently embroiled in a civil war. The government has recently collapsed, leaving two factions vying for control. At war are the United Front for Liberation and Labour (UFLL, led by Addi Mbantuwe, a former opposition leader) and the Alliance for Popular Resistance (APR, best far led by Maj. Oliver Tambossa, Chief of Staff for the former government). Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out.
The goal of the player's character is to find and assassinate the Jackal, a 52-year-old arms-dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to succumb to the immorality of the warring factions and the Jackal himself.
CHARACTERS-
The protagonist of previous Far Cry games, Jack Carver, is not featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees did not find the character very memorable or likable. As a result, in the sequel the player chooses from nine different characters to play, each with a unique look and back story. All the playable characters are male, but there are a few potential buddies that are female. The playable mercenaries include Warren Clyde (American), Quarbani Singh (Mauritian), Paul Ferenc (Israeli), Xianyong Bai (Chinese), Marty Alencar (Brazilian), Frank Bilders (Northern Irish), Josip Idromeno (Albanian), Hakim Echebbi (Algerian) and Andre Hyppolite (Haitian).The non-playable characters include Flora Guillen (Cuban-Angolan), Nasreen Davar (Tajik), and Michele Dachss(French).
The main enemy of the game is a sadistic but intelligent arms-dealer known as the Jackal, who is fueling the violence in the country. He is notorious for selling his weapons at very cheap prices and being fearless. He affirms his knowledge of will to power by quoting Frederich Nietzche's Beyond Good and Evil at the beginning of the game and having little to no remorse for all the death he has caused. Various tape recordings throughout the game reveal his thoughts and beliefs, in one of the tapes he reveals he is a humanist. It is rumored that the Jackal has cancer, and does not have very long to live. Despite all of the chances he has, the Jackal never tries killing the protagonist, and simply uses him as a tool to cause more chaos as the protagonist hunts for him. In the end, it is revealed that the Jackal is seeking redemption from his life as an arms-dealer, and wishes to cleanse the country of its war.
The two factions each have a leader and second in command. The UFLL's leader is Addi Mbantuwe and his subordinate's name is Leon Gakumba. The APR's leader is major Oliver Tambossa and his subordinate's name is Prosper Kouassi. The factions also have some kind of "lieutenants" or underbosses that the player will encounter during the game.
FRIENDS-
All of the playable characters are different types of mercenaries. The playable characters the player does not choose to play become non-player characters who are friends of the player's character and who can be found in bars around the in-game nation. These friends are called Buddies and they can serve various roles in the game. All of the buddies offer side missions to the player, completion of which increases that buddy's standing with the player. Additionally there are a few "extra" buddies that can be found. In any playthrough the buddies that can be met is random and not all buddies will appear. The player's "Best Buddy" and "Second Best Buddy" can play additional roles.
The player's "Best Buddy" can provide the player alternate, or "subverted" ways to complete most of the main story missions. These subverted missions always require more steps than the standard mission, but they often make the final objective easier. For example, bringing a container of defoliant to one Buddy who has access to a plane, will allow him or her to deprive the enemy of cover when the player assaults a plantation, or bringing a fuse to a buddy that has a bomb will allow him or her to blow up a bridge, simply crushing an enemy barge beneath instead of forcing the player to assault the barge. Completing subverted missions also increases the player's standing with the best buddy and adds "upgrades" to every safe house in the region, such as vehicles parked outside, medical pickups and ammo pickups. However, the inevitable final objective of a subverted mission will always be that the player must rescue their buddy (Who by the end of the mission is heavily outnumbered by the enemy and must be rescued). The player must choose to either take on a shorter, more difficult mission, or a longer but easier mission.
The player's "Second Best Buddy" can come to the player's aid when they fall in battle if they are "rescue ready". The buddy will move them to a safer location, then revive them and help fight off the remaining enemies. The buddy then needs to recuperate and will be ready to save the player again once they are visited at a safehouse.
Buddies can be wounded or killed in battle during subverted missions, buddy rescues, and other circumstances. When a buddy dies, their death is permanent, and the player has only a limited number of possible buddies in each region. When all of the player's buddies are dead, subverted missions and buddy rescues are no longer available. When buddies are wounded in battle, they will mark their position with a smoke grenade and cry out for help. The player can choose to render aid, or simply leave the buddy to die. If the buddy's wounds are minor enough, the player can inject them with a syrette to fully heal them. However if the buddy's injuries are too severe, the player's only option is to euthanize them by either overdosing them with syrettes or looking away and shooting them in the head. Buddies usually have three "lives" where if they're shot down a third time, the player will not be able to save them. Their last words before death are usually "thank you."
PLOT-
The game starts off with the player given a mission to kill the famous arms dealer known as "The Jackal". The player's character lands in the northern territory of Leboa-Sako and is introduced to the harsh reality of life in the country. On the way to the town of Pala in a cab, the player character begins to suffer from the effects of malaria and passes out. He awakes inside a hotel and finds the Jackal standing over him. With the player incapacitated by illness, the Jackal briefly offers some insight into his philosophy, quoting from Friedrich Nietzsche's Beyond Good and Evil about the will to power. He threatens to kill the player character, but ultimately chooses to spare his life and leaves after stabbing a machete into the wall which the player character retrieves.
Meanwhile, the ceasefire in Pala has collapsed and the UFLL and APR are engaged in open fighting. The player either passes out with malaria after managing to escape or is severely wounded before he can escape. The player is revived in the camp of one of the faction lieutenants in the area. In return for saving the player's life, the lieutenant orders the player to conduct basic errands. The player meets a journalist named Reuben Oluwagembi, who is writing a book about the conflict and the Jackal's part in it. He requests that the player find the tapes of his interview with the Jackal, scattered over the region. Once the player has acquired some malaria medicine from a priest who is helping civilians escape the violence, the player is given the freedom to choose their next mission. In addition to the hunt for the Jackal, the player can provide the Underground with stamped travel documents for refugees in exchange for anti-malarial drugs, ambush convoys of weapon shipments in order to gain access to a greater variety of weapons and equipment from arms dealers, and assassinate targets acquired by intercepting signals from various cell-phone towers in the area.
The player is forced to work with both the UFLL and the APR in Leboa-Sako, each using the player as a deniable agent in order to avoid a full-scale war. When the player is in the faction HQ before he is taking a mission, conversations are heard between the faction leader and the mercenary leader, for example on one occasion they discuss the rumor that the Jackal has cancer and only a few months left to live. After many successful missions, a faction captain (either Prosper Kouassi or Leon Gakumba) contracts the player to assassinate the other faction's captain. Once the assassination is complete, however, the player is betrayed and ambushed by the contractor and his troops. The player escapes, but in the chaos, he is forced to choose either to defend the priest and the civilians under his care, or to aid fellow mercenaries. The player's character eventually falls in combat, and awakes in the back of a truck filled with bodies. Any buddies the player has made up to this point are now either killed or declared missing, dependent on whom the player opted to aid. He falls off of the truck onto the road and seeks shelter in the desert, finally collapsing in the following sandstorm. The Jackal appears and takes the unconscious player to safety, but is then forced to flee when retreating troops of the other faction, now without a captain, arrive. A lieutenant from this faction offers the player a chance to redeem himself by assassinating the faction captain who betrayed the player. The player assassinates the target at a troop rally and escapes south, to the province of Bowa-Seko.
In Bowa-Seko, the player and a Buddy follows the lieutenant's orders to destabilize the area and reignite the conflict by conducting a false flag operation in Port Selao. Following this, the two factions are now at war in the new province, opening up a variety of work from both sides. Eventually, the player is hired by one of the leaders, either Oliver Tambossa or Addi Mbantuwe, to deliver diamonds to the opposite faction, for a peace settlement between the factions. When the player arrives at the location, however, he finds the area devastated and the faction leader dead. The Jackal appears and explains that he wants the conflict to continue, since the warlords want peace only to conduct their crimes outside the world's attention. He then seizes the diamonds and knocks the player character unconscious.
The player wakes imprisoned in an old slave outpost, and discovers that he has been used as a scapegoat, blamed for murdering a faction leader and disrupting the peace settlement. The player escapes and continues his search for the Jackal. In the process, he performs a series of missions, consisting of assassinating Nick Greaves and Hector Voorhees, the new warlords of the APR and UFLL respectively. However, the player can choose to kill his contractors instead after meeting with Greaves and Voorhees. Reuben then calls the player for help, fearing that he and some other journalists are either going to get deported or shot at the airfield. The player fights off the militia and rescues the journalists.
With Reuben's help, the player finally tracks down and meets with the Jackal (at this point there is a glitch to kill The Jackal), who reveals his intentions to help the civilian population escape the war-torn country. Although he must eventually kill the Jackal, the player character agrees to help. The Jackal's plan is for the player to assassinate the two remaining faction leaders and take a case of diamonds to bribe the border guards. After finding the diamonds, however, the player must fight his fellow mercenaries and friends, as they want the diamonds for themselves to escape the country.
With both faction leaders dead and the diamonds in hand, the player meets the Jackal at a hut near the border (named 'The Heart of Darkness'). The Jackal plans to dynamite the valley leading to the border, in order to prevent the militia from following the evacuating civilians. However, the detonating cord has malfunctioned, and the explosives must be short-circuited with a car battery at the site, leading to the detonator's certain death. The Jackal offers the player a choice; he can detonate the explosives, or take the diamonds and shoot himself upon leaving the country, either way ensuring the civilians' escape. The game ends with Reuben Oluwagembi witnessing the explosion, then turning to take a picture of the massed crowd of refugees crossing the border. One of the border guards is seen holding the case of diamonds.
The APR and UFLL warlords have attempted to end hostilities and establish a government but the violence continues. Reuben's story was ignored by the international press, and he is supposedly publishing it on his personal blog. The civilian population largely escaped, and NGOs credit the low casualty rate to the work of the country's Underground. The Jackal has since disappeared, and world governments insist that he died in the conflict, although no body is ever found. In addition, the player's exact fate is unseen, though presumably the protagonist dies, either in the explosion or by the gunshot heard at the end of the game. Such actions are performed linearly without any choice on the part of the player, despite the in-game journal hinting that the protagonist might choose to kill the Jackal instead.
MINIMUM SYSTEM REQUIREMENTS-
CPU:
Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz AMD Athlon 64 3500+ or better
Video card:
NVIDIA 6800 or ATIX1650 or better
Shader Model 3 required
256 Mb of graphic memory
Memory: 1 GB
Media reader: DVD-ROM
Hard drive space:
~12 Gig or HD space. (tbd)
INFO-
Developer(s) Crytek
Publisher(s) Ubisoft
Engine CryEngine
Version 1.4 (2005-06-21)
Platform(s) Microsoft Windows
Release date(s)
NA March 23, 2004
PAL March 26, 2004
Genre(s) Open world first-person shooter
Mode(s) Single-player, multiplayer
Rating(s)
BBFC: 15
ESRB: M
OFLC: MA15+
PEGI: 16+
Media/distribution Optical disc, download
DESCRIPTION-
Far Cry is a first-person shooter video game developed by Crytek Studios from Germany and published by Ubisoft on March 23, 2004, for Microsoft Windows. Far Cry sold 730,000 units within four months of release. It received positive reviews upon release. The original game has since spawned a series of sequels and spin-off games and a movie.
SYNOPSIS-
SETTING-
The game's story follows an ex-U.S. Special Forces operative Jack Carver, who is stranded on a mysterious archipelago. He is searching for a female journalist he was escorting after she went missing when their boat was destroyed by mercenaries. The game includes thematic elements relating to the dangers of weaponizing genetic engineering and the genocide of local islanders as can be seen by the deformed creatures created by a mad scientist named Krieger.
The terrain in Far Cry varies greatly. Set on a South Pacific archipelago, the landscape includes beaches, dense rain forests, towering canyons, mines, swamps, and even volcanic forests. Many of the interiors range from simple beach huts and army camps to elaborate complexes, an underground temple, and ultra-modern research labs. Several of these mazes use the remains of Japanese WWII-era fortifications and bunkers.
PLOT-
Jack Carver has left his mysterious and bitter past behind him and dropped out of society to run a boat-charter business in the South Pacific. He is hired by Valerie Constantine to take her secretly to an uncharted island in Micronesia. After Valerie takes off on her own with a jet-ski, Jack's boat is blown apart by a mercenary rocket. Jack manages to escape but is stranded thousands of miles away from home. With his employer lost somewhere in the depths of the jungle, he must now find his way back to civilization.
With the help of a man named Doyle, Jack travels across the various islands, battling mercenaries in search for Val. Through encounters with the Trigens (genetically altered beasts) and information from Doyle, Jack soon discovers that the island is part of an experiment involving genetic modification.
As the game progresses it becomes clear that the Trigens are becoming too large a problem for the mercenaries to handle, and that the experiments are not limited to just primate mutations, but moved on to mutating mercenaries. When Jack finally catches up with Val, she is being taken to another area by a helicopter. Jack attempts to stop the helicopter and Val manages to escape. After swimming to shore, Val reveals that she is an undercover CIA agent and is investigating Krieger’s operations. Val then suggests that the two of them split up in order to better investigate the islands.
After further exploration, Jack must again search for and rescue Val. This is made increasingly difficult as more Trigens have escaped, and have begun a revolt against the mercenaries on the island. As a result Krieger has called in elite mercenaries, and Jack must battle them to reach Val. After that they split up again, and reunite when Jack has killed the mercenary commander, Crowe. Information Crowe had with him indicates Krieger has a tactical nuke on the island.
After the Department of Defense has supposedly analyzed the situation, Jack and Val steal a tactical nuclear weapon Krieger had intended to use as a last resort in covering his tracks, should his projects be investigated. Jack seems uncomfortable about setting off a nuclear weapon, but Val assures him “its only a tactical nuke, just enough to take out the factory and the base. By the time it goes off we’ll be upwind and out of range.” Before entering the factory Doyle warns that the mutagen might infect them when the blast goes off, and advises them to take some antidote before arming the nuke. Inside the factory, he directs them to inject themselves with serum from a red box with a biohazard symbol on it. They do so and arm the nuke, which detonates directly behind Jack and Val as they exit the factory, leaving them unconscious.
While Jack and Val are unconscious, Krieger has visited the site, and abducted them. Jack wakes up on a helicopter with Krieger and Val, and is kicked off by an elite mercenary as Krieger says “survival of the fittest, good luck!” On the ground, he finds a rifle has been tossed out as well, with 10 bullets. The player, as Jack, now has to fight through the trigen infested area to rescue Val - for the third time - and escape the islands with his life. Upon reaching a mercenary weapons cache, Jack notices his arm is turning green. Doyle responds “The antidote should have been able to handle it, but the explosion could have saturated the air with mutagen. That’s what happened to Dr. Krieger. He developed a serum to keep it from spreading, and he’s still on the treatment.” Jack is thus directed to find Krieger.
However, once Jack reaches and defeats Krieger the plot twists. Jack asks a dying Krieger where the antidote is, and Krieger responds “Who infected you? The mutagen can only be administered through sub-dermal injection. I wish I could take credit, but I had no time to prepare the serum. You should turn out to be a beautiful specimen. Give it another hour… much less for her [Val].” Doyle comes up on the nearby volumetric display and says “The old man was always one for melodrama. Too bad he had no head for business,” and reveals the ‘antidote’ they took earlier was the very mutagen they were trying to protect themselves from. He also remarks that “Working for the government taught me that where there’s a weapon, there’s money to be made.” Jack threatens Doyle, who refuses to give them the real antidote, and then leaves Val at a dock with a Falcon .357 (high-power handgun) to find Doyle.
After battling through a horde of Trigens angry at him for killing their “father” (Krieger - this is why Doyle needed Jack to kill Krieger), Jack catches up with Doyle and corners him. Doyle’s last words were, “You don’t understand. They sent me. They’re all watching. They’re always watching. You can’t change this. You can’t change the future,” to which Jack replies, “Probably not, but I can make sure you’re not a part of it!” and shoots Doyle, killing him. “Stupid bastard,” Jack remarks.
Jack then escapes just before the volcano in which Krieger’s main offices were located erupts, and both he and Val are cured of the mutagen. The offices were completely destroyed by the explosion and he and Val sail off on the boat. The ending cutscene shows Val looking at a thick folder of papers and two CDs tied together labeled “Project Far Cry” (in French, it is labeled “Project Mutant”)
GAMEPLAY-
The tropical rain forest provides cover and concealment, of which the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns. Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on his minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies.
SANDBOX FEATURES-
The sandbox style maps allow the player to complete his objectives in several different manners. When outdoors, the player is usually presented with a fairly simple possible route to his objective, but this doesn't necessarily have to be used. The jungle of the maps tends to sprawl out in all directions, allowing players to achieve different angles for assaults, or even completely circumvent enemies (given enough time to maneuver). However, during the indoor sections of the game, level design tends to lose this attribute in favor of a more traditional linear gameplay.
MULTIPLAYER-
Multiplayer features three different modes: Deathmatch, team deathmatch, and 'Assault' - An attack/defend mode where one team must guard three bases and the other must capture them.
MINIMUM SYSTEM REQUIREMENTS-
Windows 98 SE, ME, 2000, XP, Vista
AMD Athlon / Intel Pentium 4 1 GHz processor
256 MB RAM
DirectX 9.0c or higher
DirectX 9.0c compatible sound card
4x DVD or 16x CD ROM
4 GB HDD free space
64 MB DirectX 9.0c compatible graphics card
Broadband 64 kbit/s upstream (512 kbit/s upstream for 8 players)
DESCRIPTION-
Angry Birds is a puzzle video game developed by Finnish computer game developer Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple's App Store, which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others.
In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has even released stand-alone holiday and promotional versions of the game.
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 500 million downloads across all platforms and including both regular and special editions, the game has been called "one of the most mainstream games out right now", "one of the great runaway hits of 2010", and "the largest mobile app success the world has seen so far".
GAMEPLAY-
In Angry Birds, players control a flock of multi-colored birds that are attempting to retrieve eggs that have been taken by a group of hungry green pigs. On each level, the pigs are sheltered by structures made of various materials such as wood, ice and stone, and the objective of the game is to eliminate all the pigs in the level. Using a slingshot, players launch the birds with the intent of either hitting the pigs directly or damaging the structures, causing them to collapse and eliminate the pigs. In various stages of the game, additional objects such as explosive crates and rocks are found in the structures, and may be used in conjunction with the birds to destroy hard-to-reach pigs.
There are several different types of birds used in the game. In the earliest levels, the basic red bird is the only one available. As the player advances through the game, additional types of birds become available with specific birds being effective against particular materials. Some birds have special abilities that may be activated by the player after the bird has been launched. For example, a blue bird can separate into three small birds, a black bird explodes, and a white bird can drop explosive eggs. The pigs themselves also appear in different sizes. While small pigs are relatively weak and are easily destroyed either by direct hits or by debris from the damaged structures, larger pigs are able to sustain more damage. In addition, some pigs wear helmets as armor, making them even more resistant to damage, while pigs with crowns can take the most damage.
Each level starts with the number, types, and order of birds pre-determined. If all of the pigs are defeated by the time the last bird is used, the level is completed and the next level is unlocked. Points are scored for each pig defeated as well as for damage to, or destruction of, structures, and bonus points are awarded for any unused birds. Upon completing each level, players receive one, two, or three stars, depending on the score received. Players may re-attempt unlocked levels as many times as they wish in order to complete them successfully or to earn additional points or stars.
INCLUDED PACKS- *Angry Birds Seasons *Angry Birds Rio-
Angry Birds Rio is a puzzle video game developed by Rovio Mobile. Based on the wildly successful Angry Birds, Angry Birds Rio was released for devices using Apple's iOS, Google's Android and Mac OS X in March 2011. The game was released as a marketing tie-in with the 20th Century Fox animated film Rio, and was promoted along with the movie. While utilizing the same basic gameplay as the original game, Angry Birds Rio added a number of new elements, most notably the first use of boss levels. The game is consistently one of the top downloaded applications on both the App Store and the Android Market.
In Rio, the familiar Angry Birds have been kidnapped and taken to Rio de Janeiro. Just as in the original Angry Birds, players use a slingshot to launch birds at nearby structures, with the intent of hitting targets located on or within them. Instead of evil pigs that have stolen eggs, players must now rescue caged exotic birds or defeat evil marmosets, depending on the level being played. Certain levels allow players to use Blu and Jewel, the two lead characters from Rio. The game also includes the first boss fights to appear in the series, when the player uses the birds to attack Nigel, the main antagonist from the film, as well as new hidden items to collect as the player progresses through the game.
MINIMUM SYSTEM REQUIREMENTS-
-Operating System:Windows XP/Vista/Windows 7
-Processor:2GHz
-Memory:512 MB
-Video:3D-graphics card compatible with DirectX,128 MB
-Sound Card:Sound device compatible with DirectX 9.0c
-Free space on hard disk:45.2 MB
INSTALL NOTES- -Install The Game. -Replace the Angry Birds .exe file with the .exe file given in the crack folder. -Then Register the application with the given serial. -ENJOY!!!!!:):)