INFO-
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Pierre Rivest
Composer(s) Marc Canham[1]
Series Far Cry
Engine Dunia (Proprietary) with Havok Physics
Version 1.03
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
NA October 21, 2008[2]
EU October 24, 2008[2][3]
AUS October 23, 2008[4]
Genre(s) Open world first-person shooter
Mode(s) Single-player, multiplayer
Rating(s)
ACB: MA15+
BBFC: 18
ESRB: M
PEGI: 16
Media/distribution Optical disc, download
DESCRIPTION-
Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 23, 2008 in Europe and Australia. It was made available on Steam on October 22, 2008. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal", a notorious arms dealer. As of January 23, 2009, the game has sold 2.9 million copies.
GAMEPLAY-
Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose. Players can utilize a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.
The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.
SYNOPSIS-
SETTING-
Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic setting. The game takes place in late 2008 in a small, failed Central African state, currently embroiled in a civil war. The government has recently collapsed, leaving two factions vying for control. At war are the United Front for Liberation and Labour (UFLL, led by Addi Mbantuwe, a former opposition leader) and the Alliance for Popular Resistance (APR, best far led by Maj. Oliver Tambossa, Chief of Staff for the former government). Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out.
The goal of the player's character is to find and assassinate the Jackal, a 52-year-old arms-dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to succumb to the immorality of the warring factions and the Jackal himself.
CHARACTERS-
The protagonist of previous Far Cry games, Jack Carver, is not featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees did not find the character very memorable or likable. As a result, in the sequel the player chooses from nine different characters to play, each with a unique look and back story. All the playable characters are male, but there are a few potential buddies that are female. The playable mercenaries include Warren Clyde (American), Quarbani Singh (Mauritian), Paul Ferenc (Israeli), Xianyong Bai (Chinese), Marty Alencar (Brazilian), Frank Bilders (Northern Irish), Josip Idromeno (Albanian), Hakim Echebbi (Algerian) and Andre Hyppolite (Haitian).The non-playable characters include Flora Guillen (Cuban-Angolan), Nasreen Davar (Tajik), and Michele Dachss(French).
The main enemy of the game is a sadistic but intelligent arms-dealer known as the Jackal, who is fueling the violence in the country. He is notorious for selling his weapons at very cheap prices and being fearless. He affirms his knowledge of will to power by quoting Frederich Nietzche's Beyond Good and Evil at the beginning of the game and having little to no remorse for all the death he has caused. Various tape recordings throughout the game reveal his thoughts and beliefs, in one of the tapes he reveals he is a humanist. It is rumored that the Jackal has cancer, and does not have very long to live. Despite all of the chances he has, the Jackal never tries killing the protagonist, and simply uses him as a tool to cause more chaos as the protagonist hunts for him. In the end, it is revealed that the Jackal is seeking redemption from his life as an arms-dealer, and wishes to cleanse the country of its war.
The two factions each have a leader and second in command. The UFLL's leader is Addi Mbantuwe and his subordinate's name is Leon Gakumba. The APR's leader is major Oliver Tambossa and his subordinate's name is Prosper Kouassi. The factions also have some kind of "lieutenants" or underbosses that the player will encounter during the game.
FRIENDS-
All of the playable characters are different types of mercenaries. The playable characters the player does not choose to play become non-player characters who are friends of the player's character and who can be found in bars around the in-game nation. These friends are called Buddies and they can serve various roles in the game. All of the buddies offer side missions to the player, completion of which increases that buddy's standing with the player. Additionally there are a few "extra" buddies that can be found. In any playthrough the buddies that can be met is random and not all buddies will appear. The player's "Best Buddy" and "Second Best Buddy" can play additional roles.
The player's "Best Buddy" can provide the player alternate, or "subverted" ways to complete most of the main story missions. These subverted missions always require more steps than the standard mission, but they often make the final objective easier. For example, bringing a container of defoliant to one Buddy who has access to a plane, will allow him or her to deprive the enemy of cover when the player assaults a plantation, or bringing a fuse to a buddy that has a bomb will allow him or her to blow up a bridge, simply crushing an enemy barge beneath instead of forcing the player to assault the barge. Completing subverted missions also increases the player's standing with the best buddy and adds "upgrades" to every safe house in the region, such as vehicles parked outside, medical pickups and ammo pickups. However, the inevitable final objective of a subverted mission will always be that the player must rescue their buddy (Who by the end of the mission is heavily outnumbered by the enemy and must be rescued). The player must choose to either take on a shorter, more difficult mission, or a longer but easier mission.
The player's "Second Best Buddy" can come to the player's aid when they fall in battle if they are "rescue ready". The buddy will move them to a safer location, then revive them and help fight off the remaining enemies. The buddy then needs to recuperate and will be ready to save the player again once they are visited at a safehouse.
Buddies can be wounded or killed in battle during subverted missions, buddy rescues, and other circumstances. When a buddy dies, their death is permanent, and the player has only a limited number of possible buddies in each region. When all of the player's buddies are dead, subverted missions and buddy rescues are no longer available. When buddies are wounded in battle, they will mark their position with a smoke grenade and cry out for help. The player can choose to render aid, or simply leave the buddy to die. If the buddy's wounds are minor enough, the player can inject them with a syrette to fully heal them. However if the buddy's injuries are too severe, the player's only option is to euthanize them by either overdosing them with syrettes or looking away and shooting them in the head. Buddies usually have three "lives" where if they're shot down a third time, the player will not be able to save them. Their last words before death are usually "thank you."
PLOT-
The game starts off with the player given a mission to kill the famous arms dealer known as "The Jackal". The player's character lands in the northern territory of Leboa-Sako and is introduced to the harsh reality of life in the country. On the way to the town of Pala in a cab, the player character begins to suffer from the effects of malaria and passes out. He awakes inside a hotel and finds the Jackal standing over him. With the player incapacitated by illness, the Jackal briefly offers some insight into his philosophy, quoting from Friedrich Nietzsche's Beyond Good and Evil about the will to power. He threatens to kill the player character, but ultimately chooses to spare his life and leaves after stabbing a machete into the wall which the player character retrieves.
Meanwhile, the ceasefire in Pala has collapsed and the UFLL and APR are engaged in open fighting. The player either passes out with malaria after managing to escape or is severely wounded before he can escape. The player is revived in the camp of one of the faction lieutenants in the area. In return for saving the player's life, the lieutenant orders the player to conduct basic errands. The player meets a journalist named Reuben Oluwagembi, who is writing a book about the conflict and the Jackal's part in it. He requests that the player find the tapes of his interview with the Jackal, scattered over the region. Once the player has acquired some malaria medicine from a priest who is helping civilians escape the violence, the player is given the freedom to choose their next mission. In addition to the hunt for the Jackal, the player can provide the Underground with stamped travel documents for refugees in exchange for anti-malarial drugs, ambush convoys of weapon shipments in order to gain access to a greater variety of weapons and equipment from arms dealers, and assassinate targets acquired by intercepting signals from various cell-phone towers in the area.
The player is forced to work with both the UFLL and the APR in Leboa-Sako, each using the player as a deniable agent in order to avoid a full-scale war. When the player is in the faction HQ before he is taking a mission, conversations are heard between the faction leader and the mercenary leader, for example on one occasion they discuss the rumor that the Jackal has cancer and only a few months left to live. After many successful missions, a faction captain (either Prosper Kouassi or Leon Gakumba) contracts the player to assassinate the other faction's captain. Once the assassination is complete, however, the player is betrayed and ambushed by the contractor and his troops. The player escapes, but in the chaos, he is forced to choose either to defend the priest and the civilians under his care, or to aid fellow mercenaries. The player's character eventually falls in combat, and awakes in the back of a truck filled with bodies. Any buddies the player has made up to this point are now either killed or declared missing, dependent on whom the player opted to aid. He falls off of the truck onto the road and seeks shelter in the desert, finally collapsing in the following sandstorm. The Jackal appears and takes the unconscious player to safety, but is then forced to flee when retreating troops of the other faction, now without a captain, arrive. A lieutenant from this faction offers the player a chance to redeem himself by assassinating the faction captain who betrayed the player. The player assassinates the target at a troop rally and escapes south, to the province of Bowa-Seko.
In Bowa-Seko, the player and a Buddy follows the lieutenant's orders to destabilize the area and reignite the conflict by conducting a false flag operation in Port Selao. Following this, the two factions are now at war in the new province, opening up a variety of work from both sides. Eventually, the player is hired by one of the leaders, either Oliver Tambossa or Addi Mbantuwe, to deliver diamonds to the opposite faction, for a peace settlement between the factions. When the player arrives at the location, however, he finds the area devastated and the faction leader dead. The Jackal appears and explains that he wants the conflict to continue, since the warlords want peace only to conduct their crimes outside the world's attention. He then seizes the diamonds and knocks the player character unconscious.
The player wakes imprisoned in an old slave outpost, and discovers that he has been used as a scapegoat, blamed for murdering a faction leader and disrupting the peace settlement. The player escapes and continues his search for the Jackal. In the process, he performs a series of missions, consisting of assassinating Nick Greaves and Hector Voorhees, the new warlords of the APR and UFLL respectively. However, the player can choose to kill his contractors instead after meeting with Greaves and Voorhees. Reuben then calls the player for help, fearing that he and some other journalists are either going to get deported or shot at the airfield. The player fights off the militia and rescues the journalists.
With Reuben's help, the player finally tracks down and meets with the Jackal (at this point there is a glitch to kill The Jackal), who reveals his intentions to help the civilian population escape the war-torn country. Although he must eventually kill the Jackal, the player character agrees to help. The Jackal's plan is for the player to assassinate the two remaining faction leaders and take a case of diamonds to bribe the border guards. After finding the diamonds, however, the player must fight his fellow mercenaries and friends, as they want the diamonds for themselves to escape the country.
With both faction leaders dead and the diamonds in hand, the player meets the Jackal at a hut near the border (named 'The Heart of Darkness'). The Jackal plans to dynamite the valley leading to the border, in order to prevent the militia from following the evacuating civilians. However, the detonating cord has malfunctioned, and the explosives must be short-circuited with a car battery at the site, leading to the detonator's certain death. The Jackal offers the player a choice; he can detonate the explosives, or take the diamonds and shoot himself upon leaving the country, either way ensuring the civilians' escape. The game ends with Reuben Oluwagembi witnessing the explosion, then turning to take a picture of the massed crowd of refugees crossing the border. One of the border guards is seen holding the case of diamonds.
The APR and UFLL warlords have attempted to end hostilities and establish a government but the violence continues. Reuben's story was ignored by the international press, and he is supposedly publishing it on his personal blog. The civilian population largely escaped, and NGOs credit the low casualty rate to the work of the country's Underground. The Jackal has since disappeared, and world governments insist that he died in the conflict, although no body is ever found. In addition, the player's exact fate is unseen, though presumably the protagonist dies, either in the explosion or by the gunshot heard at the end of the game. Such actions are performed linearly without any choice on the part of the player, despite the in-game journal hinting that the protagonist might choose to kill the Jackal instead.
MINIMUM SYSTEM REQUIREMENTS-
CPU:
Pentium 4 3.2 Ghz, Pentium D 2.66 Ghz AMD Athlon 64 3500+ or better
Video card:
NVIDIA 6800 or ATIX1650 or better
Shader Model 3 required
256 Mb of graphic memory
Memory: 1 GB
Media reader: DVD-ROM
Hard drive space:
~12 Gig or HD space. (tbd)
DOWNLOAD
Password-mediafiregames.net
SCREENSHOTS-
TRAILER-
0 comments:
Post a Comment